Player Matchup

Ra
Ra
 
Ra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
DR STONE 5739
Thanatos
Level 63
God Stats
0W - 2L
1,323 SR
Queue Stats
13W - 15L
1,439 Elo+
Party 2
Tyr
Tyr
VMH Archaic
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,320 Elo+
Party 2
Team Averages
Level 52
1,441 SR
1,419 Elo+

VS

Team Averages
Level 52
1,512 SR
1,371 Elo+
Bacchus
Bacchus
ABORAWATOBONAST
Bacchus
Level 18
God Stats
42W - 31L
1,497 SR
Queue Stats
283W - 305L
1,308 Elo+
Solo
Scylla
Scylla
Gucci_Abs0lve
Scylla
Level 57
God Stats
34W - 34L
1,511 SR
Queue Stats
84W - 114L
1,417 Elo+
Party 1
Osiris
Osiris
Gucci_TheFlash
Osiris
Level 81
God Stats
25W - 25L
1,528 SR
Queue Stats
439W - 587L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 5 / 1
10,855
603
11,490
17,067
5,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
DR STONE 5739
Thanatos
11
1 / 10 / 2
9,783
544
5,360
16,626
6,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 6 / 2
9,543
530
4,765
24,614
12,049
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 14
13,350
742
17,294
20,222
26,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
12 / 1 / 8
13,682
760
23,634
6,090
2,363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 10
11,683
649
7,539
13,563
13,462
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
3
Kills
21
21
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
5
1
0.5
W
5
1
14
12
L
Thanatos
DR STONE 5739
Thanatos
1
10
2
0.2
W
12
1
8
16
W
4
1
10
9
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,615
Damage
48,467
58,307
Taken
39,875
23,977
Mitigated
42,568
14,827
Healing
11,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
11,490
1,533
3,854
6,313
17,067
5,801
0
12,655
4,412
62,125
0
W
17,294
1,382
1,023
8,039
20,222
26,743
353
5,869
14,353
39,442
0
L
Thanatos
DR STONE 5739
Thanatos
5,360
1,423
0
3,193
16,626
6,127
0
11,861
4,765
0
24,600
W
23,634
256
978
1,157
6,090
2,363
1,256
2,121
3,969
83,511
0
W
7,539
3,189
0
712
13,563
13,462
1,430
3,985
9,578
0
53,610
L
4,765
1,345
232
1,235
24,614
12,049
0
16,423
8,191
0
16,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,181
Gold Earned
38,715
149
Minions Killed
182
0
Camps Cleared
0
884,995
Distance Traveled
1,007,861
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,855
603
103
6
0
317,718
7
W
Bacchus
13,350
742
31
2
0
343,198
1
L
Thanatos
9,783
544
27
2
0
273,407
2
W
Scylla
13,682
760
104
6
0
344,530
1
W
Osiris
11,683
649
47
3
0
320,133
0
L
Tyr
9,543
530
19
1
0
293,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role