Player Matchup

Danzaburou
Danzaburou
CheeckyFella
Danzaburou
Level 17
God Stats
14W - 26L
1,186 SR
Queue Stats
47W - 61L
1,233 Elo+
Solo
Ah Puch
Ah Puch
FifthOfChuck
Ah Puch
Level 42
God Stats
3W - 10L
1,281 SR
Queue Stats
88W - 125L
1,281 Elo+
Solo
Baron Samedi
Baron Samedi
SuperNormie
Baron Samedi
Level 16
God Stats
2W - 3L
1,458 SR
Queue Stats
18W - 27L
1,272 Elo+
Solo
Team Averages
Level 25
1,308 SR
1,262 Elo+

VS

Team Averages
Level 49
1,403 SR
1,310 Elo+
Artemis
Artemis
Dreadnought1498
Artemis
Level 22
God Stats
20W - 30L
1,376 SR
Queue Stats
20W - 30L
1,287 Elo+
Solo
Hera
Hera
Kell_Kellz
Hera
Level 59
God Stats
5W - 9L
1,333 SR
Queue Stats
185W - 275L
1,375 Elo+
Solo
Chaac
Chaac
rileyvan34
Chaac
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
62W - 89L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CheeckyFella
Danzaburou
9
3 / 3 / 0
8,779
585
3,347
4,576
1,710
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
FifthOfChuck
Ah Puch
13
0 / 4 / 2
8,665
578
10,559
9,086
3,321
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
SuperNormie
Baron Samedi
12
1 / 4 / 2
9,241
616
6,674
10,311
7,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
9,981
665
6,027
11,492
3,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
6 / 1 / 4
10,481
699
8,967
7,012
3,285
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
13
2 / 0 / 5
10,074
672
2,703
10,327
3,827
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
11
11
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CheeckyFella
Danzaburou
3
3
0
1
W
3
3
4
1.67
L
Ah Puch
FifthOfChuck
Ah Puch
0
4
2
0.25
W
6
1
4
8
L
Baron Samedi
SuperNormie
Baron Samedi
1
4
2
0.5
W
Chaac
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,580
Damage
17,697
23,973
Taken
28,831
12,540
Mitigated
10,732
3,773
Healing
10,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CheeckyFella
Danzaburou
3,347
512
0
625
4,576
1,710
228
1,238
3,338
0
15,786
W
6,027
3,127
983
1,973
11,492
3,620
242
8,053
3,063
0
31,455
L
Ah Puch
FifthOfChuck
Ah Puch
10,559
844
0
947
9,086
3,321
36
3,437
5,649
34,466
0
W
8,967
2,674
842
2,814
7,012
3,285
1,651
2,957
3,948
41,284
0
L
Baron Samedi
SuperNormie
Baron Samedi
6,674
0
642
1,559
10,311
7,509
29
4,408
5,903
30,151
0
W
Chaac
2,703
151
0
4,152
10,327
3,827
1,186
5,650
4,468
0
44,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,685
Gold Earned
30,536
120
Minions Killed
216
0
Camps Cleared
0
598,009
Distance Traveled
804,951
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,779
585
37
2
0
126,452
0
W
Artemis
9,981
665
86
6
0
249,888
3
L
Ah Puch
8,665
578
41
3
0
258,176
0
W
Hera
10,481
699
62
4
0
232,476
4
L
Baron Samedi
9,241
616
42
3
0
213,381
1
W
Chaac
10,074
672
68
5
0
322,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role