Player Matchup

Ymir
Ymir
AlonCR02022000
Ymir
Level 28
God Stats
18W - 18L
1,261 SR
Queue Stats
119W - 177L
1,353 Elo+
Party 2
Nemesis
Nemesis
ClipReact
Nemesis
Level 18
God Stats
0W - 1L
1,518 SR
Queue Stats
13W - 13L
1,461 Elo+
Solo
Persephone
Persephone
SnailMan21
Persephone
Level 24
God Stats
7W - 10L
1,221 SR
Queue Stats
195W - 203L
1,445 Elo+
Solo
Achilles
Achilles
davidcg22
Achilles
Level 23
God Stats
19W - 16L
1,543 SR
Queue Stats
152W - 227L
1,413 Elo+
Party 2
Rama
Rama
mrscs
Rama
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 24
1,409 SR
1,435 Elo+

VS

Team Averages
Level 18
1,536 SR
1,501 Elo+
Neith
Neith
Camdenog
Neith
Level 13
God Stats
2W - 0L
1,533 SR
Queue Stats
18W - 19L
1,542 Elo+
Solo
Ymir
Ymir
KingYax
Ymir
Level 4
God Stats
8W - 0L
1,713 SR
Queue Stats
19W - 2L
1,739 Elo+
Party 1
Bellona
Bellona
Meizum
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Meowkeke
Tiamat
Level 28
God Stats
1W - 6L
1,312 SR
Queue Stats
15W - 20L
1,398 Elo+
Solo
Artio
Artio
RJLunarWolf
Artio
Level 42
God Stats
9W - 10L
1,624 SR
Queue Stats
415W - 509L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 1
4,663
466
1,568
7,298
2,887
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nemesis
ClipReact
Nemesis
7
0 / 2 / 1
4,528
453
1,789
6,588
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
SnailMan21
Persephone
8
0 / 3 / 0
4,773
477
2,682
4,941
1,551
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
davidcg22
Achilles
11
2 / 1 / 0
5,706
571
1,965
4,557
3,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
mrscs
Rama
6
1 / 3 / 1
4,350
435
1,542
5,778
1,480
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Camdenog
Neith
9
0 / 2 / 2
5,346
535
2,401
4,276
1,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
KingYax
Ymir
11
11 / 0 / 1
6,651
665
8,694
5,285
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Meizum
Bellona
9
0 / 2 / 0
5,194
519
1,080
3,824
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Meowkeke
Tiamat
11
1 / 0 / 4
5,922
592
2,554
3,984
1,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 0 / 2
5,046
505
826
3,801
1,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
14
14
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Neith
Camdenog
Neith
0
2
2
0.5
L
Nemesis
ClipReact
Nemesis
0
2
1
0.25
W
Ymir
KingYax
Ymir
11
0
1
11.5
W
Bellona
Meizum
Bellona
0
2
0
0
W
Tiamat
Meowkeke
Tiamat
1
0
4
3
W
2
0
2
3
L
Persephone
SnailMan21
Persephone
0
3
0
0
L
Achilles
davidcg22
Achilles
2
1
0
2
L
Rama
mrscs
Rama
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,546
Damage
15,555
29,162
Taken
21,170
10,806
Mitigated
8,670
9,332
Healing
9,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,568
235
0
1,325
7,298
2,887
0
3,810
3,314
8,558
0
W
Neith
Camdenog
Neith
2,401
765
0
1,751
4,276
1,062
288
882
3,394
0
26,992
L
Nemesis
ClipReact
Nemesis
1,789
686
0
3,187
6,588
1,766
0
1,834
4,710
0
18,163
W
Ymir
KingYax
Ymir
8,694
3,231
0
3,004
5,285
2,093
0
761
4,493
34,000
0
W
Bellona
Meizum
Bellona
1,080
171
0
84
3,824
2,210
0
0
3,824
0
17,308
W
Tiamat
Meowkeke
Tiamat
2,554
200
0
3,078
3,984
1,886
299
1,921
1,887
24,576
0
W
826
0
159
1,693
3,801
1,419
146
479
3,322
11,370
0
L
Persephone
SnailMan21
Persephone
2,682
122
0
1,155
4,941
1,551
0
3,238
1,559
21,976
0
L
Achilles
davidcg22
Achilles
1,965
144
0
1,578
4,557
3,122
0
420
4,137
0
20,606
L
Rama
mrscs
Rama
1,542
1,329
0
2,087
5,778
1,480
0
2,359
3,368
0
9,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,020
Gold Earned
28,159
174
Minions Killed
254
0
Camps Cleared
0
926,310
Distance Traveled
886,046
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,663
466
11
1
0
180,903
7
W
Neith
5,346
535
65
7
0
152,156
1
L
Nemesis
4,528
453
43
4
0
208,947
0
W
Ymir
6,651
665
62
6
0
205,157
1
W
Bellona
5,194
519
52
5
0
196,808
1
W
Tiamat
5,922
592
58
6
0
169,171
2
W
Artio
5,046
505
17
2
0
162,754
0
L
Persephone
4,773
477
55
6
0
183,854
0
L
Achilles
5,706
571
48
5
0
173,182
3
L
Rama
4,350
435
17
2
0
179,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role