Player Matchup

Ah Puch
Ah Puch
Gabrielnesi1677
Ah Puch
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,185 Elo+
Party 2
Fenrir
Fenrir
augu624
Fenrir
Level 29
God Stats
6W - 10L
1,144 SR
Queue Stats
35W - 63L
1,317 Elo+
Party 2
Cthulhu
Cthulhu
guinoobg
Cthulhu
Level 69
God Stats
2W - 6L
1,167 SR
Queue Stats
32W - 44L
1,334 Elo+
Party 2
Neith
Neith
teego_5
Neith
Level 14
God Stats
17W - 25L
1,072 SR
Queue Stats
18W - 27L
1,167 Elo+
Party 2
Nike
Nike
vinidssantos38
Nike
Level 47
God Stats
2W - 5L
1,664 SR
Queue Stats
28W - 44L
1,292 Elo+
Party 2
Team Averages
Level 32
1,310 SR
1,259 Elo+

VS

Team Averages
Level 25
1,511 SR
1,393 Elo+
Nike
Nike
FiorittoDetona
Nike
Level 22
God Stats
11W - 10L
1,082 SR
Queue Stats
343W - 361L
1,291 Elo+
Party 1
Izanami
Izanami
WastGhost
Izanami
Level 23
God Stats
22W - 12L
1,654 SR
Queue Stats
68W - 80L
1,398 Elo+
Solo
Scylla
Scylla
ZamohT_SocraM
Scylla
Level 27
God Stats
9W - 8L
1,566 SR
Queue Stats
165W - 160L
1,404 Elo+
Solo
Fenrir
Fenrir
gigiodarksiders
Fenrir
Level 28
God Stats
7W - 3L
1,752 SR
Queue Stats
67W - 71L
1,371 Elo+
Party 1
Ymir
Ymir
zubazuba04
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
7,339
459
4,200
10,100
3,167
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
augu624
Fenrir
13
2 / 8 / 2
8,072
505
6,308
12,434
4,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
guinoobg
Cthulhu
10
0 / 6 / 1
6,501
406
4,327
11,976
6,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
teego_5
Neith
11
1 / 4 / 0
6,489
406
4,333
6,336
1,574
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
3 / 1 / 0
8,256
516
6,216
11,359
4,432
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,999
437
3,867
11,391
5,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
WastGhost
Izanami
15
7 / 0 / 4
9,090
568
8,218
9,216
2,917
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
10 / 0 / 5
9,676
605
11,753
5,942
2,092
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
7 / 2 / 10
8,862
554
9,220
9,221
3,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 1 / 10
7,440
465
6,064
7,640
5,526
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
6
Kills
27
27
Deaths
6
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
L
0
8
0
0
W
Izanami
WastGhost
Izanami
7
0
4
9
W
10
0
5
12.5
L
Fenrir
augu624
Fenrir
2
8
2
0.38
W
7
2
10
6
L
Cthulhu
guinoobg
Cthulhu
0
6
1
0.08
L
Neith
teego_5
Neith
1
4
0
0.25
L
3
1
0
3
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,384
Damage
39,122
52,205
Taken
43,410
19,688
Mitigated
19,617
5,687
Healing
20,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,867
396
0
3,532
11,391
5,696
254
0
11,391
0
29,589
L
4,200
833
0
696
10,100
3,167
748
7,102
2,998
40,331
0
W
Izanami
WastGhost
Izanami
8,218
5,422
0
4,655
9,216
2,917
2,509
2,032
7,184
0
64,193
W
11,753
812
0
3,183
5,942
2,092
2,369
3,485
2,457
53,957
0
L
Fenrir
augu624
Fenrir
6,308
1,629
0
324
12,434
4,398
26
3,191
9,218
0
49,879
W
9,220
2,489
0
4,397
9,221
3,386
1,479
932
8,289
0
36,333
L
Cthulhu
guinoobg
Cthulhu
4,327
213
166
941
11,976
6,117
210
4,498
7,478
13,649
0
L
Neith
teego_5
Neith
4,333
1,808
0
496
6,336
1,574
480
345
5,991
0
32,842
L
6,216
210
0
3,064
11,359
4,432
0
2,681
8,278
0
45,530
W
6,064
1,551
330
4,328
7,640
5,526
562
2,078
5,562
24,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,657
Gold Earned
42,067
327
Minions Killed
358
0
Camps Cleared
0
1,302,225
Distance Traveled
1,420,928
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,999
437
52
3
0
303,891
0
L
Ah Puch
7,339
459
85
5
0
218,139
0
W
Izanami
9,090
568
113
7
0
253,202
4
W
Scylla
9,676
605
106
7
0
267,541
1
L
Fenrir
8,072
505
84
5
0
268,940
0
W
Fenrir
8,862
554
56
4
0
302,959
2
L
Cthulhu
6,501
406
17
1
0
279,562
4
L
Neith
6,489
406
72
5
0
267,250
1
L
Nike
8,256
516
69
4
0
268,334
2
W
Ymir
7,440
465
31
2
0
293,335
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role