Player Matchup

Hel
Hel
IPaly
Hel
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 107L
1,595 Elo+
Solo
Horus
Horus
Imoteb
Horus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,384 Elo+
Solo
Sylvanus
Sylvanus
MoreRice3
Sylvanus
Level 17
God Stats
14W - 7L
1,736 SR
Queue Stats
82W - 61L
1,555 Elo+
Party 2
Neith
Neith
Shakingknees
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
Tumorito
Apollo
Level 28
God Stats
11W - 5L
1,812 SR
Queue Stats
119W - 94L
1,664 Elo+
Solo
Team Averages
Level 18
1,610 SR
1,540 Elo+

VS

Team Averages
Level 13
1,512 SR
1,586 Elo+
Bellona
Bellona
ASAPPP
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,704 Elo+
Solo
Thor
Thor
INSEKIN
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Krevet6414
Danzaburou
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,654 Elo+
Solo
Chaac
Chaac
Soqaa
Chaac
Level 16
God Stats
1W - 4L
1,334 SR
Queue Stats
27W - 22L
1,384 Elo+
Party 1
Anubis
Anubis
Wioka
Anubis
Level 12
God Stats
75W - 47L
1,726 SR
Queue Stats
75W - 48L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
IPaly
Hel
19
4 / 3 / 4
11,451
545
11,650
13,855
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Imoteb
Horus
17
0 / 6 / 2
9,493
452
5,526
15,169
13,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
MoreRice3
Sylvanus
14
1 / 9 / 2
9,737
464
7,369
23,667
18,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 7 / 1
7,766
370
3,552
13,900
5,001
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
Tumorito
Apollo
17
7 / 5 / 1
10,410
496
9,591
16,369
5,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ASAPPP
Bellona
20
7 / 2 / 3
13,468
641
12,242
19,464
20,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thor
INSEKIN
Thor
12
0 / 6 / 4
8,943
426
1,492
11,792
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Krevet6414
Danzaburou
20
13 / 2 / 6
13,845
659
24,345
18,703
8,994
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
Soqaa
Chaac
14
3 / 4 / 9
10,604
505
6,945
17,112
12,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
Wioka
Anubis
20
7 / 1 / 6
13,099
624
16,492
10,328
5,359
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
13
Kills
30
30
Deaths
15
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
ASAPPP
Bellona
7
2
3
4.25
W
Thor
INSEKIN
Thor
0
6
4
0.33
L
Hel
IPaly
Hel
4
3
4
2
L
Horus
Imoteb
Horus
0
6
2
0.17
W
Danzaburou
Krevet6414
Danzaburou
13
2
6
8
L
Sylvanus
MoreRice3
Sylvanus
1
9
2
0.22
L
1
7
1
0.21
W
Chaac
Soqaa
Chaac
3
4
9
1.88
L
Apollo
Tumorito
Apollo
7
5
1
1.5
W
Anubis
Wioka
Anubis
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,688
Damage
61,516
82,960
Taken
77,399
48,247
Mitigated
51,458
20,877
Healing
33,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ASAPPP
Bellona
12,242
4,681
0
9,459
19,464
20,694
1,914
2,886
16,578
13,244
85,326
W
Thor
INSEKIN
Thor
1,492
809
0
2,442
11,792
3,949
0
1,523
10,269
0
28,955
L
Hel
IPaly
Hel
11,650
1,228
807
5,927
13,855
5,326
126
4,537
9,318
70,836
0
L
Horus
Imoteb
Horus
5,526
2,775
393
1,203
15,169
13,679
0
3,645
11,524
195
56,980
W
Danzaburou
Krevet6414
Danzaburou
24,345
12,016
0
10,949
18,703
8,994
6,393
5,943
12,760
0
118,971
L
Sylvanus
MoreRice3
Sylvanus
7,369
974
2,777
5,828
23,667
18,315
0
5,899
17,768
33,528
0
L
3,552
2,193
0
2,019
13,900
5,001
0
1,482
12,418
0
36,902
W
Chaac
Soqaa
Chaac
6,945
820
0
4,465
17,112
12,462
755
7,093
10,019
4,522
30,586
L
Apollo
Tumorito
Apollo
9,591
5,173
0
1,923
16,369
5,926
100
3,885
12,484
0
79,982
W
Anubis
Wioka
Anubis
16,492
1,193
0
6,413
10,328
5,359
4,642
2,149
8,179
103,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,857
Gold Earned
59,959
474
Minions Killed
658
0
Camps Cleared
0
1,772,139
Distance Traveled
1,862,958
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,468
641
210
10
0
368,267
3
W
Thor
8,943
426
53
3
0
328,260
0
L
Hel
11,451
545
126
6
0
419,691
5
L
Horus
9,493
452
105
5
0
394,598
3
W
Danzaburou
13,845
659
144
7
0
371,252
5
L
Sylvanus
9,737
464
48
2
0
331,376
0
L
Neith
7,766
370
60
3
0
262,367
3
W
Chaac
10,604
505
66
3
0
420,517
0
L
Apollo
10,410
496
135
6
0
364,107
1
W
Anubis
13,099
624
185
9
0
374,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role