Player Matchup

King Arthur
King Arthur
SW0LLy Mamm0th
King Arthur
Level 29
God Stats
8W - 22L
1,178 SR
Queue Stats
222W - 236L
1,417 Elo+
Solo
Ra
Ra
SalariedGraph32
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,355 Elo+
Solo
Olorun
Olorun
maniek79901
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,357 Elo+
Solo
Arachne
Arachne
nBounce
Arachne
Level 29
God Stats
61W - 32L
1,624 SR
Queue Stats
96W - 53L
1,565 Elo+
Solo
Fenrir
Fenrir
swiftweevil38
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,350 Elo+
Solo
Team Averages
Level 16
1,461 SR
1,409 Elo+

VS

Team Averages
Level 24
1,601 SR
1,475 Elo+
Mercury
Mercury
AircraftCarrier
Mercury
Level 29
God Stats
133W - 123L
1,517 SR
Queue Stats
677W - 663L
1,455 Elo+
Solo
Ymir
Ymir
DashWave
Ymir
Level 5
God Stats
1W - 1L
1,764 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
Nose10
Tiamat
Level 26
God Stats
8W - 5L
1,769 SR
Queue Stats
77W - 63L
1,626 Elo+
Solo
Skadi
Skadi
biglind
Skadi
Level 29
God Stats
42W - 35L
1,455 SR
Queue Stats
295W - 311L
1,367 Elo+
Solo
Hercules
Hercules
chiroque20
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SW0LLy Mamm0th
King Arthur
11
1 / 3 / 1
6,538
503
5,412
11,228
5,228
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 9 / 2
5,278
406
372
6,073
1,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Olorun
1
0 / 0 / 0
3,976
306
0
0
0
Arachne
nBounce
Arachne
12
3 / 6 / 1
6,780
522
4,404
13,125
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 7 / 0
4,976
383
2,083
8,363
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 3
8,582
660
5,158
7,394
2,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
10
3 / 5 / 5
6,753
519
3,947
8,506
7,460
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Nose10
Tiamat
14
9 / 0 / 6
8,751
673
10,118
5,455
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
biglind
Skadi
14
6 / 0 / 3
8,527
656
5,797
3,635
1,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
chiroque20
Hercules
13
1 / 0 / 2
7,427
571
4,418
5,185
4,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
25
25
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
W
Ymir
3
5
5
1.1
W
Tiamat
Nose10
Tiamat
9
0
6
12
L
King Arthur
SW0LLy Mamm0th
King Arthur
1
3
1
0.5
L
1
9
2
0.22
W
Skadi
biglind
Skadi
6
0
3
7.5
W
Hercules
chiroque20
Hercules
1
0
2
2
L
Olorun
0
0
0
0
L
Arachne
nBounce
Arachne
3
6
1
0.58
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,271
Damage
29,438
38,789
Taken
30,175
14,012
Mitigated
19,881
6,732
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,158
3,300
0
480
7,394
2,783
0
0
7,394
0
53,425
W
Ymir
3,947
1,580
0
435
8,506
7,460
1,277
26
8,480
17,227
0
W
Tiamat
Nose10
Tiamat
10,118
2,444
0
2,799
5,455
3,916
1,712
115
5,340
47,301
0
L
King Arthur
SW0LLy Mamm0th
King Arthur
5,412
385
0
1,406
11,228
5,228
0
3,546
7,438
0
29,093
L
372
79
11
0
6,073
1,077
0
2,614
3,277
2,591
0
W
Skadi
biglind
Skadi
5,797
3,208
377
2,274
3,635
1,345
3,959
67
3,568
0
45,439
W
Hercules
chiroque20
Hercules
4,418
875
0
2,183
5,185
4,377
1,248
164
5,021
0
34,360
L
Olorun
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
nBounce
Arachne
4,404
2,566
0
4,062
13,125
5,429
0
3,996
8,902
0
34,793
L
2,083
796
0
1,253
8,363
2,278
0
3,389
4,810
0
13,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,548
Gold Earned
40,040
150
Minions Killed
380
0
Camps Cleared
0
832,005
Distance Traveled
1,278,351
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,582
660
99
8
0
320,228
3
W
Ymir
6,753
519
28
2
0
234,582
0
W
Tiamat
8,751
673
88
7
0
243,663
1
L
King Arthur
6,538
503
55
4
0
218,406
1
L
Ra
5,278
406
2
0
0
166,935
1
W
Skadi
8,527
656
90
7
0
213,137
3
W
Hercules
7,427
571
75
6
0
266,741
0
L
Olorun
3,976
306
0
0
0
557
0
L
Arachne
6,780
522
65
5
0
264,071
0
L
Fenrir
4,976
383
28
2
0
182,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role