Player Matchup

Chang'e
Chang'e
FlatNémesis
Chang'e
Level 29
God Stats
9W - 3L
1,737 SR
Queue Stats
35W - 31L
1,595 Elo+
Solo
Cernunnos
Cernunnos
JahWasTaken
Cernunnos
Level 20
God Stats
9W - 5L
1,453 SR
Queue Stats
387W - 240L
1,579 Elo+
Party 2
Chaac
Chaac
Mefisto4891
Chaac
Level 14
God Stats
6W - 2L
1,880 SR
Queue Stats
33W - 27L
1,587 Elo+
Solo
Thanatos
Thanatos
Shikanorii
Thanatos
Level 23
God Stats
16W - 18L
1,497 SR
Queue Stats
485W - 366L
1,525 Elo+
Party 2
Sobek
Sobek
Somar16
Sobek
Level 13
God Stats
13W - 3L
1,835 SR
Queue Stats
219W - 151L
1,647 Elo+
Party 2
Team Averages
Level 20
1,681 SR
1,587 Elo+

VS

Team Averages
Level 23
1,608 SR
1,654 Elo+
Tiamat
Tiamat
FTAczino
Tiamat
Level 26
God Stats
8W - 5L
1,836 SR
Queue Stats
77W - 63L
1,634 Elo+
Solo
Izanami
Izanami
SellingDild0s
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 10L
1,862 Elo+
Party 1
Bakasura
Bakasura
TheBronzeThief
Bakasura
Level 29
God Stats
8W - 14L
1,436 SR
Queue Stats
518W - 509L
1,587 Elo+
Party 1
Bellona
Bellona
legendarykevin92
Bellona
Level 29
God Stats
11W - 8L
1,767 SR
Queue Stats
224W - 257L
1,551 Elo+
Solo
Nike
Nike
хххКАПКАНххх
Nike
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FlatNémesis
Chang'e
10
2 / 2 / 2
5,577
558
4,242
6,776
2,136
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
JahWasTaken
Cernunnos
9
1 / 3 / 1
5,060
506
5,165
9,160
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 0 / 0
6,509
651
1,553
5,069
3,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
Shikanorii
Thanatos
10
8 / 0 / 1
6,558
656
4,388
5,951
2,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Somar16
Sobek
8
2 / 3 / 5
5,604
560
3,163
8,214
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FTAczino
Tiamat
9
0 / 4 / 2
5,389
539
4,413
5,932
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
11
6 / 1 / 0
6,611
661
10,813
7,075
1,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
9
2 / 4 / 0
5,323
532
2,231
6,835
2,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 3 / 2
4,180
418
1,817
4,387
1,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 0
4,006
401
1,160
2,743
998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
14
Kills
8
8
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
FTAczino
Tiamat
0
4
2
0.25
W
Chang'e
FlatNémesis
Chang'e
2
2
2
1.5
W
Cernunnos
JahWasTaken
Cernunnos
1
3
1
0.5
W
1
0
0
1
L
Izanami
6
1
0
6
W
Thanatos
Shikanorii
Thanatos
8
0
1
8.5
W
Sobek
Somar16
Sobek
2
3
5
1.5
L
Bakasura
2
4
0
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,511
Damage
20,434
35,170
Taken
26,972
13,136
Mitigated
10,174
21,069
Healing
6,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
FTAczino
Tiamat
4,413
761
0
1,123
5,932
3,361
0
3,614
2,318
25,714
0
W
Chang'e
FlatNémesis
Chang'e
4,242
820
356
2,912
6,776
2,136
0
3,113
3,256
25,762
0
W
Cernunnos
JahWasTaken
Cernunnos
5,165
2,905
0
3,742
9,160
2,064
0
0
9,160
0
26,786
W
1,553
293
0
3,508
5,069
3,108
900
0
4,868
0
43,931
L
Izanami
10,813
8,105
0
2,873
7,075
1,796
248
1,197
5,878
0
47,065
W
Thanatos
Shikanorii
Thanatos
4,388
1,290
0
6,308
5,951
2,195
0
842
4,893
0
28,125
W
Sobek
Somar16
Sobek
3,163
363
492
3,751
8,214
3,633
0
0
8,214
16,702
0
L
Bakasura
2,231
1,633
0
1,587
6,835
2,532
0
991
5,819
0
23,661
L
1,817
156
180
270
4,387
1,487
0
1,317
3,070
0
6,380
L
1,160
216
0
125
2,743
998
0
286
2,357
0
7,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,308
Gold Earned
25,509
285
Minions Killed
215
0
Camps Cleared
0
952,464
Distance Traveled
795,830
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,389
539
54
5
0
178,675
2
W
Chang'e
5,577
558
49
5
0
174,753
2
W
Cernunnos
5,060
506
48
5
0
161,076
2
W
Chaac
6,509
651
114
11
0
184,820
1
L
Izanami
6,611
661
83
8
0
172,203
0
W
Thanatos
6,558
656
54
5
0
211,491
1
W
Sobek
5,604
560
20
2
0
220,324
2
L
Bakasura
5,323
532
47
5
0
204,582
0
L
Bellona
4,180
418
10
1
0
121,313
2
L
Nike
4,006
401
21
2
0
119,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role