Player Matchup

Anubis
Anubis
HITSTX
Anubis
Level 29
God Stats
2W - 6L
1,162 SR
Queue Stats
197W - 241L
1,394 Elo+
Solo
Fenrir
Fenrir
Raknarokx1x
Fenrir
Level 18
God Stats
2W - 7L
1,350 SR
Queue Stats
20W - 32L
1,284 Elo+
Solo
Merlin
Merlin
THEPONCHO
Merlin
Level 27
God Stats
26W - 23L
1,474 SR
Queue Stats
95W - 102L
1,310 Elo+
Solo
Hades
Hades
Vaz2101
Hades
Level 13
God Stats
2W - 5L
1,195 SR
Queue Stats
4W - 12L
1,122 Elo+
Party 2
Guan Yu
Guan Yu
vladosikbossik
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 18
1,336 SR
1,322 Elo+

VS

Team Averages
Level 35
1,478 SR
1,371 Elo+
Hades
Hades
Connie2k
Hades
Level 24
God Stats
15W - 13L
1,559 SR
Queue Stats
88W - 73L
1,369 Elo+
Solo
Cerberus
Cerberus
Crimaomchaos
Cerberus
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 40L
1,283 Elo+
Party 1
Skadi
Skadi
Lucidifyyy
Skadi
Level 29
God Stats
3W - 8L
1,332 SR
Queue Stats
113W - 156L
1,358 Elo+
Solo
Fenrir
Fenrir
Tak31tA11
Fenrir
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 131L
1,402 Elo+
Party 1
Achilles
Achilles
ams31b
Achilles
Level 22
God Stats
18W - 47L
1,500 SR
Queue Stats
165W - 264L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HITSTX
Anubis
17
7 / 12 / 5
11,746
489
20,674
20,147
9,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
17
8 / 7 / 2
11,824
493
11,857
20,258
7,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
THEPONCHO
Merlin
18
2 / 7 / 4
11,572
482
15,310
16,977
4,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
Vaz2101
Hades
14
1 / 9 / 4
9,496
396
8,297
19,098
10,475
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 10 / 4
9,311
388
3,929
17,164
14,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Connie2k
Hades
20
13 / 2 / 4
15,043
627
18,317
18,573
9,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Crimaomchaos
Cerberus
16
2 / 4 / 20
11,076
462
11,807
20,985
17,352
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Skadi
20
9 / 3 / 8
12,742
531
11,896
16,315
6,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Tak31tA11
Fenrir
18
12 / 7 / 13
12,718
530
10,806
14,009
4,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
ams31b
Achilles
16
8 / 3 / 15
11,704
488
12,702
19,899
18,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
104
19
Kills
44
45
Deaths
19
19
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Hades
Connie2k
Hades
13
2
4
7.5
W
Cerberus
Crimaomchaos
Cerberus
2
4
20
3
L
Anubis
HITSTX
Anubis
7
12
5
0.79
W
Skadi
9
3
8
4.33
L
Fenrir
8
7
2
1.29
L
Merlin
THEPONCHO
Merlin
2
7
4
0.57
W
Fenrir
Tak31tA11
Fenrir
12
7
13
2.64
L
Hades
Vaz2101
Hades
1
9
4
0.33
W
Achilles
ams31b
Achilles
8
3
15
5.17
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,067
Damage
65,528
93,644
Taken
89,781
46,892
Mitigated
56,475
15,943
Healing
28,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Connie2k
Hades
18,317
2,413
339
12,445
18,573
9,682
2,941
8,601
9,296
113,582
0
W
Cerberus
Crimaomchaos
Cerberus
11,807
802
638
2,996
20,985
17,352
1,016
8,728
11,697
64,055
0
L
Anubis
HITSTX
Anubis
20,674
1,759
590
1,889
20,147
9,080
1,142
5,090
15,057
71,468
0
W
Skadi
11,896
6,559
0
5,780
16,315
6,250
4,692
8,215
7,662
0
95,140
L
Fenrir
11,857
3,285
0
6,042
20,258
7,751
1,372
4,499
15,759
0
55,152
L
Merlin
THEPONCHO
Merlin
15,310
714
0
898
16,977
4,999
872
8,709
8,268
76,641
0
W
Fenrir
Tak31tA11
Fenrir
10,806
3,343
1,235
2,611
14,009
4,621
344
5,151
8,449
0
28,798
L
Hades
Vaz2101
Hades
8,297
1,209
628
5,058
19,098
10,475
1,615
6,925
12,173
50,288
0
W
Achilles
ams31b
Achilles
12,702
4,634
342
1,844
19,899
18,570
152
11,362
8,023
0
38,335
L
3,929
1,782
50
788
17,164
14,587
593
4,901
12,263
0
25,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,949
Gold Earned
63,283
475
Minions Killed
544
0
Camps Cleared
0
1,957,658
Distance Traveled
2,299,512
27
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
15,043
627
206
9
0
424,700
0
W
Cerberus
11,076
462
119
5
0
464,190
0
L
Anubis
11,746
489
99
4
0
337,193
4
W
Skadi
12,742
531
129
5
0
436,522
3
L
Fenrir
11,824
493
98
4
0
382,312
14
L
Merlin
11,572
482
146
6
0
414,464
1
W
Fenrir
12,718
530
40
2
0
508,608
2
L
Hades
9,496
396
83
3
0
406,893
6
W
Achilles
11,704
488
50
2
0
465,492
0
L
Guan Yu
9,311
388
49
2
0
416,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role