Player Matchup

Anhur
Anhur
Abyss Levitz
Anhur
Level 6
God Stats
1W - 3L
1,492 SR
Queue Stats
11W - 20L
1,263 Elo+
Party 1
Ares
Ares
MegazordDoItaú
Ares
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 58L
1,153 Elo+
Party 1
Thor
Thor
SI_Estevo
Thor
Level 8
God Stats
0W - 2L
1,255 SR
Queue Stats
44W - 63L
1,357 Elo+
Party 1
Kukulkan
Kukulkan
ZumbyV3getariano
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Khepri
Khepri
somnumvenator
Khepri
Level 13
God Stats
11W - 11L
1,659 SR
Queue Stats
74W - 61L
1,666 Elo+
Solo
Team Averages
Level 6
1,481 SR
1,388 Elo+

VS

Team Averages
Level 16
1,513 SR
1,437 Elo+
Cerberus
Cerberus
Azathoth99
Cerberus
Level 21
God Stats
9W - 7L
1,449 SR
Queue Stats
45W - 25L
1,617 Elo+
Solo
Nemesis
Nemesis
JapaPudim
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,211 Elo+
Solo
Nike
Nike
Rojuos2007
Nike
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
106W - 130L
1,429 Elo+
Solo
Artemis
Artemis
SpaceTribeNTC
Artemis
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,485 Elo+
Solo
Tiamat
Tiamat
agusyfeli
Tiamat
Level 22
God Stats
15W - 9L
1,615 SR
Queue Stats
157W - 181L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 2
5,321
355
1,354
9,312
2,160
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hidden Dagger

Hidden Dagger

+15
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 6 / 0
6,056
404
2,740
9,973
3,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
10
0 / 3 / 1
6,246
416
2,366
7,368
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 6 / 0
5,896
393
1,655
6,057
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
1 / 3 / 0
6,505
434
4,341
10,162
5,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Azathoth99
Cerberus
12
6 / 1 / 11
8,147
543
9,842
9,021
6,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
JapaPudim
Nemesis
9
1 / 1 / 2
6,493
433
2,149
7,029
2,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
8 / 2 / 3
8,859
591
10,899
9,192
4,663
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
6
0 / 0 / 1
5,320
355
0
778
181
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
agusyfeli
Tiamat
14
9 / 0 / 3
8,377
558
9,544
6,198
4,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
3
Kills
24
24
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Cerberus
Azathoth99
Cerberus
6
1
11
11.5
W
Nemesis
JapaPudim
Nemesis
1
1
2
2
L
2
6
0
0.33
W
8
2
3
4.75
L
Thor
0
3
1
0.17
W
Artemis
0
0
1
0.5
L
0
6
0
0
W
Tiamat
agusyfeli
Tiamat
9
0
3
10.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,456
Damage
32,434
42,872
Taken
32,218
14,976
Mitigated
17,802
3,530
Healing
10,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,354
479
0
998
9,312
2,160
0
3,050
6,204
0
9,548
W
Cerberus
Azathoth99
Cerberus
9,842
779
0
2,000
9,021
6,269
0
3,923
5,098
28,376
0
W
Nemesis
JapaPudim
Nemesis
2,149
812
0
1,214
7,029
2,059
0
782
6,247
0
35,431
L
2,740
128
0
0
9,973
3,543
0
4,994
4,793
15,325
0
W
10,899
2,816
0
2,720
9,192
4,663
844
1,727
7,465
0
58,761
L
Thor
2,366
1,056
0
1,258
7,368
2,068
795
2,918
4,290
0
28,023
W
Artemis
0
0
0
297
778
181
17
95
683
0
6,234
L
1,655
449
0
287
6,057
1,600
0
2,482
3,479
14,489
0
W
Tiamat
agusyfeli
Tiamat
9,544
1,630
354
4,121
6,198
4,630
758
2,209
3,989
43,954
0
L
4,341
496
0
987
10,162
5,605
0
5,232
4,720
24,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,024
Gold Earned
37,196
161
Minions Killed
304
0
Camps Cleared
0
1,312,908
Distance Traveled
1,304,584
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,321
355
20
1
0
245,663
0
W
Cerberus
8,147
543
57
4
0
312,987
3
W
Nemesis
6,493
433
53
4
0
320,681
2
L
Ares
6,056
404
29
2
0
284,676
1
W
Nike
8,859
591
96
6
0
304,723
3
L
Thor
6,246
416
55
4
0
272,789
0
W
Artemis
5,320
355
22
1
0
71,381
0
L
Kukulkan
5,896
393
26
2
0
204,721
1
W
Tiamat
8,377
558
76
5
0
294,812
0
L
Khepri
6,505
434
31
2
0
305,059
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role