Player Matchup

Fenrir
Fenrir
MEI-HOU-WANG
Fenrir
Level 89
God Stats
1W - 3L
1,287 SR
Queue Stats
139W - 146L
1,427 Elo+
Party 2
Scylla
Scylla
Simpluca
Scylla
Level 8
God Stats
3W - 1L
1,577 SR
Queue Stats
12W - 5L
1,543 Elo+
Party 2
Sobek
Sobek
TaraXV
Sobek
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 13L
1,592 Elo+
Party 2
Izanami
Izanami
Yuichi9092
Izanami
Level 11
God Stats
5W - 3L
1,697 SR
Queue Stats
25W - 18L
1,430 Elo+
Party 2
Sun Wukong
Sun Wukong
zKakashi-Senseii
Sun Wukong
Level 61
God Stats
2W - 8L
1,134 SR
Queue Stats
54W - 64L
1,354 Elo+
Party 2
Team Averages
Level 36
1,439 SR
1,469 Elo+

VS

Team Averages
Level 23
1,617 SR
1,487 Elo+
Cernunnos
Cernunnos
FactualMango
Cernunnos
Level 39
God Stats
1W - 2L
1,573 SR
Queue Stats
44W - 52L
1,448 Elo+
Party 1
Xing Tian
Xing Tian
Hemuliski
Xing Tian
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,508 Elo+
Party 3
Tiamat
Tiamat
Nikov3ga
Tiamat
Level 17
God Stats
1W - 1L
1,698 SR
Queue Stats
40W - 37L
1,502 Elo+
Party 1
Amaterasu
Amaterasu
Sanderpp
Amaterasu
Level 15
God Stats
7W - 7L
1,813 SR
Queue Stats
15W - 13L
1,477 Elo+
Party 3
Thor
Thor
firstchn
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
11 / 0 / 2
9,140
571
7,550
8,956
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Simpluca
Scylla
17
6 / 2 / 2
9,888
618
7,764
6,458
2,246
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
TaraXV
Sobek
13
4 / 2 / 5
8,315
520
5,065
14,971
16,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Yuichi9092
Izanami
13
2 / 3 / 6
7,826
489
10,876
11,277
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
zKakashi-Senseii
Sun Wukong
14
0 / 1 / 2
7,972
498
6,235
12,051
7,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FactualMango
Cernunnos
13
4 / 6 / 1
7,994
500
13,828
10,441
3,055
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
Hemuliski
Xing Tian
11
1 / 3 / 3
7,671
479
6,521
11,898
8,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Nikov3ga
Tiamat
14
2 / 4 / 0
8,810
551
4,508
8,644
5,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Sanderpp
Amaterasu
14
1 / 4 / 0
8,381
524
8,777
12,289
7,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
9
0 / 7 / 0
6,292
393
1,682
10,227
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
23
Kills
8
8
Deaths
24
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
FactualMango
Cernunnos
4
6
1
0.75
L
Xing Tian
Hemuliski
Xing Tian
1
3
3
0.83
W
Fenrir
11
0
2
12
L
Tiamat
Nikov3ga
Tiamat
2
4
0
0.5
L
Amaterasu
Sanderpp
Amaterasu
1
4
0
0.25
W
Scylla
Simpluca
Scylla
6
2
2
3.5
W
Sobek
TaraXV
Sobek
4
2
5
3.25
W
Izanami
Yuichi9092
Izanami
2
3
6
1.67
L
Thor
0
7
0
0
W
Sun Wukong
zKakashi-Senseii
Sun Wukong
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,490
Damage
35,316
53,713
Taken
53,499
35,025
Mitigated
27,156
18,230
Healing
11,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
FactualMango
Cernunnos
13,828
6,676
0
2,441
10,441
3,055
378
2,780
7,661
0
54,692
L
Xing Tian
Hemuliski
Xing Tian
6,521
695
0
1,595
11,898
8,174
0
2,982
8,916
19,438
0
W
Fenrir
7,550
1,861
0
274
8,956
4,725
119
2,060
6,780
0
43,017
L
Tiamat
Nikov3ga
Tiamat
4,508
853
0
2,046
8,644
5,066
251
3,789
4,830
51,031
0
L
Amaterasu
Sanderpp
Amaterasu
8,777
3,975
0
3,248
12,289
7,929
1,039
1,187
10,597
0
44,074
W
Scylla
Simpluca
Scylla
7,764
93
0
1,823
6,458
2,246
222
2,764
3,494
69,779
0
W
Sobek
TaraXV
Sobek
5,065
1,148
0
5,909
14,971
16,889
101
2,568
12,403
18,995
0
W
Izanami
Yuichi9092
Izanami
10,876
8,332
306
4,717
11,277
3,876
842
2,892
8,385
0
65,731
L
Thor
1,682
509
0
1,807
10,227
2,932
66
2,091
8,136
0
30,604
W
Sun Wukong
zKakashi-Senseii
Sun Wukong
6,235
1,613
0
5,201
12,051
7,289
260
429
11,622
0
40,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,141
Gold Earned
39,148
440
Minions Killed
397
0
Camps Cleared
0
1,533,288
Distance Traveled
1,455,943
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,994
500
111
7
0
270,108
2
L
Xing Tian
7,671
479
10
1
0
312,055
4
W
Fenrir
9,140
571
76
5
0
359,734
0
L
Tiamat
8,810
551
126
8
0
290,453
2
L
Amaterasu
8,381
524
98
6
0
289,409
5
W
Scylla
9,888
618
150
9
0
289,511
4
W
Sobek
8,315
520
14
1
0
327,731
4
W
Izanami
7,826
489
126
8
0
270,022
1
L
Thor
6,292
393
52
3
0
293,918
1
W
Sun Wukong
7,972
498
74
5
0
286,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role