Player Matchup

Athena
Athena
ExtaHärtung
Athena
Level 26
God Stats
9W - 20L
1,544 SR
Queue Stats
38W - 76L
1,333 Elo+
Party 3
Odin
Odin
Perseevall
Odin
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
calemiS
Heimdallr
Level 37
God Stats
11W - 16L
1,475 SR
Queue Stats
294W - 367L
1,336 Elo+
Party 3
Ymir
Ymir
shaolinb13
Ymir
Level 67
God Stats
0W - 1L
1,255 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sol
Sol
Вейлонг
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 57
1,455 SR
1,434 Elo+

VS

Team Averages
Level 56
1,611 SR
1,478 Elo+
Medusa
Medusa
AkselA10D
Medusa
Level 73
God Stats
9W - 7L
1,718 SR
Queue Stats
180W - 169L
1,521 Elo+
Solo
Ra
Ra
Forssakengod
Ra
Level 105
God Stats
7W - 3L
1,566 SR
Queue Stats
274W - 273L
1,417 Elo+
Party 2
Hou Yi
Hou Yi
blazee123
Hou Yi
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,488 Elo+
Party 4
Xing Tian
Xing Tian
denha21
Xing Tian
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,451 Elo+
Party 4
Thor
Thor
koskiluoto
Thor
Level 17
God Stats
2W - 0L
1,772 SR
Queue Stats
16W - 17L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
4 / 3 / 2
7,914
528
4,713
8,381
3,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 8 / 4
6,436
429
5,338
12,323
5,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
calemiS
Heimdallr
11
1 / 8 / 4
6,519
435
8,892
12,977
4,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 1
6,965
464
4,429
9,208
5,791
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 8 / 2
7,404
494
11,313
12,860
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AkselA10D
Medusa
14
11 / 2 / 9
9,108
607
13,791
10,331
6,255
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

15
11 / 2 / 9
9,504
634
13,611
11,079
5,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
blazee123
Hou Yi
14
5 / 3 / 5
8,352
557
7,097
9,612
3,817
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
denha21
Xing Tian
12
1 / 1 / 10
7,774
518
2,765
10,378
9,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

13
3 / 2 / 5
8,354
557
3,366
9,442
4,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
10
Kills
31
31
Deaths
10
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
AkselA10D
Medusa
11
2
9
7.75
L
Athena
4
3
2
1.67
W
11
2
9
7.75
L
1
8
4
0.38
W
Hou Yi
blazee123
Hou Yi
5
3
5
2.5
L
Heimdallr
calemiS
Heimdallr
1
8
4
0.38
W
Xing Tian
denha21
Xing Tian
1
1
10
6
W
3
2
5
2.75
L
1
4
1
0.38
L
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,685
Damage
40,630
55,749
Taken
50,842
23,098
Mitigated
28,511
9,459
Healing
19,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AkselA10D
Medusa
13,791
6,874
0
2,830
10,331
6,255
1,838
4,149
6,182
0
45,448
L
Athena
4,713
590
0
1,120
8,381
3,008
0
1,811
6,542
23,775
0
W
13,611
1,870
2,598
5,631
11,079
5,025
507
5,767
5,312
56,149
0
L
5,338
760
0
1,083
12,323
5,640
0
3,243
8,912
0
19,958
W
Hou Yi
blazee123
Hou Yi
7,097
3,438
0
2,158
9,612
3,817
3,510
3,286
6,326
0
52,030
L
Heimdallr
calemiS
Heimdallr
8,892
3,581
183
3,008
12,977
4,296
0
2,616
10,299
0
30,104
W
Xing Tian
denha21
Xing Tian
2,765
730
0
2,190
10,378
9,366
528
3,396
6,982
11,271
0
W
3,366
1,136
0
3,766
9,442
4,048
87
3,445
5,997
0
45,890
L
4,429
1,135
0
720
9,208
5,791
850
1,296
7,878
29,844
0
L
11,313
2,909
0
3,345
12,860
4,363
0
6,781
5,742
35,493
2,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,238
Gold Earned
43,092
239
Minions Killed
376
0
Camps Cleared
0
1,326,332
Distance Traveled
1,404,581
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,108
607
70
5
0
244,962
3
L
Athena
7,914
528
46
3
0
258,001
1
W
Ra
9,504
634
97
6
0
340,329
4
L
Odin
6,436
429
33
2
0
262,031
3
W
Hou Yi
8,352
557
98
7
0
250,247
5
L
Heimdallr
6,519
435
48
3
0
225,481
1
W
Xing Tian
7,774
518
18
1
0
302,504
5
W
Thor
8,354
557
93
6
0
266,539
2
L
Ymir
6,965
464
53
4
0
312,492
1
L
Sol
7,404
494
59
4
0
268,327
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role