Player Matchup

Fenrir
Fenrir
Jo651
Fenrir
Level 26
God Stats
35W - 25L
1,609 SR
Queue Stats
228W - 240L
1,530 Elo+
Solo
Neith
Neith
KanieKruegs
Neith
Level 17
God Stats
4W - 3L
1,660 SR
Queue Stats
120W - 138L
1,521 Elo+
Solo
Mulan
Mulan
Lil_Garden68
Mulan
Level 23
God Stats
5W - 5L
1,583 SR
Queue Stats
39W - 38L
1,545 Elo+
Solo
Ymir
Ymir
mrLoki27
Ymir
Level 28
God Stats
14W - 12L
1,558 SR
Queue Stats
75W - 93L
1,483 Elo+
Solo
Cthulhu
Cthulhu
ÜÖÜÖÜÖÜÖÜÖÜ
Cthulhu
Level 3
God Stats
7W - 17L
1,291 SR
Queue Stats
43W - 45L
1,225 Elo+
Solo
Team Averages
Level 19
1,540 SR
1,461 Elo+

VS

Team Averages
Level 26
1,584 SR
1,625 Elo+
Loki
Loki
IITheWitcherII
Loki
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ShοdJi
Rama
Level 26
God Stats
8W - 2L
1,689 SR
Queue Stats
110W - 34L
1,727 Elo+
Party 1
Sun Wukong
Sun Wukong
Yαrudi
Sun Wukong
Level 26
God Stats
3W - 1L
1,733 SR
Queue Stats
207W - 69L
1,881 Elo+
Party 1
Raijin
Raijin
itsa floppysock
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 184L
1,467 Elo+
Solo
Ares
Ares
tartoufultime2
Ares
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 124L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jo651
Fenrir
13
5 / 2 / 0
7,525
538
8,578
8,465
3,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 3
6,029
431
4,579
5,799
1,599
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 4 / 2
7,238
517
7,611
8,979
4,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
10
1 / 3 / 4
6,421
459
4,658
10,446
4,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 5 / 2
6,506
465
2,860
9,144
4,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
7,024
502
1,869
8,827
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
ShοdJi
Rama
13
3 / 0 / 2
7,952
568
8,498
8,378
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Yαrudi
Sun Wukong
15
4 / 3 / 0
8,877
634
7,939
12,287
7,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 5 / 2
7,453
532
6,106
7,789
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
3 / 3 / 1
6,863
490
3,730
8,670
4,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
12
Kills
16
16
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Fenrir
Jo651
Fenrir
5
2
0
2.5
L
2
2
3
1.75
L
3
4
2
1
W
Rama
ShοdJi
Rama
3
0
2
4
W
Sun Wukong
Yαrudi
Sun Wukong
4
3
0
1.33
W
4
5
2
1
L
Ymir
1
3
4
1
W
3
3
1
1.17
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,286
Damage
28,142
42,833
Taken
45,951
18,552
Mitigated
20,245
8,626
Healing
17,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,869
529
0
4,493
8,827
2,637
0
735
8,092
0
29,778
L
Fenrir
Jo651
Fenrir
8,578
1,587
0
4,225
8,465
3,407
757
0
8,465
0
40,778
L
4,579
1,939
0
1,265
5,799
1,599
195
1,081
4,678
0
21,857
L
7,611
2,196
0
890
8,979
4,389
0
539
8,380
0
47,517
W
Rama
ShοdJi
Rama
8,498
7,178
0
5,223
8,378
2,790
664
1,880
6,488
0
55,475
W
Sun Wukong
Yαrudi
Sun Wukong
7,939
1,929
0
4,444
12,287
7,839
120
0
12,287
0
56,518
W
6,106
1,059
0
520
7,789
2,369
496
2,899
4,542
35,918
0
L
Ymir
4,658
1,389
162
1,830
10,446
4,976
0
2,660
7,786
20,009
0
W
3,730
226
0
3,236
8,670
4,610
0
1,620
7,024
24,691
0
L
2,860
56
0
254
9,144
4,181
456
5,013
3,688
24,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,719
Gold Earned
38,169
286
Minions Killed
402
0
Camps Cleared
0
1,281,235
Distance Traveled
1,298,273
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,024
502
64
5
0
282,429
5
L
Fenrir
7,525
538
80
6
0
236,388
4
L
Neith
6,029
431
37
3
0
239,634
0
L
Mulan
7,238
517
89
6
0
281,159
2
W
Rama
7,952
568
104
7
0
246,345
2
W
Sun Wukong
8,877
634
132
9
0
284,133
2
W
Raijin
7,453
532
71
5
0
231,899
4
L
Ymir
6,421
459
33
2
0
249,407
0
W
Ares
6,863
490
31
2
0
253,467
3
L
Cthulhu
6,506
465
47
3
0
274,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role