Player Matchup

Odin
Odin
FAZE DECEIVED
Odin
Level 27
God Stats
3W - 2L
1,664 SR
Queue Stats
485W - 421L
1,439 Elo+
Solo
Skadi
Skadi
JRdevastador
Skadi
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
102W - 145L
1,356 Elo+
Solo
Yemoja
Yemoja
PBanks92
Yemoja
Level 27
God Stats
10W - 9L
1,475 SR
Queue Stats
68W - 69L
1,364 Elo+
Solo
Thanatos
Thanatos
PerffectShadow
Thanatos
Level 18
God Stats
5W - 3L
1,719 SR
Queue Stats
37W - 47L
1,438 Elo+
Solo
Sol
Sol
Sucker_punchers
Sol
Level 29
God Stats
2W - 4L
1,348 SR
Queue Stats
134W - 178L
1,414 Elo+
Solo
Team Averages
Level 26
1,541 SR
1,402 Elo+

VS

Team Averages
Level 18
1,553 SR
1,409 Elo+
Cthulhu
Cthulhu
BowWowzer16
Cthulhu
Level 26
God Stats
1W - 7L
1,533 SR
Queue Stats
158W - 159L
1,451 Elo+
Party 2
Skadi
Skadi
JacsBox4853
Skadi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,499 Elo+
Solo
Heimdallr
Heimdallr
Pastel_Roach_305
Heimdallr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 142L
1,438 Elo+
Party 2
Susano
Susano
ViniRcius
Susano
Level 17
God Stats
20W - 15L
1,517 SR
Queue Stats
33W - 33L
1,315 Elo+
Party 1
Ra
Ra
zFest99
Ra
Level 16
God Stats
2W - 2L
1,713 SR
Queue Stats
34W - 36L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 4
7,000
412
5,953
11,736
5,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 2 / 6
9,805
577
7,157
10,125
5,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
PBanks92
Yemoja
13
3 / 4 / 8
8,928
525
8,829
12,271
8,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
16
11 / 0 / 2
10,337
608
9,433
11,023
4,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 1 / 1
8,740
514
5,123
7,362
2,483
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BowWowzer16
Cthulhu
13
6 / 3 / 6
8,920
525
9,657
14,085
13,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 5 / 0
5,405
318
1,002
5,863
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
12
5 / 7 / 6
7,683
452
11,738
12,434
4,772
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
ViniRcius
Susano
13
1 / 5 / 0
7,847
462
2,260
11,671
3,845
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 5 / 0
7,686
452
5,171
9,580
3,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
22
Kills
13
13
Deaths
25
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BowWowzer16
Cthulhu
6
3
6
3
W
1
6
4
0.5
W
4
2
6
3.5
L
0
5
0
0
W
Yemoja
PBanks92
Yemoja
3
4
8
1.75
L
Heimdallr
5
7
6
1.14
W
Thanatos
11
0
2
12
W
3
1
1
3.5
L
Susano
ViniRcius
Susano
1
5
0
0.2
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,495
Damage
29,828
52,517
Taken
53,633
25,889
Mitigated
27,263
17,889
Healing
8,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BowWowzer16
Cthulhu
9,657
1,348
108
1,085
14,085
13,376
74
5,065
9,020
39,048
0
W
5,953
2,848
0
0
11,736
5,242
660
2,727
9,009
0
20,298
W
7,157
3,842
0
1,071
10,125
5,061
1,448
2,327
7,638
0
55,900
L
1,002
450
0
15
5,863
1,697
77
136
5,727
0
7,501
W
Yemoja
PBanks92
Yemoja
8,829
1,364
1,421
1,237
12,271
8,487
524
5,300
6,931
32,758
0
L
Heimdallr
11,738
4,377
0
1,435
12,434
4,772
430
3,890
8,544
0
30,789
W
Thanatos
9,433
1,486
0
12,187
11,023
4,616
1,990
1,012
9,925
0
62,392
W
5,123
1,384
0
1,973
7,362
2,483
3,234
2,994
4,186
42,530
0
L
Susano
ViniRcius
Susano
2,260
113
0
3,198
11,671
3,845
0
884
10,787
0
41,353
L
5,171
703
69
2,185
9,580
3,573
690
3,977
5,603
37,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,810
Gold Earned
37,541
359
Minions Killed
258
0
Camps Cleared
0
1,654,242
Distance Traveled
1,315,187
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,920
525
43
3
0
316,041
6
W
Odin
7,000
412
30
2
0
391,188
1
W
Skadi
9,805
577
104
6
0
316,236
0
L
Skadi
5,405
318
12
1
0
167,208
0
W
Yemoja
8,928
525
44
3
0
296,089
0
L
Heimdallr
7,683
452
39
2
0
300,556
0
W
Thanatos
10,337
608
115
7
0
339,240
0
W
Sol
8,740
514
66
4
0
311,489
0
L
Susano
7,847
462
92
5
0
252,880
0
L
Ra
7,686
452
72
4
0
278,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role