Player Matchup

Cthulhu
Cthulhu
M4dLarkin
Cthulhu
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
MIGHTYWAZARD
Tiamat
Level 146
God Stats
33W - 38L
1,549 SR
Queue Stats
195W - 245L
1,524 Elo+
Party 2
Hercules
Hercules
pezzo98
Hercules
Level 49
God Stats
46W - 41L
1,505 SR
Queue Stats
75W - 74L
1,536 Elo+
Solo
Team Averages
Level 102
1,518 SR
1,520 Elo+

VS

Team Averages
Level 128
1,591 SR
1,547 Elo+
Janus
Janus
Avofins
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
leonida12
Bellona
Level 129
God Stats
7W - 2L
1,587 SR
Queue Stats
289W - 196L
1,621 Elo+
Party 1
Hou Yi
Hou Yi
shun_saito02
Hou Yi
Level 101
God Stats
15W - 13L
1,686 SR
Queue Stats
225W - 163L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
M4dLarkin
Cthulhu
15
4 / 3 / 4
10,777
718
10,935
18,759
25,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
13
4 / 4 / 5
9,940
663
9,072
9,289
6,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
pezzo98
Hercules
7
1 / 2 / 0
7,802
520
2,566
3,988
2,073
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Avofins
Janus
15
2 / 4 / 5
10,438
696
11,514
9,328
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
leonida12
Bellona
13
2 / 3 / 6
10,051
670
6,273
19,872
15,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
14
5 / 2 / 2
10,710
714
10,105
12,146
4,696
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
9
Kills
9
9
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
Avofins
Janus
2
4
5
1.13
L
Cthulhu
M4dLarkin
Cthulhu
4
3
4
2
L
Tiamat
4
4
5
1.63
W
Bellona
leonida12
Bellona
2
3
6
1.67
L
Hercules
pezzo98
Hercules
1
2
0
0.5
W
Hou Yi
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,573
Damage
27,892
32,036
Taken
41,346
33,825
Mitigated
23,315
6,589
Healing
12,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Avofins
Janus
11,514
488
0
2,962
9,328
3,125
579
5,911
3,111
60,412
0
L
Cthulhu
M4dLarkin
Cthulhu
10,935
713
580
3,118
18,759
25,364
0
5,157
13,296
37,866
0
L
Tiamat
9,072
796
0
2,335
9,289
6,388
0
4,054
4,932
28,784
0
W
Bellona
leonida12
Bellona
6,273
2,280
0
4,388
19,872
15,494
206
6,409
13,183
0
53,482
L
Hercules
pezzo98
Hercules
2,566
671
0
556
3,988
2,073
0
1,626
2,230
0
9,393
W
Hou Yi
10,105
4,819
0
5,282
12,146
4,696
1,832
7,208
4,774
0
43,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,519
Gold Earned
31,199
140
Minions Killed
216
0
Camps Cleared
0
558,448
Distance Traveled
841,467
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,438
696
87
6
0
279,585
3
L
Cthulhu
10,777
718
67
4
0
262,672
2
L
Tiamat
9,940
663
55
4
0
197,205
0
W
Bellona
10,051
670
63
4
0
290,564
0
L
Hercules
7,802
520
18
1
0
98,571
1
W
Hou Yi
10,710
714
66
4
0
271,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role