Player Matchup

Scylla
Scylla
ARTUSWARRIOR
Scylla
Level 147
God Stats
0W - 3L
1,274 SR
Queue Stats
23W - 34L
1,336 Elo+
Solo
Sobek
Sobek
BulletArcher
Sobek
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 138L
1,575 Elo+
Solo
Baron Samedi
Baron Samedi
Håndmorder
Baron Samedi
Level 76
God Stats
5W - 2L
1,631 SR
Queue Stats
8W - 6L
1,581 Elo+
Solo
Ne Zha
Ne Zha
Lrunner
Ne Zha
Level 107
God Stats
64W - 56L
1,672 SR
Queue Stats
182W - 180L
1,602 Elo+
Solo
Heimdallr
Heimdallr
Scuta
Heimdallr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 111
1,515 SR
1,519 Elo+

VS

Team Averages
Level 150
1,623 SR
1,551 Elo+
Tiamat
Tiamat
CharlZie
Tiamat
Level 124
God Stats
10W - 5L
1,796 SR
Queue Stats
119W - 103L
1,620 Elo+
Solo
Anhur
Anhur
Sbix
Anhur
Level 158
God Stats
2W - 1L
1,908 SR
Queue Stats
62W - 56L
1,547 Elo+
Solo
Nu Wa
Nu Wa
Senathequeen
Nu Wa
Level 149
God Stats
10W - 5L
1,498 SR
Queue Stats
216W - 159L
1,543 Elo+
Party 1
King Arthur
King Arthur
xBadWolff
King Arthur
Level 160
God Stats
1W - 1L
1,380 SR
Queue Stats
19W - 15L
1,478 Elo+
Party 1
Set
Set
xinGiza
Set
Level 157
God Stats
8W - 5L
1,533 SR
Queue Stats
376W - 267L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 5 / 2
7,393
672
5,820
9,767
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 3
7,130
648
5,308
14,642
10,396
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Håndmorder
Baron Samedi
13
1 / 6 / 0
7,018
638
6,469
10,525
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Lrunner
Ne Zha
14
2 / 2 / 3
7,804
709
6,991
9,562
2,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
Scuta
Heimdallr
15
2 / 4 / 3
8,107
737
6,723
11,482
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CharlZie
Tiamat
17
4 / 0 / 4
8,935
812
10,771
7,221
6,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Sbix
Anhur
15
4 / 2 / 7
8,846
804
6,550
5,861
2,532
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
7 / 1 / 7
9,964
906
14,151
8,267
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
xBadWolff
King Arthur
13
0 / 2 / 10
7,723
702
6,741
13,221
8,796
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
15
5 / 2 / 10
9,996
909
9,564
8,604
3,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
7
Kills
20
20
Deaths
7
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
5
2
0.6
L
0
3
3
0.5
W
Tiamat
CharlZie
Tiamat
4
0
4
6
L
Baron Samedi
Håndmorder
Baron Samedi
1
6
0
0.17
L
Ne Zha
Lrunner
Ne Zha
2
2
3
1.75
W
Anhur
Sbix
Anhur
4
2
7
3.75
L
Heimdallr
Scuta
Heimdallr
2
4
3
0.88
W
7
1
7
10.5
W
King Arthur
xBadWolff
King Arthur
0
2
10
2.5
W
Set
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,311
Damage
47,777
55,978
Taken
43,174
23,651
Mitigated
24,455
13,802
Healing
8,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,820
755
0
2,760
9,767
3,314
1
3,856
5,817
23,240
0
L
5,308
468
0
4,522
14,642
10,396
0
6,709
7,577
13,547
0
W
Tiamat
CharlZie
Tiamat
10,771
694
0
3,607
7,221
6,121
647
1,669
5,474
40,799
0
L
Baron Samedi
Håndmorder
Baron Samedi
6,469
706
1,084
2,138
10,525
3,127
0
3,567
6,820
27,198
0
L
Ne Zha
Lrunner
Ne Zha
6,991
1,191
0
1,472
9,562
2,962
0
4,823
4,595
0
27,293
W
Anhur
Sbix
Anhur
6,550
3,653
0
1,478
5,861
2,532
2,089
1,183
4,596
0
21,246
L
Heimdallr
Scuta
Heimdallr
6,723
3,934
0
1,826
11,482
3,852
0
5,422
5,878
0
29,884
W
14,151
3,390
0
1,000
8,267
3,075
376
4,973
3,116
38,107
0
W
King Arthur
xBadWolff
King Arthur
6,741
236
0
1,886
13,221
8,796
116
6,565
6,568
0
17,790
W
Set
9,564
3,456
0
380
8,604
3,931
0
3,113
5,337
0
23,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,452
Gold Earned
45,464
245
Minions Killed
263
6
Camps Cleared
10
981,821
Distance Traveled
1,103,764
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,393
672
64
6
0
197,527
1
L
Sobek
7,130
648
19
2
0
210,556
3
W
Tiamat
8,935
812
84
8
2
220,959
4
L
Baron Samedi
7,018
638
57
5
1
161,873
2
L
Ne Zha
7,804
709
45
4
3
233,275
0
W
Anhur
8,846
804
53
5
1
200,115
2
L
Heimdallr
8,107
737
60
5
2
178,590
0
W
Nu Wa
9,964
906
72
7
3
216,337
2
W
King Arthur
7,723
702
25
2
4
234,267
2
W
Set
9,996
909
29
3
0
232,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role