Player Matchup

Da Ji
Da Ji
CoroBeemo
Da Ji
Level 118
God Stats
0W - 3L
1,292 SR
Queue Stats
169W - 169L
1,299 Elo+
Party 3
Pele
Pele
FaFaLR
Pele
Level 143
God Stats
10W - 15L
1,330 SR
Queue Stats
104W - 103L
1,348 Elo+
Party 3
Hercules
Hercules
V1per-_-04
Hercules
Level 46
God Stats
10W - 12L
1,631 SR
Queue Stats
71W - 100L
1,428 Elo+
Party 1
Nike
Nike
liamparker44
Nike
Level 65
God Stats
9W - 8L
1,651 SR
Queue Stats
94W - 118L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
thebastiwinner
Danzaburou
Level 63
God Stats
19W - 18L
1,590 SR
Queue Stats
153W - 164L
1,460 Elo+
Party 1
Team Averages
Level 87
1,499 SR
1,398 Elo+

VS

Team Averages
Level 74
1,662 SR
1,510 Elo+
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Anestesia_Tiwaz
Kumbhakarna
Level 37
God Stats
8W - 3L
1,767 SR
Queue Stats
124W - 115L
1,530 Elo+
Party 2
Cu Chulainn
Cu Chulainn
I-Zderh-I
Cu Chulainn
Level 63
God Stats
1W - 2L
1,515 SR
Queue Stats
449W - 445L
1,455 Elo+
Party 2
Aphrodite
Aphrodite
Unknownn5891
Aphrodite
Level 36
God Stats
8W - 1L
2,027 SR
Queue Stats
187W - 150L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CoroBeemo
Da Ji
16
2 / 3 / 1
9,762
514
5,929
15,443
5,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
FaFaLR
Pele
16
2 / 5 / 1
9,688
510
10,240
11,770
4,626
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
V1per-_-04
Hercules
12
5 / 5 / 2
8,667
456
8,533
14,996
8,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
0 / 1 / 0
9,526
501
259
7,090
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
thebastiwinner
Danzaburou
14
2 / 7 / 5
9,868
519
13,401
16,101
5,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
9 / 2 / 5
10,101
532
10,308
16,793
7,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ullr
 
Ullr
14
3 / 7 / 4
8,956
471
8,397
13,909
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kumbhakarna
Anestesia_Tiwaz
Kumbhakarna
12
2 / 1 / 7
8,359
440
5,210
12,432
7,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
I-Zderh-I
Cu Chulainn
17
1 / 0 / 2
9,932
523
1,338
5,877
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Unknownn5891
Aphrodite
16
6 / 1 / 6
9,716
511
13,603
14,751
18,308
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
11
Kills
21
21
Deaths
11
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
2
5
5.75
W
Ullr
 
Ullr
3
7
4
0.71
W
Kumbhakarna
Anestesia_Tiwaz
Kumbhakarna
2
1
7
5.5
L
Da Ji
CoroBeemo
Da Ji
2
3
1
0.83
L
Pele
FaFaLR
Pele
2
5
1
0.5
W
Cu Chulainn
I-Zderh-I
Cu Chulainn
1
0
2
2
W
Aphrodite
Unknownn5891
Aphrodite
6
1
6
9
L
Hercules
V1per-_-04
Hercules
5
5
2
1.2
L
0
1
0
0
L
Danzaburou
thebastiwinner
Danzaburou
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,362
Damage
38,856
65,400
Taken
63,762
29,446
Mitigated
43,151
20,214
Healing
31,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,308
1,949
0
6,686
16,793
7,663
0
0
16,793
0
57,899
W
Ullr
 
Ullr
8,397
2,121
0
3,016
13,909
4,448
2,542
0
13,909
0
51,753
W
Kumbhakarna
Anestesia_Tiwaz
Kumbhakarna
5,210
419
1,079
3,627
12,432
7,928
0
0
12,432
18,405
0
L
Da Ji
CoroBeemo
Da Ji
5,929
1,588
0
6,237
15,443
5,936
1,186
2,107
13,336
0
68,905
L
Pele
FaFaLR
Pele
10,240
1,116
0
3,374
11,770
4,626
148
5,307
6,463
0
67,338
W
Cu Chulainn
I-Zderh-I
Cu Chulainn
1,338
81
0
1,862
5,877
4,804
80
0
5,877
0
62,415
W
Aphrodite
Unknownn5891
Aphrodite
13,603
1,160
4,925
10,543
14,751
18,308
349
0
14,751
65,784
0
L
Hercules
V1per-_-04
Hercules
8,533
2,544
0
4,340
14,996
8,671
0
4,106
10,890
0
23,054
L
259
54
0
1,351
7,090
4,322
0
2,067
5,023
0
57,356
L
Danzaburou
thebastiwinner
Danzaburou
13,401
3,900
703
4,209
16,101
5,891
1,446
5,226
10,875
0
69,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,511
Gold Earned
47,064
528
Minions Killed
464
0
Camps Cleared
0
1,669,052
Distance Traveled
1,662,757
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,101
532
100
5
0
393,109
0
W
Ullr
8,956
471
84
4
0
314,952
0
W
Kumbhakarna
8,359
440
21
1
0
325,434
0
L
Da Ji
9,762
514
116
6
0
396,440
1
L
Pele
9,688
510
114
6
0
356,714
3
W
Cu Chulainn
9,932
523
158
8
0
278,912
5
W
Aphrodite
9,716
511
101
5
0
350,350
6
L
Hercules
8,667
456
36
2
0
385,997
3
L
Nike
9,526
501
157
8
0
217,547
0
L
Danzaburou
9,868
519
105
6
0
312,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role