Player Matchup

Skadi
Skadi
ISmokeMyZoogie
Skadi
Level 7
God Stats
4W - 3L
1,500 SR
Queue Stats
13W - 16L
1,398 Elo+
Solo
Izanami
Izanami
Sizanami
Izanami
Level 17
God Stats
82W - 26L
1,802 SR
Queue Stats
120W - 55L
1,787 Elo+
Solo
Yemoja
Yemoja
haidge
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,473 Elo+
Solo
Mercury
Mercury
normaltooth
Mercury
Level 34
God Stats
17W - 18L
1,504 SR
Queue Stats
484W - 431L
1,483 Elo+
Party 1
Zhong Kui
Zhong Kui
ppforlife
Zhong Kui
Level 26
God Stats
6W - 9L
1,175 SR
Queue Stats
137W - 134L
1,467 Elo+
Party 1
Team Averages
Level 18
1,496 SR
1,521 Elo+

VS

Team Averages
Level 14
1,635 SR
1,487 Elo+
Cerberus
Cerberus
El_Diablo13M
Cerberus
Level 7
God Stats
1W - 1L
1,735 SR
Queue Stats
3W - 4L
1,469 Elo+
Solo
Baron Samedi
Baron Samedi
M4STER3931
Baron Samedi
Level 24
God Stats
11W - 11L
1,723 SR
Queue Stats
106W - 95L
1,535 Elo+
Solo
Kukulkan
Kukulkan
benjiaba1
Kukulkan
Level 8
God Stats
1W - 4L
1,490 SR
Queue Stats
1W - 4L
1,424 Elo+
Solo
Hun Batz
Hun Batz
cuboid-lemonade5
Hun Batz
Level 28
God Stats
1W - 1L
1,724 SR
Queue Stats
33W - 21L
1,665 Elo+
Solo
The Morrigan
The Morrigan
flighty-axe5
The Morrigan
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 18L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 8
5,787
526
2,454
4,547
1,286
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Sizanami
Izanami
15
4 / 0 / 2
8,840
804
5,115
4,835
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
haidge
Yemoja
10
6 / 1 / 5
6,785
617
2,661
5,281
3,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
normaltooth
Mercury
9
7 / 4 / 0
6,256
569
6,535
6,583
2,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
ppforlife
Zhong Kui
11
4 / 1 / 4
6,721
611
5,626
7,403
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
El_Diablo13M
Cerberus
7
0 / 5 / 3
4,654
423
1,836
9,224
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
M4STER3931
Baron Samedi
10
3 / 1 / 1
6,033
548
5,641
6,687
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
benjiaba1
Kukulkan
7
0 / 7 / 3
4,780
435
1,066
5,703
1,760
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
4 / 3 / 1
6,713
610
6,046
7,810
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
flighty-axe5
The Morrigan
6
0 / 10 / 1
4,333
394
1,869
6,737
1,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
24
Kills
7
8
Deaths
26
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
El_Diablo13M
Cerberus
0
5
3
0.3
W
3
2
8
3.5
L
Baron Samedi
M4STER3931
Baron Samedi
3
1
1
3.5
W
Izanami
Sizanami
Izanami
4
0
2
5
L
Kukulkan
benjiaba1
Kukulkan
0
7
3
0.21
L
4
3
1
1.5
L
The Morrigan
flighty-axe5
The Morrigan
0
10
1
0.05
W
Yemoja
haidge
Yemoja
6
1
5
8.5
W
Mercury
normaltooth
Mercury
7
4
0
1.75
W
Zhong Kui
ppforlife
Zhong Kui
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,391
Damage
16,458
28,649
Taken
36,161
13,728
Mitigated
11,386
7,184
Healing
8,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
El_Diablo13M
Cerberus
1,836
147
0
2,237
9,224
3,630
0
1,035
8,189
12,000
0
W
2,454
1,450
0
799
4,547
1,286
568
1,663
2,806
0
10,120
L
Baron Samedi
M4STER3931
Baron Samedi
5,641
384
221
3,280
6,687
2,359
0
2,372
4,315
26,199
0
W
Izanami
Sizanami
Izanami
5,115
3,835
0
2,176
4,835
2,305
4,099
675
4,160
0
65,343
L
Kukulkan
benjiaba1
Kukulkan
1,066
353
0
58
5,703
1,760
223
3,373
2,330
10,874
0
L
6,046
2,180
0
2,994
7,810
2,280
0
706
7,104
0
38,511
L
The Morrigan
flighty-axe5
The Morrigan
1,869
1,054
0
0
6,737
1,357
0
801
5,806
6,730
0
W
Yemoja
haidge
Yemoja
2,661
537
391
642
5,281
3,433
406
2,081
3,110
20,241
0
W
Mercury
normaltooth
Mercury
6,535
3,557
0
0
6,583
2,111
0
1,685
4,790
0
22,168
W
Zhong Kui
ppforlife
Zhong Kui
5,626
889
0
3,176
7,403
4,593
875
3,709
3,371
31,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,389
Gold Earned
26,513
288
Minions Killed
184
0
Camps Cleared
0
1,043,152
Distance Traveled
1,095,286
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,654
423
37
3
0
233,619
1
W
Skadi
5,787
526
13
1
0
188,344
1
L
Baron Samedi
6,033
548
46
4
0
209,615
3
W
Izanami
8,840
804
150
14
0
212,362
2
L
Kukulkan
4,780
435
16
1
0
199,279
0
L
Hun Batz
6,713
610
77
7
0
230,638
1
L
The Morrigan
4,333
394
8
1
0
222,135
0
W
Yemoja
6,785
617
29
3
0
204,184
2
W
Mercury
6,256
569
30
3
0
251,617
0
W
Zhong Kui
6,721
611
66
6
0
186,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role