Player Matchup

Cupid
Cupid
EguezLBDT
Cupid
Level 85
God Stats
1W - 1L
1,259 SR
Queue Stats
40W - 43L
1,455 Elo+
Party 1
Fenrir
Fenrir
RazCacielos
Fenrir
Level 106
God Stats
5W - 1L
1,587 SR
Queue Stats
271W - 278L
1,504 Elo+
Party 1
Janus
Janus
TengoDunka
Janus
Level 80
God Stats
8W - 7L
1,778 SR
Queue Stats
75W - 76L
1,523 Elo+
Party 1
Tiamat
Tiamat
jpcacador
Tiamat
Level 69
God Stats
12W - 10L
1,559 SR
Queue Stats
96W - 93L
1,504 Elo+
Solo
Ymir
Ymir
xkmobu
Ymir
Level 101
God Stats
29W - 32L
1,473 SR
Queue Stats
334W - 342L
1,446 Elo+
Party 1
Team Averages
Level 88
1,531 SR
1,486 Elo+

VS

Team Averages
Level 92
1,558 SR
1,428 Elo+
Janus
Janus
BackupMarlin
Janus
Level 86
God Stats
2W - 4L
1,502 SR
Queue Stats
362W - 440L
1,420 Elo+
Solo
Bakasura
Bakasura
CoalaPREGUIÇOSO
Bakasura
Level 39
God Stats
5W - 11L
1,374 SR
Queue Stats
204W - 205L
1,382 Elo+
Solo
Loki
Loki
EduardoQuincy
Loki
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Terra
Terra
MrRomualdo
Terra
Level 68
God Stats
13W - 12L
1,914 SR
Queue Stats
550W - 540L
1,448 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iZEUS0017
Ah Muzen Cab
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 48L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
EguezLBDT
Cupid
12
2 / 1 / 5
7,443
532
5,502
6,731
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
14
11 / 1 / 5
9,095
650
9,304
9,284
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
13
4 / 1 / 7
7,945
568
6,552
4,020
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
jpcacador
Tiamat
14
3 / 1 / 1
7,947
568
5,673
6,348
5,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ymir
xkmobu
Ymir
11
4 / 1 / 7
7,102
507
5,702
7,980
4,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,414
458
3,278
8,070
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 2
5,915
423
3,096
8,467
2,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 4 / 0
6,697
478
1,767
9,251
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Terra
10
0 / 2 / 3
6,682
477
949
9,240
6,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Ah Muzen Cab
iZEUS0017
Ah Muzen Cab
10
3 / 6 / 0
6,869
491
5,613
10,088
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
24
Kills
5
5
Deaths
24
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
L
0
4
2
0.25
L
1
4
0
0.25
W
Cupid
EguezLBDT
Cupid
2
1
5
4.5
L
Terra
0
2
3
0.75
W
Fenrir
11
1
5
13.5
W
Janus
4
1
7
7.5
L
Ah Muzen Cab
iZEUS0017
Ah Muzen Cab
3
6
0
0.5
W
Tiamat
jpcacador
Tiamat
3
1
1
3.5
W
Ymir
xkmobu
Ymir
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,733
Damage
14,703
34,363
Taken
45,116
16,422
Mitigated
18,331
13,241
Healing
9,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,278
53
183
687
8,070
2,025
0
3,507
4,385
30,709
0
L
3,096
2,777
0
1,178
8,467
2,568
0
1,965
6,422
0
23,714
L
1,767
322
0
2,742
9,251
3,378
0
4,820
3,915
0
34,722
W
Cupid
EguezLBDT
Cupid
5,502
3,503
144
4,075
6,731
2,173
638
216
6,515
0
43,932
L
Terra
949
220
120
2,042
9,240
6,649
0
4,323
4,782
16,296
0
W
Fenrir
9,304
2,135
0
3,253
9,284
3,582
28
621
8,519
0
45,314
W
Janus
6,552
603
0
813
4,020
1,203
178
1,646
2,235
47,267
0
L
Ah Muzen Cab
iZEUS0017
Ah Muzen Cab
5,613
2,541
0
2,495
10,088
3,711
0
2,403
7,685
0
30,986
W
Tiamat
jpcacador
Tiamat
5,673
910
0
2,688
6,348
5,016
566
0
6,298
45,194
0
W
Ymir
xkmobu
Ymir
5,702
1,486
0
2,268
7,980
4,448
0
1,468
6,432
21,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,532
Gold Earned
32,577
409
Minions Killed
286
0
Camps Cleared
0
1,297,369
Distance Traveled
1,202,228
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,414
458
73
5
0
232,929
2
L
Bakasura
5,915
423
54
4
0
238,474
3
L
Loki
6,697
478
77
6
0
238,680
0
W
Cupid
7,443
532
112
8
0
238,670
3
L
Terra
6,682
477
29
2
0
241,990
2
W
Fenrir
9,095
650
87
6
0
294,647
2
W
Janus
7,945
568
86
6
0
249,092
1
L
Ah Muzen Cab
6,869
491
53
4
0
250,155
3
W
Tiamat
7,947
568
97
7
0
223,284
2
W
Ymir
7,102
507
27
2
0
291,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role