Player Matchup

Hel
Hel
 
Hel
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Big_Daddy_Myra
Nu Wa
Level 48
God Stats
2W - 1L
1,752 SR
Queue Stats
13W - 11L
1,494 Elo+
Party 3
Anhur
Anhur
Flameoffury
Anhur
Level 156
God Stats
4W - 3L
1,443 SR
Queue Stats
428W - 355L
1,660 Elo+
Party 1
Guan Yu
Guan Yu
LeonardoDōjinshi
Guan Yu
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 69L
1,611 Elo+
Party 1
Neith
Neith
UsjmU
Neith
Level 24
God Stats
4W - 5L
1,358 SR
Queue Stats
40W - 37L
1,425 Elo+
Party 3
Team Averages
Level 63
1,510 SR
1,538 Elo+

VS

Team Averages
Level 77
1,661 SR
1,512 Elo+
Bastet
Bastet
BranBran2019
Bastet
Level 108
God Stats
17W - 7L
1,767 SR
Queue Stats
149W - 165L
1,466 Elo+
Solo
Cerberus
Cerberus
Glöry
Cerberus
Level 106
God Stats
4W - 2L
1,761 SR
Queue Stats
499W - 396L
1,670 Elo+
Party 2
Poseidon
Poseidon
HappyKillmoreAA
Poseidon
Level 100
God Stats
299W - 338L
1,495 SR
Queue Stats
300W - 343L
1,402 Elo+
Solo
Thor
Thor
MadaraSippinTea
Thor
Level 34
God Stats
3W - 3L
1,579 SR
Queue Stats
97W - 140L
1,328 Elo+
Solo
Cupid
Cupid
TheRealSiegel
Cupid
Level 39
God Stats
23W - 10L
1,704 SR
Queue Stats
362W - 261L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 2 / 3
6,016
430
2,974
7,116
3,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
3 / 2 / 5
7,587
542
4,908
4,192
1,109
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 0 / 4
8,653
618
9,704
8,555
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 2 / 2
8,235
588
5,517
11,368
5,518
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
UsjmU
Neith
11
1 / 2 / 2
6,345
453
4,675
9,215
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
0 / 2 / 5
6,773
484
6,150
7,159
5,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Glöry
Cerberus
14
3 / 4 / 0
7,992
571
7,166
11,187
7,205
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
11
2 / 5 / 2
6,842
489
4,166
8,114
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 4 / 0
5,629
402
1,572
7,606
1,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 0
6,918
494
4,536
7,359
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
15
Kills
8
8
Deaths
15
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
2
3
0.75
W
3
2
5
2.75
L
Bastet
0
2
5
1.25
W
7
0
4
9
L
Cerberus
Glöry
Cerberus
3
4
0
0.75
L
Poseidon
2
5
2
0.6
W
4
2
2
2.5
L
0
4
0
0
L
3
0
0
3
W
Neith
UsjmU
Neith
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,778
Damage
23,590
40,446
Taken
41,425
15,808
Mitigated
18,418
15,127
Healing
14,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,974
113
1,944
2,962
7,116
3,195
240
1,316
5,800
23,354
0
W
4,908
742
0
1,015
4,192
1,109
2,041
1,975
2,217
29,348
0
L
Bastet
6,150
831
0
1,212
7,159
5,598
0
2,419
4,417
0
16,100
W
9,704
3,881
0
3,304
8,555
3,457
0
1,611
6,944
0
58,420
L
Cerberus
Glöry
Cerberus
7,166
294
0
4,342
11,187
7,205
0
591
10,522
51,804
0
L
Poseidon
4,166
627
332
1,787
8,114
1,777
0
1,745
6,116
39,041
0
W
5,517
824
238
1,474
11,368
5,518
0
5,604
5,764
0
35,393
L
1,572
272
0
2,226
7,606
1,573
0
423
7,113
0
26,956
L
4,536
2,297
255
3,957
7,359
2,265
0
1,780
5,375
0
50,813
W
Neith
UsjmU
Neith
4,675
1,871
529
3,661
9,215
2,529
504
826
8,389
0
30,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,836
Gold Earned
34,154
351
Minions Killed
371
0
Camps Cleared
0
1,276,850
Distance Traveled
1,288,517
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,016
430
46
3
0
232,402
1
W
Nu Wa
7,587
542
60
4
0
262,108
3
L
Bastet
6,773
484
18
1
0
298,475
1
W
Anhur
8,653
618
97
7
0
268,614
8
L
Cerberus
7,992
571
115
8
0
283,801
2
L
Poseidon
6,842
489
72
5
0
240,162
1
W
Guan Yu
8,235
588
77
6
0
285,313
0
L
Thor
5,629
402
54
4
0
210,558
0
L
Cupid
6,918
494
112
8
0
255,521
3
W
Neith
6,345
453
71
5
0
228,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role