Player Matchup

Mercury
Mercury
AimXxGaming
Mercury
Level 64
God Stats
4W - 1L
1,907 SR
Queue Stats
170W - 159L
1,462 Elo+
Party 2
Kukulkan
Kukulkan
Ethantios
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 105L
1,416 Elo+
Party 3
Ymir
Ymir
SoyiiSauce
Ymir
Level 67
God Stats
4W - 6L
1,528 SR
Queue Stats
125W - 153L
1,450 Elo+
Party 3
Chiron
Chiron
eXoDakSi
Chiron
Level 27
God Stats
5W - 8L
1,500 SR
Queue Stats
11W - 18L
1,629 Elo+
Party 2
Fafnir
Fafnir
kierze
Fafnir
Level 27
God Stats
1W - 3L
1,318 SR
Queue Stats
64W - 115L
1,362 Elo+
Party 3
Team Averages
Level 43
1,551 SR
1,464 Elo+

VS

Team Averages
Level 49
1,603 SR
1,474 Elo+
Athena
Athena
ISleepyDemonI
Athena
Level 45
God Stats
24W - 11L
1,759 SR
Queue Stats
188W - 199L
1,437 Elo+
Party 1
Serqet
Serqet
Luciifero
Serqet
Level 43
God Stats
7W - 9L
1,555 SR
Queue Stats
26W - 50L
1,447 Elo+
Solo
Chaac
Chaac
MEI-HOU-WANG
Chaac
Level 89
God Stats
25W - 15L
1,618 SR
Queue Stats
139W - 146L
1,436 Elo+
Party 1
Medusa
Medusa
TaraXV
Medusa
Level 8
God Stats
3W - 2L
1,423 SR
Queue Stats
18W - 13L
1,695 Elo+
Party 1
Poseidon
Poseidon
zKakashi-Senseii
Poseidon
Level 61
God Stats
6W - 2L
1,662 SR
Queue Stats
54W - 64L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AimXxGaming
Mercury
14
5 / 4 / 4
8,682
511
8,893
12,734
5,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Ethantios
Kukulkan
11
0 / 8 / 1
7,204
424
6,746
11,012
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 6 / 2
8,061
474
9,035
15,002
6,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
eXoDakSi
Chiron
12
2 / 7 / 1
7,305
430
3,303
11,874
3,130
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
kierze
Fafnir
11
3 / 4 / 5
7,858
462
4,177
15,861
12,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 16
10,030
590
12,681
15,067
12,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Luciifero
Serqet
14
3 / 2 / 8
8,456
497
6,949
10,721
4,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 3 / 8
9,195
541
10,764
12,621
7,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
TaraXV
Medusa
14
12 / 5 / 9
9,736
573
13,144
11,307
4,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
4 / 1 / 3
8,662
510
7,650
4,434
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
13
Kills
28
29
Deaths
13
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Mercury
AimXxGaming
Mercury
5
4
4
1.75
L
Kukulkan
Ethantios
Kukulkan
0
8
1
0.06
W
5
2
16
6.5
W
Serqet
Luciifero
Serqet
3
2
8
3.5
W
4
3
8
2.67
L
3
6
2
0.67
W
Medusa
TaraXV
Medusa
12
5
9
3.3
L
Chiron
eXoDakSi
Chiron
2
7
1
0.36
L
Fafnir
kierze
Fafnir
3
4
5
1.38
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,154
Damage
51,188
66,483
Taken
54,150
31,162
Mitigated
29,866
10,944
Healing
15,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AimXxGaming
Mercury
8,893
4,435
0
430
12,734
5,318
0
3,430
9,197
0
65,572
L
Kukulkan
Ethantios
Kukulkan
6,746
504
0
160
11,012
3,329
86
3,471
7,354
41,868
0
W
12,681
3,593
0
4,323
15,067
12,820
667
4,380
10,687
45,693
0
W
Serqet
Luciifero
Serqet
6,949
1,828
0
4,924
10,721
4,014
240
3,460
7,261
0
43,470
W
10,764
1,326
0
3,486
12,621
7,377
615
7,109
5,512
0
56,262
L
9,035
2,603
0
3,890
15,002
6,647
0
2,346
12,318
46,155
0
W
Medusa
TaraXV
Medusa
13,144
7,476
0
1,730
11,307
4,309
1,116
3,801
7,506
0
39,307
L
Chiron
eXoDakSi
Chiron
3,303
1,185
331
2,273
11,874
3,130
0
5,655
6,159
0
27,936
L
Fafnir
kierze
Fafnir
4,177
898
0
3,860
15,861
12,738
0
4,927
9,990
9,487
0
W
7,650
537
0
836
4,434
1,346
268
1,208
3,226
45,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,110
Gold Earned
46,079
310
Minions Killed
415
0
Camps Cleared
0
1,571,558
Distance Traveled
1,666,804
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,682
511
83
5
0
356,452
2
L
Kukulkan
7,204
424
91
5
0
308,555
4
W
Athena
10,030
590
76
4
0
385,706
5
W
Serqet
8,456
497
79
5
0
325,792
5
W
Chaac
9,195
541
103
6
0
334,213
1
L
Ymir
8,061
474
83
5
0
269,846
1
W
Medusa
9,736
573
66
4
0
304,745
1
L
Chiron
7,305
430
47
3
0
304,000
1
L
Fafnir
7,858
462
6
0
0
332,705
0
W
Poseidon
8,662
510
91
5
0
316,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role