Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Gabriel_Atlas
Tiamat
Level 29
God Stats
14W - 10L
1,594 SR
Queue Stats
105W - 131L
1,393 Elo+
Solo
Anhur
Anhur
GeoTonis13
Anhur
Level 99
God Stats
4W - 1L
1,600 SR
Queue Stats
23W - 23L
1,447 Elo+
Party 1
Team Averages
Level 96
1,565 SR
1,447 Elo+

VS

Team Averages
Level 29
1,500 SR
1,500 Elo+
Set
Set
 
Set
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Chazzer_10
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Thor
Thor
XXghostfightXxYT
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 0 / 7
5,709
952
2,915
3,360
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
3 / 2 / 4
5,730
955
1,377
4,274
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
8
5 / 1 / 2
6,228
1,038
3,049
2,852
862
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
3 / 5 / 0
5,473
912
5,250
7,488
2,554
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Chazzer_10
Cthulhu
3
0 / 2 / 0
4,008
668
801
1,783
489
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

4
0 / 2 / 0
4,032
672
165
1,682
424
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
9
Kills
3
3
Deaths
9
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
7
4.5
L
Set
 
Set
3
5
0
0.6
L
Cthulhu
Chazzer_10
Cthulhu
0
2
0
0
W
3
2
4
2.5
W
Anhur
5
1
2
6
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,341
Damage
6,216
10,486
Taken
10,953
4,270
Mitigated
3,467
2,548
Healing
915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,915
500
0
932
3,360
830
1,010
565
2,795
18,016
0
L
Set
 
Set
5,250
2,846
0
915
7,488
2,554
0
2,676
4,654
0
18,946
L
Cthulhu
Chazzer_10
Cthulhu
801
195
0
0
1,783
489
0
863
874
1,226
0
W
1,377
211
0
1,034
4,274
2,578
400
200
4,074
10,908
0
W
Anhur
3,049
1,368
0
582
2,852
862
1,154
88
2,764
0
10,735
L
165
55
0
0
1,682
424
0
545
1,089
0
645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,667
Gold Earned
13,513
75
Minions Killed
32
0
Camps Cleared
0
319,353
Distance Traveled
216,218
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,709
952
42
7
0
108,553
1
L
Set
5,473
912
27
5
0
102,356
0
L
Cthulhu
4,008
668
5
1
0
57,654
0
W
Tiamat
5,730
955
17
3
0
102,630
0
W
Anhur
6,228
1,038
16
3
0
108,170
0
L
Thor
4,032
672
0
0
0
56,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role