Player Matchup

Ymir
Ymir
Alastorcross
Ymir
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 41L
997 Elo+
Party 1
Baron Samedi
Baron Samedi
ChronicRioYT
Baron Samedi
Level 26
God Stats
21W - 27L
1,818 SR
Queue Stats
244W - 296L
1,483 Elo+
Solo
Neith
Neith
JudgeJudy5
Neith
Level 5
God Stats
1W - 4L
1,218 SR
Queue Stats
21W - 43L
997 Elo+
Party 1
Fenrir
Fenrir
TipTopJourneyMan
Fenrir
Level 25
God Stats
6W - 7L
1,404 SR
Queue Stats
389W - 455L
1,456 Elo+
Solo
Erlang Shen
Erlang Shen
Tru3AlphaWoLf
Erlang Shen
Level 25
God Stats
7W - 4L
1,795 SR
Queue Stats
256W - 250L
1,523 Elo+
Solo
Team Averages
Level 17
1,547 SR
1,291 Elo+

VS

Team Averages
Level 21
1,477 SR
1,409 Elo+
Nike
Nike
Dikiy_Swin
Nike
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 222L
1,409 Elo+
Solo
Ra
Ra
PinguTheBad
Ra
Level 15
God Stats
1W - 4L
1,234 SR
Queue Stats
122W - 118L
1,428 Elo+
Solo
Neith
Neith
SwathedAlpaca77
Neith
Level 5
God Stats
2W - 2L
1,689 SR
Queue Stats
2W - 6L
1,175 Elo+
Solo
Olorun
Olorun
TheCaptain806
Olorun
Level 17
God Stats
7W - 7L
1,691 SR
Queue Stats
33W - 33L
1,511 Elo+
Party 2
Camazotz
Camazotz
Widdershins_King
Camazotz
Level 39
God Stats
1W - 2L
1,273 SR
Queue Stats
115W - 99L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,028
446
1,587
9,042
7,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
ChronicRioYT
Baron Samedi
14
1 / 6 / 3
8,799
489
5,551
12,121
4,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
13
0 / 4 / 3
7,733
430
5,247
6,611
2,078
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 7 / 2
9,081
505
10,413
18,100
6,675
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
Tru3AlphaWoLf
Erlang Shen
17
9 / 2 / 2
10,290
572
8,719
15,263
10,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 6
9,379
521
5,261
11,424
10,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
8 / 2 / 5
11,645
647
9,866
10,764
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 5
10,205
567
8,834
6,402
2,196
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 4 / 7
9,924
551
4,228
9,845
3,337
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
8 / 5 / 7
11,161
620
16,119
21,457
8,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
15
Kills
23
23
Deaths
16
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Baron Samedi
ChronicRioYT
Baron Samedi
1
6
3
0.42
W
2
4
6
1.25
L
Neith
0
4
3
0.38
W
8
2
5
5.25
W
3
1
5
5.5
W
2
4
7
1.38
L
4
7
2
0.71
L
Erlang Shen
Tru3AlphaWoLf
Erlang Shen
9
2
2
5
W
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,517
Damage
44,308
61,137
Taken
59,892
31,151
Mitigated
29,198
14,424
Healing
26,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,587
371
0
746
9,042
7,137
0
1,903
6,986
13,965
0
L
Baron Samedi
ChronicRioYT
Baron Samedi
5,551
186
403
1,653
12,121
4,890
1,118
4,513
7,347
51,363
0
W
5,261
1,109
0
2,269
11,424
10,735
924
1,871
9,501
0
38,553
L
Neith
5,247
2,397
0
699
6,611
2,078
0
1,573
4,927
0
30,472
W
9,866
1,064
912
4,488
10,764
4,557
2,436
832
9,750
80,246
0
W
8,834
4,626
0
2,417
6,402
2,196
7,528
1,479
4,835
0
32,647
W
4,228
1,483
153
3,773
9,845
3,337
5,050
1,516
8,293
40,952
0
L
10,413
2,405
383
5,751
18,100
6,675
972
3,515
14,509
0
44,487
L
Erlang Shen
Tru3AlphaWoLf
Erlang Shen
8,719
5,306
0
4,789
15,263
10,371
680
2,159
12,978
0
66,129
W
16,119
7,505
0
12,593
21,457
8,373
161
990
20,375
0
69,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,931
Gold Earned
52,314
346
Minions Killed
440
0
Camps Cleared
0
1,486,795
Distance Traveled
1,616,586
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,028
446
34
2
0
278,995
3
L
Baron Samedi
8,799
489
98
5
0
299,248
0
W
Nike
9,379
521
64
4
0
305,193
0
L
Neith
7,733
430
53
3
0
300,052
0
W
Ra
11,645
647
156
9
0
339,529
5
W
Neith
10,205
567
67
4
0
329,065
1
W
Olorun
9,924
551
60
3
0
297,798
3
L
Fenrir
9,081
505
64
4
0
291,782
0
L
Erlang Shen
10,290
572
97
5
0
316,718
0
W
Camazotz
11,161
620
93
5
0
345,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role