Player Matchup

Nu Wa
Nu Wa
ItsMrJerry
Nu Wa
Level 28
God Stats
8W - 10L
1,524 SR
Queue Stats
109W - 98L
1,489 Elo+
Party 1
Mulan
Mulan
Lil_Garden68
Mulan
Level 22
God Stats
5W - 5L
1,458 SR
Queue Stats
39W - 38L
1,533 Elo+
Party 1
Apollo
Apollo
Seshomaaruu
Apollo
Level 29
God Stats
6W - 4L
1,784 SR
Queue Stats
137W - 142L
1,471 Elo+
Solo
Hercules
Hercules
chrissychris105
Hercules
Level 26
God Stats
1W - 3L
1,401 SR
Queue Stats
154W - 129L
1,491 Elo+
Party 1
Tiamat
Tiamat
teniente-anejo
Tiamat
Level 30
God Stats
12W - 6L
1,687 SR
Queue Stats
80W - 101L
1,575 Elo+
Solo
Team Averages
Level 27
1,571 SR
1,512 Elo+

VS

Team Averages
Level 20
1,459 SR
1,491 Elo+
King Arthur
King Arthur
Entewane
King Arthur
Level 21
God Stats
5W - 7L
1,282 SR
Queue Stats
149W - 191L
1,467 Elo+
Solo
Sobek
Sobek
SirKarti_-
Sobek
Level 17
God Stats
18W - 11L
1,684 SR
Queue Stats
36W - 25L
1,564 Elo+
Solo
Danzaburou
Danzaburou
koldebaran
Danzaburou
Level 29
God Stats
5W - 4L
1,600 SR
Queue Stats
51W - 63L
1,454 Elo+
Solo
Olorun
Olorun
squad_jabka
Olorun
Level 7
God Stats
0W - 2L
1,297 SR
Queue Stats
2W - 4L
1,460 Elo+
Solo
Tsukuyomi
Tsukuyomi
yaroboiiii
Tsukuyomi
Level 28
God Stats
12W - 10L
1,434 SR
Queue Stats
51W - 58L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
5 / 5 / 7
9,155
572
6,784
8,205
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
12 / 2 / 4
10,733
671
14,993
12,817
8,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
13
0 / 2 / 8
7,708
482
6,615
12,497
4,336
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
14
4 / 0 / 6
8,463
529
3,878
7,963
6,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 3 / 0
7,846
490
9,550
9,126
7,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Entewane
King Arthur
12
1 / 7 / 1
7,489
468
4,531
14,422
6,484
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
13
3 / 3 / 3
8,117
507
5,995
14,003
11,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
koldebaran
Danzaburou
14
2 / 2 / 2
7,973
498
6,718
11,552
4,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Olorun
11
2 / 8 / 3
7,516
470
8,023
12,493
4,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
yaroboiiii
Tsukuyomi
15
4 / 5 / 2
8,681
543
4,073
11,779
4,303
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
25
Kills
12
12
Deaths
25
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Entewane
King Arthur
1
7
1
0.21
W
Nu Wa
5
5
7
1.7
W
12
2
4
7
W
Apollo
0
2
8
2
L
Sobek
3
3
3
1.5
W
Hercules
4
0
6
7
L
Danzaburou
koldebaran
Danzaburou
2
2
2
1.5
L
Olorun
2
8
3
0.44
W
4
3
0
1.33
L
Tsukuyomi
yaroboiiii
Tsukuyomi
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,820
Damage
29,340
50,608
Taken
64,249
29,266
Mitigated
30,504
11,970
Healing
18,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Entewane
King Arthur
4,531
1,015
0
1,599
14,422
6,484
386
173
13,848
0
33,895
W
Nu Wa
6,784
2,362
0
0
8,205
2,359
1,294
1,754
6,451
43,803
0
W
14,993
4,967
0
2,083
12,817
8,594
0
1,449
11,368
0
85,666
W
Apollo
6,615
2,880
0
4,504
12,497
4,336
1,313
5,506
6,991
0
43,459
L
Sobek
5,995
398
0
5,643
14,003
11,063
0
7,580
6,266
27,595
0
W
Hercules
3,878
638
0
2,462
7,963
6,122
1,012
1,364
6,599
0
27,916
L
Danzaburou
koldebaran
Danzaburou
6,718
2,236
222
3,417
11,552
4,653
0
2,961
8,497
0
48,634
L
Olorun
8,023
3,699
365
3,558
12,493
4,001
938
2,616
9,683
36,375
0
W
9,550
1,208
0
2,921
9,126
7,855
0
3,945
5,181
34,862
0
L
Tsukuyomi
yaroboiiii
Tsukuyomi
4,073
835
231
3,233
11,779
4,303
0
2,433
9,224
0
63,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,905
Gold Earned
39,776
411
Minions Killed
354
0
Camps Cleared
0
1,532,271
Distance Traveled
1,492,530
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,489
468
43
3
0
285,672
6
W
Nu Wa
9,155
572
83
5
0
273,847
2
W
Mulan
10,733
671
139
9
0
329,525
1
W
Apollo
7,708
482
68
4
0
294,853
1
L
Sobek
8,117
507
52
3
0
319,056
2
W
Hercules
8,463
529
55
3
0
343,532
0
L
Danzaburou
7,973
498
99
6
0
288,336
4
L
Olorun
7,516
470
56
4
0
261,977
3
W
Tiamat
7,846
490
66
4
0
290,514
3
L
Tsukuyomi
8,681
543
104
7
0
337,489
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role