Player Matchup

Jormungandr
Jormungandr
Silver I
Chaos-lordi
Jormungandr
Silver I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,465 MMR
Party 2
Achilles
Achilles
Silver I
FinalSmile2k12
Achilles
Silver I
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 10L
1,465 MMR
Party 2
Rama
Rama
Silver I
MrFunkillerino
Rama
Silver I
Level 85
God Stats
7W - 4L
1,693 SR
Queue Stats
11W - 13L
1,465 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,564 SR
1,465 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 85
1,515 SR
1,103 MMR
Ymir
Ymir
Bronze III
Densta13
Ymir
Bronze III
Level 47
God Stats
0W - 3L
1,415 SR
Queue Stats
0W - 3L
1,447 MMR
Party 1
Fenrir
Fenrir
Bronze III
LittleRusher
Fenrir
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,447 MMR
Party 1
Eset
Eset
Bronze III
petplay971
Eset
Bronze III
Level 106
God Stats
1W - 2L
1,631 SR
Queue Stats
128W - 282L
413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chaos-lordi
Jormungandr
12
5 / 1 / 11
9,773
888
8,015
8,722
5,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
13
8 / 1 / 7
9,316
847
11,134
10,742
7,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
4 / 2 / 11
8,737
794
8,815
7,732
2,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
PoseidonScyllaTiamatNu WaDanzaburou

VS

Bans
SobekDiscordiaAnhurJanusAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 5 / 1
8,288
753
6,124
14,014
9,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
9
0 / 5 / 1
6,844
622
5,119
10,823
4,008
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

10
1 / 7 / 1
7,429
675
2,924
8,998
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
3
4
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Chaos-lordi
Jormungandr
5
1
11
10.5
L
Ymir
2
5
1
0.5
W
Achilles
8
1
7
11.5
L
Fenrir
0
5
1
0.1
W
4
2
11
4.75
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,964
Damage
14,167
27,196
Taken
33,835
15,915
Mitigated
16,580
7,398
Healing
6,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Chaos-lordi
Jormungandr
8,015
1,816
891
2,498
8,722
5,328
570
4,118
4,604
29,798
0
L
Ymir
6,124
1,218
405
2,217
14,014
9,742
0
3,525
10,351
24,152
0
W
Achilles
11,134
2,666
0
2,470
10,742
7,912
1,081
3,022
7,720
0
28,086
L
Fenrir
5,119
882
0
2,554
10,823
4,008
0
1,812
8,836
0
16,668
W
8,815
6,845
0
1,539
7,732
2,675
1,282
1,944
5,788
0
28,637
L
2,924
712
756
795
8,998
2,830
0
2,754
6,094
25,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,826
Gold Earned
22,561
108
Minions Killed
99
0
Camps Cleared
0
631,615
Distance Traveled
582,447
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,773
888
34
3
0
202,867
2
L
Ymir
8,288
753
33
3
0
179,545
3
W
Achilles
9,316
847
37
3
0
217,909
2
L
Fenrir
6,844
622
24
2
0
233,300
1
W
Rama
8,737
794
37
3
0
210,839
1
L
Eset
7,429
675
42
4
0
169,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role