Player Matchup

Olorun
Olorun
BeatUpDemJukes
Olorun
Level 160
God Stats
4W - 1L
1,577 SR
Queue Stats
315W - 280L
1,642 Elo+
Party 1
Khepri
Khepri
Myszaue
Khepri
Level 160
God Stats
91W - 71L
1,745 SR
Queue Stats
340W - 305L
1,644 Elo+
Party 1
Horus
Horus
Pomohaci69
Horus
Level 146
God Stats
4W - 5L
1,416 SR
Queue Stats
35W - 29L
1,593 Elo+
Solo
Heimdallr
Heimdallr
SorTTo
Heimdallr
Level 160
God Stats
5W - 0L
1,710 SR
Queue Stats
78W - 76L
1,564 Elo+
Solo
Merlin
Merlin
threelobo
Merlin
Level 143
God Stats
4W - 6L
1,524 SR
Queue Stats
217W - 214L
1,628 Elo+
Solo
Team Averages
Level 154
1,594 SR
1,614 Elo+

VS

Team Averages
Level 153
1,419 SR
1,576 Elo+
Tiamat
Tiamat
CHUNINI
Tiamat
Level 147
God Stats
12W - 33L
1,376 SR
Queue Stats
184W - 204L
1,588 Elo+
Solo
Bakasura
Bakasura
GrimVerdict
Bakasura
Level 159
God Stats
11W - 16L
1,377 SR
Queue Stats
106W - 106L
1,606 Elo+
Solo
Ra
Ra
Moukangolak
Ra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Wolf509
Kuzenbo
Level 160
God Stats
5W - 4L
1,340 SR
Queue Stats
290W - 318L
1,684 Elo+
Solo
Ah Puch
Ah Puch
favo86
Ah Puch
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 4
9,478
729
9,554
11,090
4,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
Myszaue
Khepri
14
0 / 1 / 10
9,049
696
6,071
11,340
8,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
17
6 / 0 / 6
10,584
814
4,904
14,232
15,015
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
SorTTo
Heimdallr
17
7 / 2 / 6
10,647
819
13,681
11,456
5,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
threelobo
Merlin
16
2 / 2 / 10
9,537
734
11,755
8,950
3,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CHUNINI
Tiamat
16
3 / 3 / 1
9,228
710
11,997
9,457
7,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
GrimVerdict
Bakasura
14
0 / 5 / 2
7,541
580
4,746
13,301
5,922
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 3 / 1
8,515
655
7,622
8,002
3,114
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
Wolf509
Kuzenbo
16
0 / 1 / 4
9,568
736
7,096
13,715
15,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
favo86
Ah Puch
16
3 / 4 / 1
9,382
722
14,350
7,890
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
16
Kills
7
7
Deaths
16
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Tiamat
CHUNINI
Tiamat
3
3
1
1.17
L
Bakasura
GrimVerdict
Bakasura
0
5
2
0.2
L
1
3
1
0.5
W
Khepri
Myszaue
Khepri
0
1
10
5
W
Horus
6
0
6
9
W
Heimdallr
SorTTo
Heimdallr
7
2
6
5
L
Kuzenbo
Wolf509
Kuzenbo
0
1
4
2
L
Ah Puch
favo86
Ah Puch
3
4
1
0.88
W
Merlin
threelobo
Merlin
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,965
Damage
45,811
57,068
Taken
52,365
37,825
Mitigated
35,192
23,895
Healing
15,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,554
4,015
1,285
4,365
11,090
4,701
1,284
5,611
4,566
58,238
0
L
Tiamat
CHUNINI
Tiamat
11,997
733
0
1,984
9,457
7,277
243
4,711
4,585
36,605
0
L
Bakasura
GrimVerdict
Bakasura
4,746
3,097
0
2,395
13,301
5,922
114
8,580
4,534
0
6,554
L
7,622
102
2,126
2,375
8,002
3,114
1
5,893
2,001
41,643
0
W
Khepri
Myszaue
Khepri
6,071
39
0
1,094
11,340
8,520
0
9,346
1,288
15,994
0
W
Horus
4,904
2,136
6,210
6,782
14,232
15,015
301
8,653
4,878
0
14,107
W
Heimdallr
SorTTo
Heimdallr
13,681
5,941
0
3,177
11,456
5,977
53
8,590
2,392
0
41,852
L
Kuzenbo
Wolf509
Kuzenbo
7,096
2,678
0
5,118
13,715
15,684
69
4,458
8,935
26,427
0
L
Ah Puch
favo86
Ah Puch
14,350
104
0
1,628
7,890
3,195
0
3,224
4,550
38,127
0
W
Merlin
threelobo
Merlin
11,755
346
0
982
8,950
3,612
1,079
7,119
1,223
46,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,295
Gold Earned
44,234
378
Minions Killed
292
8
Camps Cleared
9
1,241,091
Distance Traveled
1,312,723
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,478
729
143
11
1
214,482
1
L
Tiamat
9,228
710
85
7
3
251,491
2
L
Bakasura
7,541
580
26
2
1
276,616
3
L
Ra
8,515
655
78
6
3
245,547
3
W
Khepri
9,049
696
21
2
1
272,457
3
W
Horus
10,584
814
32
2
0
282,048
5
W
Heimdallr
10,647
819
82
6
3
221,843
0
L
Kuzenbo
9,568
736
34
3
0
296,387
5
L
Ah Puch
9,382
722
69
5
2
242,682
4
W
Merlin
9,537
734
100
8
3
250,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role