Player Matchup

Cthulhu
Cthulhu
DarkSmile21
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Drixny
Ra
Level 40
God Stats
13W - 29L
1,444 SR
Queue Stats
73W - 91L
1,419 Elo+
Solo
Danzaburou
Danzaburou
KorganBR
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Orange07
Neith
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 120L
1,506 Elo+
Party 2
Nemesis
Nemesis
lordluffy38
Nemesis
Level 61
God Stats
0W - 4L
1,187 SR
Queue Stats
189W - 161L
1,485 Elo+
Party 2
Team Averages
Level 64
1,426 SR
1,482 Elo+

VS

Team Averages
Level 67
1,587 SR
1,501 Elo+
Serqet
Serqet
RafiH7
Serqet
Level 109
God Stats
16W - 14L
1,593 SR
Queue Stats
260W - 238L
1,517 Elo+
Party 3
Nox
Nox
TestaDeMarquise
Nox
Level 27
God Stats
2W - 2L
1,613 SR
Queue Stats
23W - 25L
1,433 Elo+
Party 1
Yemoja
Yemoja
Will369_nerd2019
Yemoja
Level 37
God Stats
2W - 0L
1,694 SR
Queue Stats
14W - 16L
1,416 Elo+
Solo
Mulan
Mulan
carnagem6112002
Mulan
Level 119
God Stats
24W - 17L
1,515 SR
Queue Stats
726W - 699L
1,502 Elo+
Party 3
Ullr
Ullr
nananau
Ullr
Level 43
God Stats
4W - 0L
1,521 SR
Queue Stats
21W - 9L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkSmile21
Cthulhu
10
0 / 4 / 3
6,403
427
4,717
11,203
8,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ra
14
5 / 4 / 0
8,236
549
7,890
7,849
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
KorganBR
Danzaburou
16
6 / 5 / 1
9,980
665
15,446
15,978
6,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Orange07
Neith
12
0 / 6 / 1
7,303
487
5,780
10,134
2,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
lordluffy38
Nemesis
12
2 / 5 / 2
7,358
491
6,032
11,328
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
RafiH7
Serqet
15
4 / 4 / 6
8,963
598
6,709
13,058
5,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 0 / 4
8,554
570
4,625
6,098
4,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 6 / 6
6,737
449
4,047
13,134
6,625
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 3 / 3
9,277
618
11,550
14,497
13,008
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
nananau
Ullr
16
9 / 0 / 6
9,640
643
14,947
14,917
5,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
13
Kills
23
24
Deaths
13
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DarkSmile21
Cthulhu
0
4
3
0.38
L
Ra
5
4
0
1.25
L
Danzaburou
KorganBR
Danzaburou
6
5
1
1.3
L
Neith
Orange07
Neith
0
6
1
0.08
W
Serqet
RafiH7
Serqet
4
4
6
1.75
W
5
0
4
7
W
0
6
6
0.5
W
5
3
3
2.17
L
Nemesis
lordluffy38
Nemesis
2
5
2
0.6
W
Ullr
nananau
Ullr
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,865
Damage
41,878
56,492
Taken
61,704
24,560
Mitigated
35,576
15,558
Healing
24,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DarkSmile21
Cthulhu
4,717
295
0
1,102
11,203
8,596
0
2,786
8,417
22,614
0
L
Ra
7,890
847
264
1,867
7,849
2,821
374
2,711
4,798
53,937
0
L
Danzaburou
KorganBR
Danzaburou
15,446
7,206
0
6,583
15,978
6,568
550
425
15,087
0
70,767
L
Neith
Orange07
Neith
5,780
2,481
0
2,378
10,134
2,656
0
1,246
8,888
0
46,277
W
Serqet
RafiH7
Serqet
6,709
1,859
0
3,830
13,058
5,243
0
1,184
11,862
0
54,288
W
4,625
603
0
1,340
6,098
4,773
352
1,215
4,877
28,410
0
W
4,047
978
884
2,375
13,134
6,625
35
7,280
5,560
30,296
0
W
11,550
624
0
5,951
14,497
13,008
510
0
14,497
0
48,359
L
Nemesis
lordluffy38
Nemesis
6,032
2,705
0
3,364
11,328
3,919
0
1,504
9,443
0
36,477
W
Ullr
nananau
Ullr
14,947
8,150
0
9,950
14,917
5,927
1,739
2,576
12,301
0
71,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,280
Gold Earned
43,171
431
Minions Killed
396
0
Camps Cleared
0
1,373,425
Distance Traveled
1,400,677
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,403
427
38
3
0
276,413
2
L
Ra
8,236
549
104
7
0
287,005
2
L
Danzaburou
9,980
665
133
9
0
231,700
4
L
Neith
7,303
487
98
7
0
273,205
5
W
Serqet
8,963
598
112
7
0
332,078
1
W
Nox
8,554
570
48
3
0
309,494
3
W
Yemoja
6,737
449
45
3
0
190,533
0
W
Mulan
9,277
618
91
6
0
310,374
0
L
Nemesis
7,358
491
58
4
0
305,102
3
W
Ullr
9,640
643
100
7
0
258,198
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role