Player Matchup

Hachiman
Hachiman
Araldokiler
Hachiman
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
464W - 451L
1,508 Elo+
Solo
Ra
Ra
Felipondro
Ra
Level 110
God Stats
6W - 3L
1,607 SR
Queue Stats
127W - 127L
1,431 Elo+
Party 2
Artio
Artio
TTyranTT
Artio
Level 146
God Stats
2W - 2L
1,736 SR
Queue Stats
124W - 118L
1,705 Elo+
Solo
Erlang Shen
Erlang Shen
byFrodos33
Erlang Shen
Level 120
God Stats
6W - 5L
1,400 SR
Queue Stats
219W - 206L
1,529 Elo+
Party 2
Anubis
Anubis
julisotort4
Anubis
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
168W - 155L
1,520 Elo+
Party 2
Team Averages
Level 118
1,549 SR
1,538 Elo+

VS

Team Averages
Level 62
1,630 SR
1,513 Elo+
Ymir
Ymir
Dollynaldoo
Ymir
Level 40
God Stats
4W - 3L
1,781 SR
Queue Stats
31W - 32L
1,525 Elo+
Solo
Loki
Loki
I IML I Alemao
Loki
Level 105
God Stats
8W - 8L
1,575 SR
Queue Stats
65W - 72L
1,533 Elo+
Party 1
Chang'e
Chang'e
I IML I Jao
Chang'e
Level 32
God Stats
2W - 1L
1,823 SR
Queue Stats
32W - 35L
1,492 Elo+
Party 1
Bellona
Bellona
I IML I tijolo
Bellona
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 61L
1,563 Elo+
Party 1
Skadi
Skadi
OliverH2Os
Skadi
Level 35
God Stats
2W - 7L
1,470 SR
Queue Stats
13W - 21L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Araldokiler
Hachiman
17
4 / 5 / 7
10,242
512
14,171
15,370
5,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
4 / 5 / 5
11,330
567
9,155
15,024
7,047
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
TTyranTT
Artio
15
8 / 4 / 7
10,223
511
6,106
13,818
11,354
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
byFrodos33
Erlang Shen
18
4 / 4 / 11
11,390
570
15,031
16,927
10,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
18
8 / 7 / 4
12,242
612
21,390
16,955
8,419
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 2
8,541
427
6,028
14,831
9,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
14 / 3 / 7
12,416
621
19,130
18,114
6,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
I IML I Jao
Chang'e
15
2 / 8 / 7
9,616
481
10,145
16,971
4,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 2
9,383
469
9,181
19,022
14,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
16
4 / 5 / 7
10,084
504
12,804
14,389
4,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
50
28
Kills
25
25
Deaths
28
34
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Araldokiler
Hachiman
4
5
7
1.5
L
3
7
2
0.57
W
4
5
5
1.3
L
14
3
7
5.83
L
Chang'e
I IML I Jao
Chang'e
2
8
7
0.69
L
2
5
2
0.6
L
Skadi
4
5
7
1.5
W
Artio
TTyranTT
Artio
8
4
7
2.88
W
Erlang Shen
byFrodos33
Erlang Shen
4
4
11
2.38
W
Anubis
8
7
4
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,853
Damage
57,288
78,094
Taken
83,327
42,974
Mitigated
38,340
25,837
Healing
16,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Araldokiler
Hachiman
14,171
6,877
0
4,310
15,370
5,597
3,234
2,828
12,498
0
62,168
L
6,028
1,405
564
2,361
14,831
9,239
0
8,088
6,743
31,829
0
W
9,155
1,887
1,120
5,445
15,024
7,047
223
1,202
13,790
78,612
0
L
19,130
5,991
0
3,930
18,114
6,083
0
6,302
11,812
0
79,302
L
Chang'e
I IML I Jao
Chang'e
10,145
651
780
3,685
16,971
4,593
0
9,980
6,991
46,079
0
L
9,181
999
0
4,202
19,022
14,151
939
8,593
10,429
0
50,638
L
Skadi
12,804
6,234
0
1,304
14,389
4,274
1,044
3,688
10,701
0
55,365
W
Artio
TTyranTT
Artio
6,106
499
835
4,263
13,818
11,354
0
3,338
10,310
30,204
0
W
Erlang Shen
byFrodos33
Erlang Shen
15,031
9,404
0
2,494
16,927
10,557
1,394
974
15,935
0
84,331
W
Anubis
21,390
962
0
7,370
16,955
8,419
0
7,147
9,388
82,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,427
Gold Earned
50,040
556
Minions Killed
442
0
Camps Cleared
0
1,780,470
Distance Traveled
1,875,970
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,242
512
90
5
0
339,754
5
L
Ymir
8,541
427
38
2
0
370,943
6
W
Ra
11,330
567
167
8
0
346,265
2
L
Loki
12,416
621
122
6
0
415,704
2
L
Chang'e
9,616
481
94
5
0
342,712
0
L
Bellona
9,383
469
105
5
0
386,421
0
L
Skadi
10,084
504
83
4
0
360,190
1
W
Artio
10,223
511
42
2
0
354,723
5
W
Erlang Shen
11,390
570
132
7
0
418,304
5
W
Anubis
12,242
612
125
6
0
321,424
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role