Player Matchup

Thor
Thor
Gilraen7
Thor
Level 29
God Stats
4W - 2L
1,701 SR
Queue Stats
91W - 82L
1,516 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MAJINNASHTAY
Ah Muzen Cab
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Whitefosli
Ra
Level 28
God Stats
6W - 2L
1,391 SR
Queue Stats
277W - 255L
1,479 Elo+
Party 1
Pele
Pele
mithik5
Pele
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 39L
1,601 Elo+
Solo
Ares
Ares
ЛохОбыкновенный
Ares
Level 28
God Stats
18W - 22L
1,367 SR
Queue Stats
58W - 49L
1,493 Elo+
Party 1
Team Averages
Level 26
1,492 SR
1,518 Elo+

VS

Team Averages
Level 18
1,489 SR
1,548 Elo+
Nike
Nike
ElvenLight
Nike
Level 4
God Stats
2W - 2L
1,602 SR
Queue Stats
5W - 6L
1,462 Elo+
Solo
Fenrir
Fenrir
ItsMoose26
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 50L
1,465 Elo+
Party 2
Ares
Ares
Peitschenman
Ares
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
SorryICan
Medusa
Level 26
God Stats
2W - 2L
1,528 SR
Queue Stats
119W - 110L
1,640 Elo+
Solo
Tiamat
Tiamat
Velesem
Tiamat
Level 25
God Stats
0W - 1L
1,312 SR
Queue Stats
2W - 5L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
3 / 6 / 8
10,017
527
8,188
14,917
7,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
MAJINNASHTAY
Ah Muzen Cab
18
7 / 5 / 4
11,553
608
14,651
16,234
8,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
8 / 3 / 7
10,609
558
8,272
7,597
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
mithik5
Pele
16
9 / 5 / 6
10,748
566
15,223
15,193
11,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
7 / 5 / 13
10,652
561
12,442
16,254
15,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 3
8,025
422
7,586
14,332
11,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
ItsMoose26
Fenrir
14
4 / 8 / 4
9,208
485
7,024
16,645
6,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 7 / 10
8,341
439
7,086
16,095
14,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
SorryICan
Medusa
18
12 / 4 / 4
11,285
594
20,342
15,935
6,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Velesem
Tiamat
13
6 / 9 / 2
9,219
485
7,742
14,301
6,674
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
47
34
Kills
24
24
Deaths
36
38
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
W
Thor
3
6
8
1.17
L
Fenrir
ItsMoose26
Fenrir
4
8
4
0.75
W
Ah Muzen Cab
MAJINNASHTAY
Ah Muzen Cab
7
5
4
1.8
L
2
7
10
1
L
Medusa
SorryICan
Medusa
12
4
4
3.5
L
Tiamat
Velesem
Tiamat
6
9
2
0.78
W
8
3
7
3.83
W
Pele
mithik5
Pele
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,776
Damage
49,780
70,195
Taken
77,308
46,946
Mitigated
45,672
19,945
Healing
11,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,586
1,623
0
621
14,332
11,115
286
824
13,183
0
38,257
W
Thor
8,188
3,252
0
2,808
14,917
7,624
282
1,613
13,254
0
59,647
L
Fenrir
ItsMoose26
Fenrir
7,024
1,553
0
3,528
16,645
6,285
0
4,185
12,119
0
42,854
W
Ah Muzen Cab
MAJINNASHTAY
Ah Muzen Cab
14,651
7,158
0
6,475
16,234
8,734
1,471
3,318
12,841
0
86,560
L
7,086
985
0
875
16,095
14,891
259
7,233
8,617
19,572
0
L
Medusa
SorryICan
Medusa
20,342
10,802
0
4,897
15,935
6,707
2,690
2,620
13,224
0
86,539
L
Tiamat
Velesem
Tiamat
7,742
1,107
0
1,929
14,301
6,674
0
5,129
8,816
28,464
0
W
8,272
361
1,256
2,157
7,597
3,495
1,347
1,733
5,864
59,240
0
W
Pele
mithik5
Pele
15,223
5,016
0
2,628
15,193
11,186
294
3,276
11,567
0
63,346
W
12,442
832
0
4,621
16,254
15,907
200
4,888
11,341
26,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,579
Gold Earned
46,078
475
Minions Killed
394
0
Camps Cleared
0
1,847,716
Distance Traveled
1,587,012
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,025
422
78
4
0
294,025
2
W
Thor
10,017
527
106
6
0
379,335
3
L
Fenrir
9,208
485
82
4
0
321,109
0
W
Ah Muzen Cab
11,553
608
134
7
0
338,213
3
L
Ares
8,341
439
26
1
0
328,260
3
L
Medusa
11,285
594
149
8
0
328,353
0
L
Tiamat
9,219
485
59
3
0
315,265
4
W
Ra
10,609
558
112
6
0
400,610
5
W
Pele
10,748
566
104
5
0
336,353
3
W
Ares
10,652
561
19
1
0
393,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role