Player Matchup

Cerberus
Cerberus
Noemor502004
Cerberus
Level 7
God Stats
8W - 4L
1,500 SR
Queue Stats
26W - 21L
1,494 Elo+
Solo
Ra
Ra
Pinchi02VK
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 45L
1,500 Elo+
Party 2
Tiamat
Tiamat
Pinchito-VK97
Tiamat
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 74L
1,490 Elo+
Party 2
Thor
Thor
Wynnhe
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,174 Elo+
Solo
Yemoja
Yemoja
jb_791
Yemoja
Level 16
God Stats
6W - 6L
1,612 SR
Queue Stats
12W - 12L
1,686 Elo+
Solo
Team Averages
Level 16
1,522 SR
1,469 Elo+

VS

Team Averages
Level 17
1,528 SR
1,389 Elo+
Bakasura
Bakasura
KisemberHU
Bakasura
Level 18
God Stats
2W - 1L
1,704 SR
Queue Stats
80W - 78L
1,451 Elo+
Party 1
Cerberus
Cerberus
Kollikrisz
Cerberus
Level 16
God Stats
3W - 1L
1,297 SR
Queue Stats
41W - 31L
1,444 Elo+
Party 1
Chernobog
Chernobog
Toco147
Chernobog
Level 22
God Stats
7W - 2L
1,675 SR
Queue Stats
84W - 93L
1,407 Elo+
Party 1
Skadi
Skadi
XxUmBrA_KillxX
Skadi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,268 Elo+
Solo
Apollo
Apollo
random beast 01
Apollo
Level 15
God Stats
3W - 3L
1,461 SR
Queue Stats
12W - 10L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Noemor502004
Cerberus
18
2 / 10 / 10
11,618
968
13,681
27,709
33,287
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
9 / 9 / 3
13,511
1,126
23,869
24,440
10,889
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 10 / 7
11,912
993
5,260
16,282
13,888
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
Wynnhe
Thor
18
0 / 15 / 9
11,324
944
7,855
24,450
11,155
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
jb_791
Yemoja
13
0 / 0 / 0
8,773
731
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
KisemberHU
Bakasura
20
9 / 4 / 23
13,195
1,100
21,337
12,556
5,053
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
Kollikrisz
Cerberus
20
8 / 2 / 27
13,783
1,149
13,188
15,704
16,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
Toco147
Chernobog
20
14 / 1 / 16
14,173
1,181
21,121
9,893
3,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
5 / 5 / 27
12,270
1,023
16,514
13,023
4,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
8 / 2 / 18
12,628
1,052
14,550
8,969
3,210
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
155
14
Kills
44
44
Deaths
14
29
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Bakasura
KisemberHU
Bakasura
9
4
23
5.13
W
Cerberus
Kollikrisz
Cerberus
8
2
27
10.75
L
Cerberus
Noemor502004
Cerberus
2
10
10
0.7
L
9
9
3
1.17
L
3
10
7
0.65
W
Chernobog
Toco147
Chernobog
14
1
16
22
L
Thor
Wynnhe
Thor
0
15
9
0.3
W
5
5
27
3.7
L
Yemoja
jb_791
Yemoja
0
0
0
0
W
8
2
18
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,665
Damage
86,710
92,881
Taken
60,145
69,219
Mitigated
32,326
11,602
Healing
7,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
KisemberHU
Bakasura
21,337
15,545
0
2,285
12,556
5,053
0
7,727
4,829
0
34,338
W
Cerberus
Kollikrisz
Cerberus
13,188
1,606
0
2,843
15,704
16,137
0
11,801
3,903
27,459
0
L
Cerberus
Noemor502004
Cerberus
13,681
1,161
578
2,929
27,709
33,287
0
3,831
22,710
25,562
0
L
23,869
2,179
2,900
3,798
24,440
10,889
0
4,494
19,491
72,359
0
L
5,260
1,536
0
1,397
16,282
13,888
0
1,306
14,750
15,613
0
W
Chernobog
Toco147
Chernobog
21,121
13,237
0
1,435
9,893
3,707
0
6,481
3,412
0
51,974
L
Thor
Wynnhe
Thor
7,855
3,420
0
0
24,450
11,155
0
3,557
20,351
0
28,669
W
16,514
7,544
0
1,006
13,023
4,219
0
9,489
3,534
0
34,393
L
Yemoja
jb_791
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
14,550
10,952
0
0
8,969
3,210
0
7,312
1,657
0
32,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,138
Gold Earned
66,049
210
Minions Killed
228
4
Camps Cleared
9
722,196
Distance Traveled
1,004,448
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,195
1,100
34
3
5
207,497
0
W
Cerberus
13,783
1,149
21
2
0
215,426
0
L
Cerberus
11,618
968
46
4
0
184,972
0
L
Ra
13,511
1,126
106
9
1
201,566
0
L
Tiamat
11,912
993
19
2
1
143,965
1
W
Chernobog
14,173
1,181
81
7
3
219,714
0
L
Thor
11,324
944
39
3
2
179,380
1
W
Skadi
12,270
1,023
43
4
0
173,014
0
L
Yemoja
8,773
731
0
0
0
12,313
0
W
Apollo
12,628
1,052
49
4
1
188,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role