Player Matchup

Guan Yu
Guan Yu
BaBy_BiTs91
Guan Yu
Level 13
God Stats
1W - 4L
1,137 SR
Queue Stats
123W - 130L
1,501 Elo+
Solo
Danzaburou
Danzaburou
Missing_Child1
Danzaburou
Level 18
God Stats
5W - 8L
1,552 SR
Queue Stats
400W - 405L
1,493 Elo+
Solo
Sylvanus
Sylvanus
SiGv2
Sylvanus
Level 26
God Stats
18W - 16L
1,679 SR
Queue Stats
33W - 29L
1,600 Elo+
Solo
Erlang Shen
Erlang Shen
Tom-M_21
Erlang Shen
Level 29
God Stats
1W - 1L
1,679 SR
Queue Stats
7W - 4L
1,512 Elo+
Solo
Tiamat
Tiamat
YouLost111
Tiamat
Level 7
God Stats
2W - 3L
1,829 SR
Queue Stats
33W - 41L
1,649 Elo+
Solo
Team Averages
Level 19
1,575 SR
1,551 Elo+

VS

Team Averages
Level 20
1,445 SR
1,503 Elo+
Geb
Geb
LUNAbluev
Geb
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Monseuir
Izanami
Level 27
God Stats
31W - 20L
1,322 SR
Queue Stats
118W - 101L
1,510 Elo+
Solo
Thor
Thor
Streuselpeter
Thor
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,365 Elo+
Solo
Nike
Nike
YYoSoyPumba
Nike
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 4L
1,850 Elo+
Solo
Scylla
Scylla
lDdy boomzyl
Scylla
Level 19
God Stats
8W - 9L
1,402 SR
Queue Stats
19W - 25L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BaBy_BiTs91
Guan Yu
11
0 / 4 / 2
6,435
379
1,899
13,175
7,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Missing_Child1
Danzaburou
12
4 / 8 / 4
8,320
489
11,900
15,951
5,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
SiGv2
Sylvanus
11
0 / 5 / 2
7,096
417
4,508
15,072
8,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Tom-M_21
Erlang Shen
10
2 / 5 / 0
6,896
406
2,132
9,723
3,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
YouLost111
Tiamat
11
2 / 6 / 0
6,581
387
6,435
11,052
6,466
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 8
8,847
520
5,893
10,082
6,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Monseuir
Izanami
16
7 / 0 / 3
9,927
584
11,648
9,735
3,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 4 / 12
8,471
498
5,477
10,568
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
11 / 1 / 5
11,251
662
17,950
17,603
13,047
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Scylla
12
3 / 3 / 7
8,553
503
8,312
5,193
1,405
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
8
Kills
28
28
Deaths
10
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BaBy_BiTs91
Guan Yu
0
4
2
0.25
W
4
2
8
4
L
Danzaburou
Missing_Child1
Danzaburou
4
8
4
0.75
W
Izanami
Monseuir
Izanami
7
0
3
8.5
L
Sylvanus
SiGv2
Sylvanus
0
5
2
0.2
W
3
4
12
2.25
L
Erlang Shen
Tom-M_21
Erlang Shen
2
5
0
0.4
W
11
1
5
13.5
L
Tiamat
YouLost111
Tiamat
2
6
0
0.33
W
Scylla
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,874
Damage
49,280
64,973
Taken
53,181
31,663
Mitigated
27,979
15,270
Healing
10,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BaBy_BiTs91
Guan Yu
1,899
120
888
3,438
13,175
7,382
0
2,518
10,500
0
22,444
W
5,893
819
0
883
10,082
6,584
794
1,969
8,113
29,124
0
L
Danzaburou
Missing_Child1
Danzaburou
11,900
4,544
0
1,323
15,951
5,611
226
5,924
9,684
0
39,049
W
Izanami
Monseuir
Izanami
11,648
8,109
0
2,489
9,735
3,441
7,692
4,794
4,916
0
75,295
L
Sylvanus
SiGv2
Sylvanus
4,508
408
1,761
5,233
15,072
8,820
0
2,850
11,928
31,448
0
W
5,477
1,915
0
1,012
10,568
3,502
501
1,965
8,578
0
15,527
L
Erlang Shen
Tom-M_21
Erlang Shen
2,132
701
0
366
9,723
3,384
0
1,158
8,540
0
16,814
W
17,950
2,383
28
5,354
17,603
13,047
997
1,805
15,573
8,157
67,360
L
Tiamat
YouLost111
Tiamat
6,435
1,377
0
2,261
11,052
6,466
0
2,987
7,933
29,863
0
W
Scylla
8,312
631
0
391
5,193
1,405
1,597
410
4,758
27,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,328
Gold Earned
47,049
255
Minions Killed
388
0
Camps Cleared
0
1,401,086
Distance Traveled
1,593,854
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,435
379
51
3
0
335,793
1
W
Geb
8,847
520
38
2
0
313,227
0
L
Danzaburou
8,320
489
56
3
0
250,327
1
W
Izanami
9,927
584
139
8
0
309,713
3
L
Sylvanus
7,096
417
47
3
0
248,358
0
W
Thor
8,471
498
21
1
0
326,028
2
L
Erlang Shen
6,896
406
40
2
0
270,654
0
W
Nike
11,251
662
137
8
0
323,630
0
L
Tiamat
6,581
387
61
4
0
295,954
2
W
Scylla
8,553
503
53
3
0
321,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role