Player Matchup

Cernunnos
Cernunnos
GodAres0022
Cernunnos
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 9L
1,648 Elo+
Party 1
Nemesis
Nemesis
IISprSAlexII
Nemesis
Level 26
God Stats
0W - 3L
1,289 SR
Queue Stats
17W - 38L
1,090 Elo+
Party 1
King Arthur
King Arthur
MSG DYNAMES
King Arthur
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 89L
1,134 Elo+
Party 1
Poseidon
Poseidon
matti58killer46
Poseidon
Level 29
God Stats
0W - 3L
1,334 SR
Queue Stats
25W - 67L
1,121 Elo+
Party 1
Cerberus
Cerberus
xxxxinfinit26xx
Cerberus
Level 85
God Stats
4W - 1L
1,723 SR
Queue Stats
192W - 164L
1,417 Elo+
Party 1
Team Averages
Level 39
1,469 SR
1,282 Elo+

VS

Team Averages
Level 91
1,443 SR
1,461 Elo+
Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
aleexxilie
Artemis
Level 104
God Stats
4W - 3L
1,485 SR
Queue Stats
67W - 69L
1,478 Elo+
Solo
Ares
Ares
lelhaha
Ares
Level 143
God Stats
3W - 1L
1,530 SR
Queue Stats
480W - 475L
1,446 Elo+
Solo
Bellona
Bellona
manu10hdez
Bellona
Level 79
God Stats
3W - 5L
1,287 SR
Queue Stats
257W - 308L
1,428 Elo+
Party 2
Zeus
Zeus
mendoza493
Zeus
Level 61
God Stats
21W - 32L
1,414 SR
Queue Stats
535W - 618L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GodAres0022
Cernunnos
10
2 / 5 / 5
6,632
474
5,335
9,529
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
IISprSAlexII
Nemesis
9
0 / 2 / 1
5,613
401
2,457
7,239
1,970
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
MSG DYNAMES
King Arthur
11
0 / 3 / 0
6,104
436
1,444
9,562
3,781
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
12
2 / 6 / 1
7,255
518
4,244
9,529
3,405
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
11
6 / 4 / 3
8,145
582
9,075
15,604
9,403
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 0 / 1
7,621
544
7,901
5,192
3,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
aleexxilie
Artemis
13
3 / 2 / 4
7,530
538
9,326
8,199
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ares
lelhaha
Ares
10
1 / 5 / 5
6,666
476
3,382
11,921
5,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
manu10hdez
Bellona
14
6 / 2 / 4
8,246
589
6,137
8,587
5,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
4 / 1 / 4
8,213
587
6,149
5,883
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
20
20
Deaths
10
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
1
6.5
L
Cernunnos
GodAres0022
Cernunnos
2
5
5
0.9
L
Nemesis
IISprSAlexII
Nemesis
0
2
1
0.25
L
King Arthur
MSG DYNAMES
King Arthur
0
3
0
0
W
Artemis
aleexxilie
Artemis
3
2
4
2.5
W
Ares
lelhaha
Ares
1
5
5
0.7
W
Bellona
manu10hdez
Bellona
6
2
4
4
L
Poseidon
2
6
1
0.42
W
4
1
4
6
L
Cerberus
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,555
Damage
32,895
51,463
Taken
39,782
22,036
Mitigated
18,438
12,464
Healing
12,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,901
1,371
0
2,261
5,192
3,490
406
0
5,192
0
27,875
L
Cernunnos
GodAres0022
Cernunnos
5,335
2,618
504
2,000
9,529
3,477
0
1,630
7,899
0
29,222
L
Nemesis
IISprSAlexII
Nemesis
2,457
631
0
2,413
7,239
1,970
0
0
7,239
0
25,564
L
King Arthur
MSG DYNAMES
King Arthur
1,444
513
0
902
9,562
3,781
0
0
9,562
0
20,860
W
Artemis
aleexxilie
Artemis
9,326
4,353
0
4,140
8,199
2,344
0
3,124
5,075
0
40,834
W
Ares
lelhaha
Ares
3,382
250
0
1,764
11,921
5,622
0
4,121
7,800
19,401
0
W
Bellona
manu10hdez
Bellona
6,137
1,730
0
2,667
8,587
5,028
0
2,238
6,349
0
53,948
L
Poseidon
4,244
473
0
1,777
9,529
3,405
680
4,682
4,463
39,846
0
W
6,149
776
0
2,011
5,883
1,954
334
3,836
2,047
43,009
0
L
Cerberus
9,075
831
510
4,358
15,604
9,403
0
2,697
12,769
26,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,749
Gold Earned
38,276
299
Minions Killed
345
0
Camps Cleared
0
1,202,654
Distance Traveled
1,298,346
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,621
544
38
3
0
277,286
5
L
Cernunnos
6,632
474
56
4
0
236,375
0
L
Nemesis
5,613
401
49
4
0
241,796
2
L
King Arthur
6,104
436
53
4
0
240,324
2
W
Artemis
7,530
538
82
6
0
227,914
5
W
Ares
6,666
476
25
2
0
239,796
1
W
Bellona
8,246
589
104
7
0
305,450
1
L
Poseidon
7,255
518
89
6
0
215,803
1
W
Zeus
8,213
587
96
7
0
247,900
4
L
Cerberus
8,145
582
52
4
0
268,356
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role