Player Matchup

Thanatos
Thanatos
ALPHAKUPUS
Thanatos
Level 18
God Stats
1W - 1L
1,303 SR
Queue Stats
32W - 38L
1,409 Elo+
Solo
Amaterasu
Amaterasu
CeMec
Amaterasu
Level 2
God Stats
0W - 4L
1,195 SR
Queue Stats
0W - 6L
1,182 Elo+
Party 1
Olorun
Olorun
DerPredar
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
IxOsCxI
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
Li3ght
Bakasura
Level 5
God Stats
0W - 2L
1,195 SR
Queue Stats
0W - 6L
1,182 Elo+
Party 1
Team Averages
Level 8
1,338 SR
1,355 Elo+

VS

Team Averages
Level 19
1,456 SR
1,327 Elo+
Danzaburou
Danzaburou
Boblennonien
Danzaburou
Level 18
God Stats
67W - 52L
1,408 SR
Queue Stats
84W - 75L
1,389 Elo+
Party 2
Tiamat
Tiamat
ExoticParrot
Tiamat
Level 25
God Stats
1W - 2L
1,810 SR
Queue Stats
15W - 9L
1,311 Elo+
Solo
Anhur
Anhur
Trackses
Anhur
Level 18
God Stats
1W - 2L
1,114 SR
Queue Stats
80W - 76L
1,387 Elo+
Party 2
Thor
Thor
laugong
Thor
Level 13
God Stats
1W - 0L
1,291 SR
Queue Stats
8W - 16L
1,161 Elo+
Solo
Zhong Kui
Zhong Kui
Мирах
Zhong Kui
Level 22
God Stats
7W - 3L
1,655 SR
Queue Stats
44W - 30L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ALPHAKUPUS
Thanatos
12
3 / 9 / 2
8,067
475
6,954
16,872
5,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
CeMec
Amaterasu
12
2 / 9 / 4
7,700
453
3,830
14,349
7,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
DerPredar
Olorun
11
2 / 8 / 4
7,960
468
3,318
9,522
3,045
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
IxOsCxI
Yemoja
12
3 / 2 / 1
8,354
491
3,679
9,399
5,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Li3ght
Bakasura
12
2 / 10 / 2
7,493
441
2,198
13,510
5,286
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Boots

Boots

+6%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boblennonien
Danzaburou
15
9 / 2 / 10
10,692
629
11,026
10,279
3,822
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
14
7 / 4 / 11
10,026
590
12,377
9,630
5,448
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Trackses
Anhur
13
4 / 3 / 5
8,548
503
2,793
7,949
2,251
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
laugong
Thor
13
4 / 4 / 15
9,316
548
2,136
8,292
2,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
Мирах
Zhong Kui
16
13 / 3 / 5
10,713
630
13,794
11,141
7,232
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
83
12
Kills
37
38
Deaths
16
13
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ALPHAKUPUS
Thanatos
3
9
2
0.44
W
Danzaburou
Boblennonien
Danzaburou
9
2
10
7
L
Amaterasu
CeMec
Amaterasu
2
9
4
0.44
L
Olorun
DerPredar
Olorun
2
8
4
0.5
W
Tiamat
7
4
11
3.13
L
Yemoja
IxOsCxI
Yemoja
3
2
1
1.75
L
Bakasura
Li3ght
Bakasura
2
10
2
0.3
W
Anhur
Trackses
Anhur
4
3
5
2.17
W
Thor
laugong
Thor
4
4
15
2.88
W
Zhong Kui
Мирах
Zhong Kui
13
3
5
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,979
Damage
42,126
63,652
Taken
47,291
27,125
Mitigated
21,666
13,480
Healing
15,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ALPHAKUPUS
Thanatos
6,954
2,619
0
8,242
16,872
5,533
748
7,432
9,440
0
38,078
W
Danzaburou
Boblennonien
Danzaburou
11,026
6,465
684
3,595
10,279
3,822
2,974
1,337
8,942
0
71,429
L
Amaterasu
CeMec
Amaterasu
3,830
2,035
0
821
14,349
7,827
1,160
5,487
8,862
0
27,717
L
Olorun
DerPredar
Olorun
3,318
1,373
259
1,508
9,522
3,045
1,196
4,387
5,135
28,771
0
W
Tiamat
12,377
2,500
0
3,854
9,630
5,448
1,026
1,169
8,353
36,842
0
L
Yemoja
IxOsCxI
Yemoja
3,679
924
277
132
9,399
5,434
533
3,240
6,159
21,801
0
L
Bakasura
Li3ght
Bakasura
2,198
2,168
0
2,241
13,510
5,286
825
5,625
7,885
0
14,040
W
Anhur
Trackses
Anhur
2,793
786
429
1,002
7,949
2,251
1,063
436
7,513
0
30,166
W
Thor
laugong
Thor
2,136
404
0
1,144
8,292
2,913
1,323
584
7,708
0
26,527
W
Zhong Kui
Мирах
Zhong Kui
13,794
2,041
669
4,518
11,141
7,232
2,783
3,471
7,670
44,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,574
Gold Earned
49,295
268
Minions Killed
340
0
Camps Cleared
0
1,394,995
Distance Traveled
1,458,870
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,067
475
72
4
0
285,394
1
W
Danzaburou
10,692
629
108
6
0
298,620
0
L
Amaterasu
7,700
453
62
4
0
320,697
0
L
Olorun
7,960
468
52
3
0
228,058
4
W
Tiamat
10,026
590
63
4
0
260,519
2
L
Yemoja
8,354
491
38
2
0
263,221
0
L
Bakasura
7,493
441
44
3
0
297,625
0
W
Anhur
8,548
503
45
3
0
297,404
2
W
Thor
9,316
548
57
3
0
299,994
0
W
Zhong Kui
10,713
630
67
4
0
302,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role