Player Matchup

Ra
Ra
BrunoARJJ
Ra
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 8L
1,642 Elo+
Solo
Pele
Pele
Delrealfa
Pele
Level 28
God Stats
10W - 8L
1,399 SR
Queue Stats
129W - 122L
1,484 Elo+
Solo
Anubis
Anubis
Ekkodes
Anubis
Level 29
God Stats
17W - 15L
1,571 SR
Queue Stats
239W - 236L
1,533 Elo+
Party 1
Apollo
Apollo
Glyssane
Apollo
Level 29
God Stats
5W - 1L
1,723 SR
Queue Stats
129W - 138L
1,539 Elo+
Party 1
Yemoja
Yemoja
NãoSeiJogar487
Yemoja
Level 5
God Stats
5W - 8L
1,734 SR
Queue Stats
8W - 10L
1,548 Elo+
Solo
Team Averages
Level 19
1,585 SR
1,549 Elo+

VS

Team Averages
Level 22
1,495 SR
1,575 Elo+
Danzaburou
Danzaburou
BatmanDeCamazotz
Danzaburou
Level 25
God Stats
7W - 10L
1,598 SR
Queue Stats
278W - 266L
1,760 Elo+
Solo
Baron Samedi
Baron Samedi
Bruce22
Baron Samedi
Level 26
God Stats
1W - 5L
1,368 SR
Queue Stats
59W - 64L
1,488 Elo+
Solo
Skadi
Skadi
Caktuz
Skadi
Level 21
God Stats
5W - 4L
1,751 SR
Queue Stats
228W - 255L
1,495 Elo+
Party 2
Amaterasu
Amaterasu
Nerovaii
Amaterasu
Level 29
God Stats
42W - 48L
1,464 SR
Queue Stats
119W - 141L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
decopoa
Cthulhu
Level 10
God Stats
0W - 1L
1,296 SR
Queue Stats
2W - 1L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 3
4,828
483
1,291
2,994
579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
12
4 / 0 / 1
6,739
674
1,515
6,236
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
Ekkodes
Anubis
11
5 / 0 / 1
6,700
670
4,690
3,975
1,947
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
Glyssane
Apollo
9
2 / 0 / 2
5,835
584
3,227
4,176
1,022
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 0 / 5
5,872
587
1,952
5,464
2,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BatmanDeCamazotz
Danzaburou
2
0 / 1 / 0
3,693
369
0
989
167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
Bruce22
Baron Samedi
9
1 / 4 / 0
5,202
520
2,393
4,812
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Skadi
Caktuz
Skadi
11
3 / 3 / 0
6,363
636
4,622
8,192
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Amaterasu
Nerovaii
Amaterasu
11
0 / 0 / 0
6,093
609
1,573
3,134
1,430
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
decopoa
Cthulhu
4
0 / 5 / 0
3,910
391
557
4,331
1,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
4
4
Deaths
13
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BatmanDeCamazotz
Danzaburou
0
1
0
0
L
Baron Samedi
Bruce22
Baron Samedi
1
4
0
0.25
W
0
4
3
0.38
L
Skadi
Caktuz
Skadi
3
3
0
1
W
Pele
4
0
1
4.5
W
Anubis
Ekkodes
Anubis
5
0
1
5.5
W
Apollo
Glyssane
Apollo
2
0
2
3
L
Amaterasu
Nerovaii
Amaterasu
0
0
0
0
W
1
0
5
3.5
L
Cthulhu
decopoa
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,675
Damage
9,145
22,845
Taken
21,458
7,573
Mitigated
6,821
10,707
Healing
5,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BatmanDeCamazotz
Danzaburou
0
0
0
84
989
167
0
0
989
0
2,550
L
Baron Samedi
Bruce22
Baron Samedi
2,393
410
45
816
4,812
1,584
60
2,811
1,967
20,258
0
W
1,291
269
112
274
2,994
579
286
801
2,146
6,805
0
L
Skadi
Caktuz
Skadi
4,622
2,486
0
2,573
8,192
1,975
752
3,143
4,927
0
40,002
W
Pele
1,515
301
0
3,885
6,236
1,934
0
76
6,120
0
42,585
W
Anubis
Ekkodes
Anubis
4,690
316
0
2,452
3,975
1,947
1,072
1,129
2,679
37,423
0
W
Apollo
Glyssane
Apollo
3,227
2,265
0
2,485
4,176
1,022
605
193
3,933
0
29,117
L
Amaterasu
Nerovaii
Amaterasu
1,573
333
0
1,787
3,134
1,430
458
676
2,418
0
26,294
W
1,952
871
644
855
5,464
2,091
44
368
5,017
17,112
0
L
Cthulhu
decopoa
Cthulhu
557
199
0
150
4,331
1,665
0
1,075
3,224
5,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,974
Gold Earned
25,261
265
Minions Killed
210
0
Camps Cleared
0
1,019,397
Distance Traveled
686,495
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,693
369
10
1
0
23,718
1
L
Baron Samedi
5,202
520
49
5
0
162,492
2
W
Ra
4,828
483
16
2
0
178,873
0
L
Skadi
6,363
636
79
8
0
164,037
1
W
Pele
6,739
674
95
10
0
264,886
2
W
Anubis
6,700
670
67
7
0
181,228
2
W
Apollo
5,835
584
56
6
0
189,933
3
L
Amaterasu
6,093
609
65
7
0
226,103
1
W
Yemoja
5,872
587
31
3
0
204,477
1
L
Cthulhu
3,910
391
7
1
0
110,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role