Player Matchup

King Arthur
King Arthur
GE-N-ZO_-San
King Arthur
Level 23
God Stats
6W - 5L
1,582 SR
Queue Stats
331W - 387L
1,453 Elo+
Solo
Chronos
Chronos
Masta91
Chronos
Level 6
God Stats
6W - 2L
1,880 SR
Queue Stats
10W - 8L
1,716 Elo+
Party 1
Kali
Kali
MastaNeufUn
Kali
Level 13
God Stats
1W - 1L
1,771 SR
Queue Stats
17W - 14L
1,709 Elo+
Party 1
Rama
Rama
ouaarida
Rama
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 146L
1,464 Elo+
Solo
Cerberus
Cerberus
titocasi09
Cerberus
Level 29
God Stats
2W - 6L
1,698 SR
Queue Stats
79W - 86L
1,494 Elo+
Solo
Team Averages
Level 19
1,687 SR
1,567 Elo+

VS

Team Averages
Level 24
1,459 SR
1,512 Elo+
Ra
Ra
LeVraiBlackPearl
Ra
Level 4
God Stats
3W - 3L
1,409 SR
Queue Stats
3W - 3L
1,414 Elo+
Solo
Danzaburou
Danzaburou
Nuni3r99
Danzaburou
Level 28
God Stats
5W - 16L
1,428 SR
Queue Stats
411W - 394L
1,592 Elo+
Solo
Tyr
Tyr
Vid0v
Tyr
Level 29
God Stats
9W - 9L
1,634 SR
Queue Stats
17W - 19L
1,593 Elo+
Solo
Yemoja
Yemoja
maainblast7
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
xXTakuKoliXx
Fenrir
Level 29
God Stats
5W - 12L
1,324 SR
Queue Stats
450W - 431L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GE-N-ZO_-San
King Arthur
7
0 / 4 / 1
4,475
407
1,403
4,980
2,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos
Masta91
Chronos
10
2 / 5 / 1
5,629
512
2,785
7,270
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 2 / 0
4,980
453
1,405
8,302
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
9
0 / 2 / 2
5,387
490
3,386
6,714
1,785
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
titocasi09
Cerberus
7
2 / 7 / 1
5,467
497
4,169
10,739
7,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 1
8,171
743
6,609
4,887
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Nuni3r99
Danzaburou
11
7 / 1 / 2
7,285
662
7,889
7,180
1,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
Vid0v
Tyr
12
2 / 0 / 2
6,865
624
4,490
4,469
1,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
9
1 / 1 / 10
6,177
562
3,516
5,660
2,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
10
1 / 3 / 5
6,208
564
3,173
6,488
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
20
20
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
GE-N-ZO_-San
King Arthur
0
4
1
0.13
W
9
0
1
9.5
L
Chronos
Masta91
Chronos
2
5
1
0.5
L
0
2
0
0
W
Danzaburou
Nuni3r99
Danzaburou
7
1
2
8
W
Tyr
Vid0v
Tyr
2
0
2
3
W
Yemoja
1
1
10
6
L
Rama
0
2
2
0.5
L
Cerberus
titocasi09
Cerberus
2
7
1
0.36
W
Fenrir
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,148
Damage
25,677
38,005
Taken
28,684
17,233
Mitigated
10,357
10,622
Healing
12,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
GE-N-ZO_-San
King Arthur
1,403
140
0
375
4,980
2,762
0
1,330
3,601
0
7,115
W
6,609
1,387
149
1,868
4,887
1,706
532
1,671
3,216
45,986
0
L
Chronos
Masta91
Chronos
2,785
1,128
0
1,702
7,270
2,437
0
3,260
3,786
34,543
0
L
1,405
497
0
3,927
8,302
2,432
0
1,278
6,922
0
17,530
W
Danzaburou
Nuni3r99
Danzaburou
7,889
4,783
0
3,642
7,180
1,881
710
1,603
5,577
0
38,848
W
Tyr
Vid0v
Tyr
4,490
806
0
2,389
4,469
1,945
860
39
4,430
0
40,677
W
Yemoja
3,516
1,202
822
856
5,660
2,541
256
1,877
3,783
13,436
0
L
Rama
3,386
2,280
0
2,050
6,714
1,785
0
1,166
5,548
0
27,288
L
Cerberus
titocasi09
Cerberus
4,169
534
0
2,568
10,739
7,817
0
2,628
8,023
11,130
0
W
Fenrir
3,173
495
0
2,507
6,488
2,284
0
1,764
4,724
0
28,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,938
Gold Earned
34,706
180
Minions Killed
348
0
Camps Cleared
0
958,149
Distance Traveled
1,061,754
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,475
407
14
1
0
189,049
2
W
Ra
8,171
743
109
10
0
245,351
0
L
Chronos
5,629
512
66
6
0
200,525
0
L
Kali
4,980
453
37
3
0
214,818
0
W
Danzaburou
7,285
662
65
6
0
201,295
0
W
Tyr
6,865
624
90
8
0
209,753
4
W
Yemoja
6,177
562
19
2
0
203,253
0
L
Rama
5,387
490
51
5
0
173,891
1
L
Cerberus
5,467
497
12
1
0
179,866
3
W
Fenrir
6,208
564
65
6
0
202,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role