Player Matchup

Ganesha
Ganesha
Cryo Sentinel
Ganesha
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,476 Elo+
Party 1
Medusa
Medusa
FALLENC1TY
Medusa
Level 157
God Stats
2W - 1L
1,786 SR
Queue Stats
116W - 113L
1,702 Elo+
Party 1
Tiamat
Tiamat
Run That Fade
Tiamat
Level 157
God Stats
18W - 11L
1,720 SR
Queue Stats
149W - 134L
1,681 Elo+
Party 1
Team Averages
Level 139
1,669 SR
1,620 Elo+

VS

Team Averages
Level 92
1,598 SR
1,572 Elo+
Hou Yi
Hou Yi
F1eischGewehr_GB
Hou Yi
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 76L
1,527 Elo+
Solo
Chaac
Chaac
H1tM4n82
Chaac
Level 98
God Stats
11W - 11L
1,584 SR
Queue Stats
54W - 63L
1,549 Elo+
Solo
Scylla
Scylla
MotoLance6338
Scylla
Level 74
God Stats
10W - 7L
1,712 SR
Queue Stats
119W - 91L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
0 / 0 / 9
8,939
745
6,111
7,912
6,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
FALLENC1TY
Medusa
12
5 / 1 / 4
8,783
732
6,768
7,592
2,836
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 1 / 4
8,890
741
11,666
7,703
6,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,842
570
4,649
8,511
2,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
H1tM4n82
Chaac
10
1 / 3 / 1
7,337
611
7,355
11,972
7,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 3 / 0
7,395
616
3,290
7,685
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
9
Kills
2
2
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ganesha
0
0
9
4.5
L
0
3
1
0.17
W
Medusa
FALLENC1TY
Medusa
5
1
4
7
L
Chaac
H1tM4n82
Chaac
1
3
1
0.5
L
1
3
0
0.33
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,545
Damage
15,294
23,207
Taken
28,168
15,801
Mitigated
12,953
7,141
Healing
6,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
6,111
437
0
2,498
7,912
6,264
0
901
6,889
23,027
0
L
4,649
1,662
0
472
8,511
2,936
0
4,867
3,389
0
13,398
W
Medusa
FALLENC1TY
Medusa
6,768
1,832
0
110
7,592
2,836
630
642
6,836
0
36,045
L
Chaac
H1tM4n82
Chaac
7,355
1,133
0
4,331
11,972
7,812
0
7,045
4,553
0
23,677
L
3,290
266
0
2,120
7,685
2,205
0
5,071
2,413
37,694
0
W
11,666
1,148
0
4,533
7,703
6,701
575
1,449
6,117
45,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,612
Gold Earned
21,574
180
Minions Killed
171
0
Camps Cleared
0
680,521
Distance Traveled
638,819
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,939
745
1
0
0
233,836
2
L
Hou Yi
6,842
570
40
3
0
207,393
3
W
Medusa
8,783
732
79
7
0
218,184
0
L
Chaac
7,337
611
32
3
0
228,948
2
L
Scylla
7,395
616
99
8
0
202,478
1
W
Tiamat
8,890
741
100
8
0
228,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role