Player Matchup

Hou Yi
Hou Yi
ImTonyRedgrave
Hou Yi
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
26W - 19L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Stino_1223
Danzaburou
Level 9
God Stats
4W - 5L
1,525 SR
Queue Stats
10W - 14L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
jib690
Cthulhu
Level 24
God Stats
48W - 41L
1,475 SR
Queue Stats
59W - 67L
1,420 Elo+
Solo
Scylla
Scylla
summer17walker
Scylla
Level 69
God Stats
6W - 13L
1,456 SR
Queue Stats
149W - 171L
1,336 Elo+
Party 2
Da Ji
Da Ji
talloinzHD
Da Ji
Level 121
God Stats
5W - 1L
1,871 SR
Queue Stats
259W - 248L
1,502 Elo+
Party 3
Team Averages
Level 45
1,565 SR
1,457 Elo+

VS

Team Averages
Level 18
1,497 SR
1,373 Elo+
Horus
Horus
IXL_TOTTI_091
Horus
Level 7
God Stats
3W - 4L
1,444 SR
Queue Stats
9W - 20L
1,159 Elo+
Party 1
Arachne
Arachne
MrsJay x3
Arachne
Level 18
God Stats
2W - 2L
1,792 SR
Queue Stats
118W - 59L
1,604 Elo+
Solo
Sol
Sol
PEPOTE86
Sol
Level 18
God Stats
29W - 30L
1,421 SR
Queue Stats
47W - 73L
1,252 Elo+
Party 1
Aphrodite
Aphrodite
Zapman2017
Aphrodite
Level 29
God Stats
1W - 5L
1,297 SR
Queue Stats
36W - 52L
1,400 Elo+
Solo
Danzaburou
Danzaburou
steinarrrr
Danzaburou
Level 17
God Stats
4W - 5L
1,531 SR
Queue Stats
174W - 184L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 1 / 6
9,369
669
9,317
8,079
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
Stino_1223
Danzaburou
12
2 / 6 / 1
7,709
551
5,778
9,238
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
jib690
Cthulhu
12
2 / 4 / 8
7,800
557
2,325
10,212
5,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
3 / 3 / 3
8,353
597
5,376
8,736
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
15
8 / 2 / 5
9,263
662
9,634
12,798
4,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,023
430
1,925
9,515
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Arachne
MrsJay x3
Arachne
14
11 / 5 / 1
9,176
655
13,562
15,004
5,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 0
6,739
481
4,662
8,261
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
Zapman2017
Aphrodite
10
1 / 7 / 3
6,463
462
3,245
9,260
3,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
steinarrrr
Danzaburou
9
2 / 8 / 3
6,190
442
3,700
9,865
2,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
27
Kills
15
16
Deaths
30
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
12
1
6
15
L
Arachne
MrsJay x3
Arachne
11
5
1
2.3
L
1
5
0
0.2
W
Danzaburou
Stino_1223
Danzaburou
2
6
1
0.42
L
Aphrodite
Zapman2017
Aphrodite
1
7
3
0.36
W
Cthulhu
jib690
Cthulhu
2
4
8
1.5
L
Danzaburou
steinarrrr
Danzaburou
2
8
3
0.44
W
3
3
3
1.5
W
Da Ji
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,430
Damage
27,094
49,063
Taken
51,905
19,209
Mitigated
19,052
16,603
Healing
11,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,925
609
0
241
9,515
4,780
0
0
9,515
0
22,328
W
9,317
4,013
0
4,891
8,079
2,964
705
856
7,223
0
54,176
L
Arachne
MrsJay x3
Arachne
13,562
8,370
0
5,824
15,004
5,918
0
2,120
12,778
0
46,697
L
4,662
558
0
956
8,261
2,854
1,479
3,331
4,596
30,564
1,373
W
Danzaburou
Stino_1223
Danzaburou
5,778
3,427
0
1,732
9,238
2,892
2,458
0
9,238
0
35,776
L
Aphrodite
Zapman2017
Aphrodite
3,245
583
979
2,765
9,260
3,044
120
703
8,557
26,995
0
W
Cthulhu
jib690
Cthulhu
2,325
397
359
2,443
10,212
5,590
403
2,230
7,982
19,628
0
L
Danzaburou
steinarrrr
Danzaburou
3,700
2,184
0
968
9,865
2,456
222
1,107
8,758
0
23,928
W
5,376
147
0
2,160
8,736
2,940
364
4,000
4,736
39,567
0
W
Da Ji
9,634
2,310
0
5,018
12,798
4,823
319
759
12,039
0
50,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,494
Gold Earned
34,591
351
Minions Killed
270
0
Camps Cleared
0
1,269,771
Distance Traveled
1,275,866
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,023
430
32
2
0
255,459
0
W
Hou Yi
9,369
669
80
6
0
246,610
0
L
Arachne
9,176
655
78
6
0
302,008
0
L
Sol
6,739
481
64
5
0
245,420
1
W
Danzaburou
7,709
551
63
5
0
204,593
0
L
Aphrodite
6,463
462
54
4
0
259,100
0
W
Cthulhu
7,800
557
37
3
0
262,329
4
L
Danzaburou
6,190
442
42
3
0
213,879
4
W
Scylla
8,353
597
82
6
0
253,902
3
W
Da Ji
9,263
662
89
6
0
302,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role