Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ArsoLaViande
Chaac
Level 49
God Stats
4W - 2L
1,568 SR
Queue Stats
21W - 27L
1,482 Elo+
Solo
Hou Yi
Hou Yi
BrunoEuller
Hou Yi
Level 37
God Stats
16W - 10L
1,463 SR
Queue Stats
71W - 61L
1,462 Elo+
Party 1
Zeus
Zeus
PyroBolt
Zeus
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
218W - 226L
1,522 Elo+
Solo
Mulan
Mulan
churrosdebacon
Mulan
Level 144
God Stats
81W - 81L
1,531 SR
Queue Stats
412W - 417L
1,557 Elo+
Party 1
Team Averages
Level 87
1,513 SR
1,505 Elo+

VS

Team Averages
Level 76
1,467 SR
1,504 Elo+
Jormungandr
Jormungandr
ALN-TreK_
Jormungandr
Level 150
God Stats
5W - 6L
1,200 SR
Queue Stats
261W - 254L
1,534 Elo+
Solo
Izanami
Izanami
Iamsouthwest
Izanami
Level 41
God Stats
13W - 12L
1,507 SR
Queue Stats
131W - 137L
1,378 Elo+
Solo
Ne Zha
Ne Zha
IndifferentIan
Ne Zha
Level 40
God Stats
46W - 52L
1,543 SR
Queue Stats
215W - 224L
1,543 Elo+
Solo
Cu Chulainn
Cu Chulainn
KGoatedx856
Cu Chulainn
Level 43
God Stats
32W - 29L
1,509 SR
Queue Stats
284W - 246L
1,507 Elo+
Party 2
Hel
Hel
iiPhxntom
Hel
Level 106
God Stats
7W - 8L
1,575 SR
Queue Stats
384W - 337L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 3 / 1
9,942
585
7,466
16,517
7,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 5 / 3
8,799
518
6,199
12,802
7,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hou Yi
12
3 / 5 / 4
7,400
435
9,250
11,401
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
13
1 / 7 / 1
8,031
472
8,036
10,348
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
0 / 2 / 3
9,399
553
9,169
14,863
9,146
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ALN-TreK_
Jormungandr
13
3 / 4 / 3
8,144
479
9,313
16,210
10,740
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Iamsouthwest
Izanami
14
2 / 5 / 5
8,685
511
9,474
11,404
5,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 1 / 6
10,308
606
9,444
15,045
6,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
KGoatedx856
Cu Chulainn
15
1 / 2 / 1
8,794
517
4,812
9,066
6,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
10 / 1 / 6
10,661
627
15,002
11,420
5,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
13
Kills
22
22
Deaths
13
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
3
1
1.83
W
Jormungandr
ALN-TreK_
Jormungandr
3
4
3
1.13
L
4
5
3
1.1
L
Hou Yi
3
5
4
1
W
Izanami
Iamsouthwest
Izanami
2
5
5
0.9
W
6
1
6
9
W
Cu Chulainn
KGoatedx856
Cu Chulainn
1
2
1
0.75
L
Zeus
1
7
1
0.21
L
0
2
3
0.75
W
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,120
Damage
48,045
65,931
Taken
63,145
30,777
Mitigated
33,824
20,511
Healing
25,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,466
1,437
0
6,583
16,517
7,200
874
4,262
12,063
0
57,205
W
Jormungandr
ALN-TreK_
Jormungandr
9,313
2,184
288
2,102
16,210
10,740
314
270
15,930
40,255
0
L
6,199
1,117
0
5,081
12,802
7,745
220
5,364
7,430
0
36,087
L
Hou Yi
9,250
4,142
0
1,880
11,401
3,445
450
4,206
7,153
0
29,399
W
Izanami
Iamsouthwest
Izanami
9,474
6,727
0
2,187
11,404
5,238
2,127
1,103
10,203
0
66,555
W
9,444
3,108
0
8,515
15,045
6,456
880
1,114
13,847
0
79,460
W
Cu Chulainn
KGoatedx856
Cu Chulainn
4,812
1,783
0
917
9,066
6,063
98
0
9,066
0
46,691
L
Zeus
8,036
1,974
0
787
10,348
3,241
0
6,830
3,180
42,286
0
L
9,169
603
0
6,180
14,863
9,146
136
2,949
11,790
0
63,136
W
15,002
627
4,131
7,609
11,420
5,327
589
4,927
6,063
54,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,571
Gold Earned
46,592
424
Minions Killed
492
0
Camps Cleared
0
1,563,631
Distance Traveled
1,657,414
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,942
585
95
6
0
332,154
2
W
Jormungandr
8,144
479
56
3
0
316,546
1
L
Chaac
8,799
518
76
4
0
329,726
1
L
Hou Yi
7,400
435
40
2
0
310,961
4
W
Izanami
8,685
511
117
7
0
275,285
0
W
Ne Zha
10,308
606
117
7
0
375,990
2
W
Cu Chulainn
8,794
517
91
5
0
327,853
0
L
Zeus
8,031
472
82
5
0
266,021
0
L
Mulan
9,399
553
131
8
0
324,769
4
W
Hel
10,661
627
111
7
0
361,740
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role