Player Matchup

Chiron
Chiron
Bavalanche_
Chiron
Level 107
God Stats
0W - 2L
1,624 SR
Queue Stats
386W - 389L
1,530 Elo+
Party 1
Anubis
Anubis
Chipper_75
Anubis
Level 118
God Stats
19W - 13L
1,870 SR
Queue Stats
349W - 360L
1,535 Elo+
Party 1
Artemis
Artemis
Soulghaa
Artemis
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,512 Elo+
Party 3
Xing Tian
Xing Tian
WoofumEcho
Xing Tian
Level 155
God Stats
11W - 3L
1,615 SR
Queue Stats
236W - 239L
1,512 Elo+
Party 3
Erlang Shen
Erlang Shen
XxirishgandalxX
Erlang Shen
Level 109
God Stats
15W - 16L
1,474 SR
Queue Stats
385W - 410L
1,502 Elo+
Party 1
Team Averages
Level 117
1,616 SR
1,518 Elo+

VS

Team Averages
Level 134
1,634 SR
1,581 Elo+
Thanatos
Thanatos
AthenOD
Thanatos
Level 158
God Stats
6W - 3L
1,574 SR
Queue Stats
162W - 150L
1,527 Elo+
Solo
Arachne
Arachne
Aurackal
Arachne
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
288W - 269L
1,591 Elo+
Party 2
Neith
Neith
ImmortalItachi
Neith
Level 143
God Stats
14W - 14L
1,514 SR
Queue Stats
559W - 523L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
Red Saiyan
Baron Samedi
Level 102
God Stats
52W - 24L
1,801 SR
Queue Stats
85W - 65L
1,637 Elo+
Party 2
Fafnir
Fafnir
iLLEST ELi
Fafnir
Level 125
God Stats
8W - 6L
1,782 SR
Queue Stats
202W - 148L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
0 / 3 / 1
9,205
541
5,480
8,814
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Chipper_75
Anubis
14
3 / 4 / 2
9,081
534
7,256
9,123
4,386
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Soulghaa
Artemis
14
1 / 3 / 2
8,086
476
5,760
9,098
3,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
WoofumEcho
Xing Tian
14
3 / 2 / 1
9,227
543
4,488
12,373
7,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
XxirishgandalxX
Erlang Shen
14
2 / 4 / 1
8,479
499
4,582
10,996
6,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AthenOD
Thanatos
15
3 / 3 / 1
9,031
531
3,038
10,099
3,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
Aurackal
Arachne
18
6 / 1 / 3
10,627
625
12,090
14,814
6,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
3 / 2 / 0
9,195
541
7,173
8,356
3,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Red Saiyan
Baron Samedi
14
2 / 3 / 3
8,104
477
6,823
8,636
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
iLLEST ELi
Fafnir
14
2 / 0 / 8
10,105
594
5,208
11,770
13,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
9
Kills
16
16
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AthenOD
Thanatos
3
3
1
1.17
W
Arachne
Aurackal
Arachne
6
1
3
7.5
L
Chiron
0
3
1
0.17
L
Anubis
Chipper_75
Anubis
3
4
2
1
W
3
2
0
1.5
W
Baron Samedi
Red Saiyan
Baron Samedi
2
3
3
1.17
L
Artemis
Soulghaa
Artemis
1
3
2
0.67
L
Xing Tian
WoofumEcho
Xing Tian
3
2
1
1.75
L
Erlang Shen
XxirishgandalxX
Erlang Shen
2
4
1
0.63
W
Fafnir
iLLEST ELi
Fafnir
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,566
Damage
34,332
50,404
Taken
53,675
25,076
Mitigated
30,319
14,537
Healing
29,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AthenOD
Thanatos
3,038
931
0
9,668
10,099
3,777
46
804
9,295
0
51,949
W
Arachne
Aurackal
Arachne
12,090
8,006
0
9,437
14,814
6,616
1,871
2,612
12,202
0
72,957
L
Chiron
5,480
2,022
0
3,619
8,814
3,400
864
346
8,329
0
67,176
L
Anubis
Chipper_75
Anubis
7,256
656
0
2,903
9,123
4,386
0
5,139
3,635
61,654
0
W
7,173
2,526
0
3,700
8,356
3,067
696
1,338
7,018
0
68,807
W
Baron Samedi
Red Saiyan
Baron Samedi
6,823
588
537
2,178
8,636
3,281
1,163
4,214
4,422
36,767
0
L
Artemis
Soulghaa
Artemis
5,760
2,066
0
3,244
9,098
3,128
0
1,343
7,701
0
40,427
L
Xing Tian
WoofumEcho
Xing Tian
4,488
272
65
2,433
12,373
7,283
0
2,978
9,271
37,083
0
L
Erlang Shen
XxirishgandalxX
Erlang Shen
4,582
1,926
0
2,273
10,996
6,879
0
1,587
9,298
0
60,458
W
Fafnir
iLLEST ELi
Fafnir
5,208
989
0
4,397
11,770
13,578
573
2,776
8,994
26,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,078
Gold Earned
47,062
549
Minions Killed
483
0
Camps Cleared
0
1,485,918
Distance Traveled
1,540,089
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,031
531
107
6
0
273,063
1
W
Arachne
10,627
625
150
9
0
341,741
3
L
Chiron
9,205
541
168
10
0
269,987
3
L
Anubis
9,081
534
118
7
0
281,884
6
W
Neith
9,195
541
124
7
0
285,152
0
W
Baron Samedi
8,104
477
67
4
0
308,665
8
L
Artemis
8,086
476
100
6
0
267,649
1
L
Xing Tian
9,227
543
46
3
0
315,383
2
L
Erlang Shen
8,479
499
117
7
0
351,015
1
W
Fafnir
10,105
594
35
2
0
331,468
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role