Player Matchup

Merlin
Merlin
ReturnofDavicus
Merlin
Level 28
God Stats
24W - 27L
1,490 SR
Queue Stats
103W - 109L
1,536 Elo+
Solo
Apollo
Apollo
RiXbe0
Apollo
Level 5
God Stats
2W - 0L
1,769 SR
Queue Stats
3W - 1L
1,651 Elo+
Party 1
Guan Yu
Guan Yu
Winston Switch
Guan Yu
Level 12
God Stats
35W - 14L
1,744 SR
Queue Stats
122W - 71L
1,661 Elo+
Solo
Arachne
Arachne
cawhi
Arachne
Level 29
God Stats
119W - 58L
1,650 SR
Queue Stats
459W - 361L
1,603 Elo+
Solo
Nemesis
Nemesis
o0ochi2o0o
Nemesis
Level 154
God Stats
13W - 11L
1,638 SR
Queue Stats
174W - 175L
1,513 Elo+
Party 1
Team Averages
Level 46
1,658 SR
1,593 Elo+

VS

Team Averages
Level 40
1,561 SR
1,630 Elo+
Rama
Rama
CloudlessZombie
Rama
Level 158
God Stats
13W - 5L
1,526 SR
Queue Stats
204W - 186L
1,480 Elo+
Party 2
Fenrir
Fenrir
CrackpotDuck415
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,647 Elo+
Solo
Tiamat
Tiamat
CrypticScorpian
Tiamat
Level 25
God Stats
2W - 4L
1,382 SR
Queue Stats
6W - 9L
1,470 Elo+
Solo
Loki
Loki
KingXers
Loki
Level 6
God Stats
34W - 17L
1,732 SR
Queue Stats
189W - 137L
1,835 Elo+
Party 2
Olorun
Olorun
airbornpizza21
Olorun
Level 6
God Stats
1W - 1L
1,664 SR
Queue Stats
1W - 1L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,408
570
4,208
6,566
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
RiXbe0
Apollo
12
2 / 0 / 5
7,487
576
1,850
4,319
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 5
7,863
605
7,115
8,269
5,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
cawhi
Arachne
12
9 / 0 / 4
8,037
618
5,976
7,096
4,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
o0ochi2o0o
Nemesis
13
8 / 1 / 3
8,099
623
4,783
7,306
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,272
482
4,014
7,413
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 7 / 0
4,997
384
847
7,103
1,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 6 / 1
4,614
355
2,418
5,843
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Loki
12
5 / 2 / 1
7,571
582
3,841
6,146
1,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
1 / 9 / 1
5,264
405
3,206
8,611
1,913
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
25
Kills
6
6
Deaths
25
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
L
0
7
0
0
L
0
6
1
0.08
L
Loki
5
2
1
2.75
W
2
4
1
0.63
W
Apollo
RiXbe0
Apollo
2
0
5
4.5
W
4
1
5
6.5
L
1
9
1
0.17
W
Arachne
cawhi
Arachne
9
0
4
11
W
Nemesis
o0ochi2o0o
Nemesis
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,932
Damage
14,326
33,556
Taken
35,116
16,265
Mitigated
8,223
10,596
Healing
5,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,014
3,338
0
1,273
7,413
1,735
0
1,944
5,319
0
34,009
L
847
458
0
768
7,103
1,513
0
881
6,176
0
13,997
L
2,418
357
0
416
5,843
1,510
0
1,173
4,502
10,600
0
L
Loki
3,841
1,045
0
1,922
6,146
1,552
0
176
5,950
0
34,760
W
4,208
78
0
767
6,566
2,259
0
1,101
5,267
41,007
0
W
Apollo
RiXbe0
Apollo
1,850
1,220
0
3,380
4,319
1,586
1,294
123
4,196
0
48,089
W
7,115
530
220
3,224
8,269
5,377
0
1,433
6,662
0
48,828
L
3,206
1,896
303
1,181
8,611
1,913
0
387
8,224
15,863
0
W
Arachne
cawhi
Arachne
5,976
4,443
0
2,262
7,096
4,466
458
1,939
5,103
3,627
19,156
W
Nemesis
o0ochi2o0o
Nemesis
4,783
2,172
0
743
7,306
2,577
33
540
6,704
0
48,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,894
Gold Earned
28,718
388
Minions Killed
224
0
Camps Cleared
0
1,294,260
Distance Traveled
1,105,280
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,272
482
78
6
0
207,257
4
L
Fenrir
4,997
384
29
2
0
218,275
2
L
Tiamat
4,614
355
22
2
0
181,210
0
L
Loki
7,571
582
79
6
0
258,967
2
W
Merlin
7,408
570
87
7
0
210,207
0
W
Apollo
7,487
576
83
6
0
245,328
5
W
Guan Yu
7,863
605
86
7
0
273,447
1
L
Olorun
5,264
405
16
1
0
239,571
0
W
Arachne
8,037
618
48
4
0
258,999
1
W
Nemesis
8,099
623
84
6
0
306,279
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role