Player Matchup

Thanatos
Thanatos
Silver I
JohnRaffa8
Thanatos
Silver I
Level 122
God Stats
0W - 2L
1,292 SR
Queue Stats
19W - 19L
1,619 MMR
Solo
Danzaburou
Danzaburou
Gold I
KeyNoma
Danzaburou
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
LuciferIsHere
Sun Wukong
Gold V
Level 122
God Stats
0W - 2L
1,190 SR
Queue Stats
8W - 6L
1,633 MMR
Solo
Ganesha
Ganesha
Gold IV
RiasIsMyWaifuDxD
Ganesha
Gold IV
Level 45
God Stats
0W - 1L
1,722 SR
Queue Stats
17W - 30L
1,603 MMR
Solo
Persephone
Persephone
Platinum IV
alfredo19
Persephone
Platinum IV
Level 124
God Stats
3W - 3L
1,627 SR
Queue Stats
127W - 118L
1,650 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 113
1,466 SR
1,601 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,632 SR
1,602 MMR
Guan Yu
Guan Yu
Platinum V
ClemKaiser
Guan Yu
Platinum V
Level 130
God Stats
49W - 33L
1,666 SR
Queue Stats
571W - 561L
1,674 MMR
Party 1
Apollo
Apollo
Platinum V
Skillerrino
Apollo
Platinum V
Level 75
God Stats
28W - 25L
1,620 SR
Queue Stats
139W - 140L
1,674 MMR
Solo
Raijin
Raijin
Gold II
benjiboy979
Raijin
Gold II
Level 88
God Stats
7W - 7L
1,912 SR
Queue Stats
195W - 190L
1,566 MMR
Party 1
Ymir
Ymir
Gold I
xpertanas
Ymir
Gold I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
zzurxx
Athena
Gold V
Level 105
God Stats
2W - 4L
1,463 SR
Queue Stats
12W - 24L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JohnRaffa8
Thanatos
16
6 / 5 / 1
9,751
513
7,150
15,341
5,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
KeyNoma
Danzaburou
17
0 / 3 / 0
10,175
536
5,443
10,934
3,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
LuciferIsHere
Sun Wukong
16
0 / 4 / 0
9,357
492
9,108
16,334
14,217
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 5 / 7
8,385
441
4,632
13,541
7,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
alfredo19
Persephone
16
1 / 3 / 4
9,453
498
15,937
8,574
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetNemesisTiamatAo KuangTsukuyomi

VS

Bans
ScyllaAresJanusCthulhuCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ClemKaiser
Guan Yu
18
3 / 1 / 5
11,170
588
9,211
16,641
18,257
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Apollo
18
5 / 2 / 3
11,768
619
7,975
11,142
3,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
17
4 / 1 / 10
10,842
571
8,606
8,085
2,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
14
3 / 3 / 9
9,465
498
7,714
16,638
16,170
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
zzurxx
Athena
17
5 / 0 / 9
10,815
569
11,111
11,656
5,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
7
Kills
20
20
Deaths
7
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ClemKaiser
Guan Yu
3
1
5
5.5
L
Thanatos
JohnRaffa8
Thanatos
6
5
1
1.3
L
Danzaburou
KeyNoma
Danzaburou
0
3
0
0
L
Sun Wukong
LuciferIsHere
Sun Wukong
0
4
0
0
L
0
5
7
0.7
W
Apollo
5
2
3
3.25
L
Persephone
alfredo19
Persephone
1
3
4
1
W
Raijin
4
1
10
9
W
Ymir
3
3
9
2.5
W
Athena
zzurxx
Athena
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,270
Damage
44,617
64,724
Taken
64,162
33,530
Mitigated
46,542
25,397
Healing
31,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ClemKaiser
Guan Yu
9,211
1,311
3,982
11,035
16,641
18,257
43
1,842
14,799
0
73,010
L
Thanatos
JohnRaffa8
Thanatos
7,150
2,217
0
11,975
15,341
5,753
0
6,984
8,357
0
65,093
L
Danzaburou
KeyNoma
Danzaburou
5,443
2,932
0
4,395
10,934
3,316
1,576
3,179
7,755
0
86,009
L
Sun Wukong
LuciferIsHere
Sun Wukong
9,108
2,096
0
4,130
16,334
14,217
0
3,233
13,101
0
69,725
L
4,632
454
0
2,899
13,541
7,329
0
9,839
3,702
22,875
0
W
Apollo
7,975
4,978
0
4,570
11,142
3,966
1,207
2,443
8,699
0
106,476
L
Persephone
alfredo19
Persephone
15,937
659
0
1,998
8,574
2,915
0
4,194
4,377
81,302
0
W
Raijin
8,606
128
0
1,071
8,085
2,784
174
2,625
5,460
83,781
0
W
Ymir
7,714
1,632
0
4,902
16,638
16,170
67
9,039
7,599
24,100
0
W
Athena
zzurxx
Athena
11,111
2,475
204
5,327
11,656
5,365
0
5,280
6,376
72,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,121
Gold Earned
54,060
556
Minions Killed
635
0
Camps Cleared
0
1,786,485
Distance Traveled
1,928,238
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,170
588
142
7
0
379,340
3
L
Thanatos
9,751
513
104
5
0
379,657
5
L
Danzaburou
10,175
536
171
9
0
358,887
8
L
Sun Wukong
9,357
492
132
7
0
337,231
5
L
Ganesha
8,385
441
4
0
0
359,941
2
W
Apollo
11,768
619
195
10
0
386,171
1
L
Persephone
9,453
498
145
8
0
350,769
6
W
Raijin
10,842
571
161
8
0
380,256
7
W
Ymir
9,465
498
20
1
0
329,201
5
W
Athena
10,815
569
117
6
0
453,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role