Player Matchup

Izanami
Izanami
CHIEF WHIG WHOM
Izanami
Level 121
God Stats
2W - 1L
1,682 SR
Queue Stats
51W - 48L
1,468 Elo+
Solo
Nemesis
Nemesis
kyle1269
Nemesis
Level 124
God Stats
11W - 5L
1,559 SR
Queue Stats
238W - 240L
1,509 Elo+
Party 2
Guan Yu
Guan Yu
minos091
Guan Yu
Level 118
God Stats
18W - 12L
1,706 SR
Queue Stats
384W - 373L
1,488 Elo+
Solo
Aphrodite
Aphrodite
mitmoemoe
Aphrodite
Level 89
God Stats
14W - 6L
1,824 SR
Queue Stats
175W - 171L
1,503 Elo+
Solo
Geb
Geb
pankake1324
Geb
Level 71
God Stats
12W - 4L
1,882 SR
Queue Stats
84W - 80L
1,537 Elo+
Party 2
Team Averages
Level 105
1,730 SR
1,501 Elo+

VS

Team Averages
Level 111
1,520 SR
1,428 Elo+
Cernunnos
Cernunnos
AngelicAvan
Cernunnos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 65L
1,448 Elo+
Party 3
Janus
Janus
Buttah2x-YT
Janus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
487W - 528L
1,443 Elo+
Party 1
Artemis
Artemis
FateOfArmageddon
Artemis
Level 107
God Stats
3W - 3L
1,573 SR
Queue Stats
86W - 91L
1,499 Elo+
Party 3
Hades
Hades
JoBuckets
Hades
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 135L
1,357 Elo+
Party 1
Arachne
Arachne
Kay_James691
Arachne
Level 136
God Stats
13W - 23L
1,528 SR
Queue Stats
227W - 307L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 5
7,147
511
6,441
7,493
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
kyle1269
Nemesis
14
7 / 1 / 3
8,425
602
5,020
9,411
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
minos091
Guan Yu
14
2 / 0 / 0
8,155
583
8,163
13,211
11,734
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
mitmoemoe
Aphrodite
13
2 / 2 / 2
8,070
576
5,414
8,054
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 4 / 4
7,121
509
7,028
9,465
6,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AngelicAvan
Cernunnos
11
0 / 3 / 0
6,418
458
8,157
9,768
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
2 / 3 / 2
7,190
514
7,669
7,006
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 3 / 1
6,552
468
5,444
7,532
1,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
JoBuckets
Hades
9
0 / 3 / 6
6,112
437
3,320
10,007
5,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Kay_James691
Arachne
11
3 / 2 / 2
7,113
508
5,137
10,351
3,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
14
Kills
9
9
Deaths
14
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AngelicAvan
Cernunnos
0
3
0
0
L
2
3
2
1
W
0
2
5
1.25
L
4
3
1
1.5
L
Hades
JoBuckets
Hades
0
3
6
1
L
Arachne
Kay_James691
Arachne
3
2
2
2
W
Nemesis
kyle1269
Nemesis
7
1
3
8.5
W
Guan Yu
minos091
Guan Yu
2
0
0
2
W
Aphrodite
mitmoemoe
Aphrodite
2
2
2
1.5
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,066
Damage
29,727
47,634
Taken
44,664
27,229
Mitigated
15,854
22,204
Healing
12,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AngelicAvan
Cernunnos
8,157
5,012
0
3,894
9,768
2,972
0
0
9,768
0
44,154
L
7,669
436
0
730
7,006
2,375
261
3,864
3,142
43,718
0
W
6,441
3,625
0
1,898
7,493
2,888
2,489
1,457
6,036
0
58,793
L
5,444
2,351
0
1,224
7,532
1,769
0
2,522
5,010
0
28,345
L
Hades
JoBuckets
Hades
3,320
434
182
2,561
10,007
5,023
0
3,265
6,742
21,696
0
L
Arachne
Kay_James691
Arachne
5,137
4,284
0
4,223
10,351
3,715
0
2,791
7,560
0
37,134
W
Nemesis
kyle1269
Nemesis
5,020
1,706
0
4,205
9,411
3,406
298
2,766
6,483
0
46,417
W
Guan Yu
minos091
Guan Yu
8,163
1,262
37
6,483
13,211
11,734
0
0
13,211
0
51,437
W
Aphrodite
mitmoemoe
Aphrodite
5,414
925
777
5,872
8,054
2,914
591
3,766
4,046
54,830
0
W
7,028
581
246
2,686
9,465
6,287
245
2,526
6,869
21,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,918
Gold Earned
33,385
450
Minions Killed
332
0
Camps Cleared
0
1,319,102
Distance Traveled
1,255,173
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,418
458
78
6
0
229,731
1
L
Janus
7,190
514
89
6
0
237,854
6
W
Izanami
7,147
511
104
7
0
238,211
2
L
Artemis
6,552
468
59
4
0
245,633
5
L
Hades
6,112
437
38
3
0
264,135
1
L
Arachne
7,113
508
68
5
0
277,820
1
W
Nemesis
8,425
602
91
7
0
288,982
3
W
Guan Yu
8,155
583
109
8
0
263,514
2
W
Aphrodite
8,070
576
115
8
0
254,070
5
W
Geb
7,121
509
31
2
0
274,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role