Player Matchup

Fenrir
Fenrir
IMxJiggy
Fenrir
Level 128
God Stats
10W - 9L
1,839 SR
Queue Stats
114W - 105L
1,625 Elo+
Party 1
Sobek
Sobek
JoItra
Sobek
Level 61
God Stats
1W - 3L
1,135 SR
Queue Stats
45W - 43L
1,540 Elo+
Party 2
Heimdallr
Heimdallr
Player7861
Heimdallr
Level 109
God Stats
34W - 18L
1,686 SR
Queue Stats
164W - 129L
1,586 Elo+
Party 2
Tsukuyomi
Tsukuyomi
T8DB
Tsukuyomi
Level 109
God Stats
2W - 2L
1,604 SR
Queue Stats
74W - 58L
1,604 Elo+
Party 1
Ra
Ra
fer280185
Ra
Level 136
God Stats
3W - 3L
1,303 SR
Queue Stats
211W - 199L
1,656 Elo+
Solo
Team Averages
Level 109
1,513 SR
1,602 Elo+

VS

Team Averages
Level 116
1,533 SR
1,481 Elo+
Chernobog
Chernobog
Eric3618
Chernobog
Level 83
God Stats
4W - 9L
1,657 SR
Queue Stats
314W - 356L
1,497 Elo+
Solo
Xing Tian
Xing Tian
King5aint
Xing Tian
Level 156
God Stats
1W - 2L
1,448 SR
Queue Stats
65W - 72L
1,526 Elo+
Solo
Chang'e
Chang'e
Kordaa
Chang'e
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
krazykaine13
Set
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,426 Elo+
Solo
Janus
Janus
vishdoidao
Janus
Level 129
God Stats
9W - 16L
1,560 SR
Queue Stats
278W - 295L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IMxJiggy
Fenrir
12
5 / 4 / 8
7,386
568
6,885
9,877
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sobek
JoItra
Sobek
11
4 / 0 / 10
7,633
587
5,322
11,204
8,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Player7861
Heimdallr
13
2 / 0 / 6
7,877
606
4,094
5,876
2,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
T8DB
Tsukuyomi
13
3 / 2 / 5
7,906
608
8,285
9,000
4,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 3 / 3
7,608
585
7,269
7,216
2,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Eric3618
Chernobog
9
0 / 5 / 1
5,794
446
5,160
6,345
1,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
King5aint
Xing Tian
11
2 / 5 / 2
6,848
527
5,199
16,668
8,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Kordaa
Chang'e
12
4 / 2 / 1
6,940
534
5,396
10,776
7,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 1
6,587
507
3,285
10,271
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
11
2 / 3 / 2
6,694
515
4,700
6,502
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
20
Kills
9
9
Deaths
20
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Eric3618
Chernobog
0
5
1
0.1
W
Fenrir
IMxJiggy
Fenrir
5
4
8
2.25
W
Sobek
JoItra
Sobek
4
0
10
9
L
Xing Tian
King5aint
Xing Tian
2
5
2
0.6
L
Chang'e
Kordaa
Chang'e
4
2
1
2.25
W
Heimdallr
Player7861
Heimdallr
2
0
6
5
W
Tsukuyomi
T8DB
Tsukuyomi
3
2
5
2.75
W
6
3
3
2.5
L
1
5
1
0.3
L
Janus
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,855
Damage
23,740
43,173
Taken
50,562
22,378
Mitigated
23,510
19,044
Healing
13,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Eric3618
Chernobog
5,160
2,647
0
520
6,345
1,532
205
1,243
5,088
0
28,884
W
Fenrir
IMxJiggy
Fenrir
6,885
1,135
0
2,596
9,877
3,516
140
3,575
6,038
0
33,618
W
Sobek
JoItra
Sobek
5,322
749
0
6,242
11,204
8,723
6
2,501
8,545
22,772
0
L
Xing Tian
King5aint
Xing Tian
5,199
573
0
4,026
16,668
8,818
0
5,537
10,899
24,815
0
L
Chang'e
Kordaa
Chang'e
5,396
114
37
4,370
10,776
7,648
30
837
9,927
29,452
0
W
Heimdallr
Player7861
Heimdallr
4,094
1,769
0
2,924
5,876
2,513
332
1,531
4,303
0
50,830
W
Tsukuyomi
T8DB
Tsukuyomi
8,285
2,260
0
3,331
9,000
4,991
598
2,843
5,807
0
49,000
W
7,269
1,505
1,451
2,500
7,216
2,635
449
3,928
3,185
38,836
0
L
3,285
1,352
0
4,085
10,271
3,830
0
2,386
7,787
0
37,583
L
Janus
4,700
349
0
875
6,502
1,682
0
2,116
4,270
33,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,410
Gold Earned
32,863
369
Minions Killed
304
0
Camps Cleared
0
1,327,051
Distance Traveled
1,304,607
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,794
446
54
4
0
243,292
2
W
Fenrir
7,386
568
62
5
0
266,123
2
W
Sobek
7,633
587
30
2
0
274,861
3
L
Xing Tian
6,848
527
29
2
0
250,112
5
L
Chang'e
6,940
534
63
5
0
258,282
3
W
Heimdallr
7,877
606
97
7
0
267,860
2
W
Tsukuyomi
7,906
608
100
8
0
264,961
4
W
Ra
7,608
585
80
6
0
253,246
4
L
Set
6,587
507
77
6
0
278,923
6
L
Janus
6,694
515
81
6
0
273,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role