Player Matchup

Skadi
Skadi
Danteanima
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Khepri
Khepri
Dragonstar03
Khepri
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Gyhermeauxs
Tsukuyomi
Level 27
God Stats
3W - 5L
1,295 SR
Queue Stats
99W - 74L
1,602 Elo+
Solo
Kukulkan
Kukulkan
Shirou11
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 1
Guan Yu
Guan Yu
xXM4TTH4CK3RXx
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 1
Team Averages
Level 10
1,459 SR
1,413 Elo+

VS

Team Averages
Level 22
1,506 SR
1,484 Elo+
Chaac
Chaac
Bessaa
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,597 Elo+
Party 2
Sobek
Sobek
DawwgHouse
Sobek
Level 27
God Stats
10W - 7L
1,545 SR
Queue Stats
20W - 32L
1,263 Elo+
Solo
Artemis
Artemis
Froztility
Artemis
Level 23
God Stats
11W - 6L
1,500 SR
Queue Stats
225W - 195L
1,322 Elo+
Solo
Poseidon
Poseidon
TelasTragasToda
Poseidon
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 8L
1,568 Elo+
Solo
Skadi
Skadi
itoffie
Skadi
Level 25
God Stats
5W - 3L
1,482 SR
Queue Stats
49W - 38L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
7
0 / 14 / 0
4,814
344
3,000
13,480
3,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
8
0 / 12 / 1
5,618
401
2,407
12,932
8,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
Gyhermeauxs
Tsukuyomi
14
7 / 7 / 2
9,164
655
9,490
13,663
4,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
Shirou11
Kukulkan
10
3 / 6 / 2
6,855
490
4,733
6,571
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 3 / 1
4,555
325
163
4,761
1,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bessaa
Chaac
14
6 / 1 / 5
8,942
639
7,572
10,295
6,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
13
5 / 1 / 6
8,535
610
3,656
11,421
8,479
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Froztility
Artemis
12
5 / 3 / 3
7,627
545
4,092
5,023
1,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
15
9 / 3 / 2
9,284
663
9,410
8,893
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
itoffie
Skadi
15
15 / 3 / 1
10,240
731
14,312
7,566
2,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
10
Kills
40
42
Deaths
11
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
Bessaa
Chaac
6
1
5
8.5
L
Skadi
0
14
0
0
W
Sobek
5
1
6
8
L
Khepri
0
12
1
0.04
W
Artemis
Froztility
Artemis
5
3
3
2.17
L
Tsukuyomi
Gyhermeauxs
Tsukuyomi
7
7
2
1.14
L
Kukulkan
Shirou11
Kukulkan
3
6
2
0.67
W
Poseidon
9
3
2
3.33
W
Skadi
itoffie
Skadi
15
3
1
5.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,793
Damage
39,042
51,407
Taken
43,198
20,705
Mitigated
22,041
3,831
Healing
13,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Bessaa
Chaac
7,572
2,929
0
3,794
10,295
6,174
2,078
1,724
8,414
0
50,270
L
Skadi
3,000
1,973
0
0
13,480
3,682
181
3,794
9,480
0
14,538
W
Sobek
3,656
737
0
7,531
11,421
8,479
860
2,495
8,668
30,126
0
L
Khepri
2,407
536
0
106
12,932
8,580
0
2,837
9,967
17,871
0
W
Artemis
Froztility
Artemis
4,092
1,968
0
105
5,023
1,941
3,157
938
4,019
0
26,783
L
Tsukuyomi
Gyhermeauxs
Tsukuyomi
9,490
2,588
0
3,114
13,663
4,862
0
3,652
9,919
0
38,150
L
Kukulkan
Shirou11
Kukulkan
4,733
975
0
250
6,571
1,848
0
2,291
4,214
20,708
0
W
Poseidon
9,410
1,962
0
241
8,893
2,626
1,131
764
8,053
63,314
0
W
Skadi
itoffie
Skadi
14,312
9,564
0
1,888
7,566
2,821
7,087
687
6,854
0
52,286
L
163
95
35
326
4,761
1,733
0
0
4,761
0
3,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,006
Gold Earned
44,628
165
Minions Killed
383
0
Camps Cleared
0
962,701
Distance Traveled
1,161,020
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,942
639
93
7
0
252,538
2
L
Skadi
4,814
344
20
1
0
217,880
1
W
Sobek
8,535
610
49
4
0
229,218
1
L
Khepri
5,618
401
32
2
0
226,425
1
W
Artemis
7,627
545
40
3
0
224,300
0
L
Tsukuyomi
9,164
655
71
5
0
241,917
0
L
Kukulkan
6,855
490
37
3
0
181,762
3
W
Poseidon
9,284
663
108
8
0
242,577
1
W
Skadi
10,240
731
93
7
0
212,387
0
L
Guan Yu
4,555
325
5
0
0
94,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role