Player Matchup

Tsukuyomi
Tsukuyomi
DevilDogSmurf
Tsukuyomi
Level 129
God Stats
1W - 0L
1,715 SR
Queue Stats
173W - 133L
1,555 Elo+
Solo
Danzaburou
Danzaburou
DuskMantleMage
Danzaburou
Level 142
God Stats
4W - 3L
1,651 SR
Queue Stats
188W - 189L
1,591 Elo+
Solo
Apollo
Apollo
Evade
Apollo
Level 156
God Stats
11W - 3L
1,864 SR
Queue Stats
279W - 267L
1,619 Elo+
Solo
Aphrodite
Aphrodite
Sehun8729
Aphrodite
Level 116
God Stats
169W - 129L
1,552 SR
Queue Stats
370W - 359L
1,485 Elo+
Solo
Athena
Athena
crisdragonrider
Athena
Level 116
God Stats
14W - 12L
1,627 SR
Queue Stats
797W - 794L
1,503 Elo+
Solo
Team Averages
Level 132
1,682 SR
1,551 Elo+

VS

Team Averages
Level 106
1,487 SR
1,478 Elo+
Heimdallr
Heimdallr
CASHBOY-15
Heimdallr
Level 128
God Stats
0W - 1L
1,273 SR
Queue Stats
12W - 17L
1,193 Elo+
Solo
Izanami
Izanami
KillerWrld999
Izanami
Level 117
God Stats
12W - 12L
1,661 SR
Queue Stats
788W - 769L
1,481 Elo+
Solo
The Morrigan
The Morrigan
PossibleTen
The Morrigan
Level 116
God Stats
0W - 3L
1,346 SR
Queue Stats
367W - 335L
1,576 Elo+
Solo
Sobek
Sobek
Young_Nothing
Sobek
Level 104
God Stats
3W - 3L
1,499 SR
Queue Stats
110W - 111L
1,578 Elo+
Solo
Loki
Loki
itzTheOnlyOne
Loki
Level 66
God Stats
12W - 10L
1,656 SR
Queue Stats
122W - 104L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DevilDogSmurf
Tsukuyomi
11
9 / 1 / 4
6,762
676
6,767
7,906
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
DuskMantleMage
Danzaburou
9
0 / 1 / 1
5,277
528
3,381
4,694
1,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
Evade
Apollo
11
1 / 0 / 2
6,331
633
3,347
3,580
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
Sehun8729
Aphrodite
10
4 / 0 / 7
6,278
628
4,271
2,620
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 0 / 7
5,546
555
2,521
5,843
2,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CASHBOY-15
Heimdallr
8
0 / 3 / 0
4,481
448
2,252
6,851
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
10
0 / 1 / 0
5,339
534
2,236
4,226
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Morrigan
PossibleTen
The Morrigan
9
1 / 5 / 0
5,392
539
1,767
5,595
1,712
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 2
4,923
492
2,562
7,344
4,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 4 / 0
4,468
447
2,827
6,468
1,739
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
15
Kills
2
2
Deaths
15
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CASHBOY-15
Heimdallr
0
3
0
0
W
Tsukuyomi
DevilDogSmurf
Tsukuyomi
9
1
4
11
W
Danzaburou
DuskMantleMage
Danzaburou
0
1
1
0.5
W
Apollo
Evade
Apollo
1
0
2
2
L
Izanami
0
1
0
0
L
The Morrigan
PossibleTen
The Morrigan
1
5
0
0.2
W
Aphrodite
Sehun8729
Aphrodite
4
0
7
7.5
L
0
2
2
0.5
W
1
0
7
4.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,287
Damage
11,644
24,643
Taken
30,484
8,708
Mitigated
10,955
14,703
Healing
7,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CASHBOY-15
Heimdallr
2,252
568
0
1,655
6,851
2,192
0
650
6,123
0
20,086
W
Tsukuyomi
DevilDogSmurf
Tsukuyomi
6,767
2,529
0
3,592
7,906
2,624
140
1,457
6,449
0
29,754
W
Danzaburou
DuskMantleMage
Danzaburou
3,381
978
0
2,139
4,694
1,218
0
573
4,121
0
31,849
W
Apollo
Evade
Apollo
3,347
1,561
0
2,785
3,580
1,213
380
37
3,543
0
37,054
L
Izanami
2,236
1,693
0
1,573
4,226
1,068
0
588
3,584
0
37,581
L
The Morrigan
PossibleTen
The Morrigan
1,767
309
0
500
5,595
1,712
0
1,887
3,552
17,819
533
W
Aphrodite
Sehun8729
Aphrodite
4,271
497
2,556
2,271
2,620
924
0
638
1,982
24,794
0
L
2,562
370
0
2,574
7,344
4,244
0
1,729
5,539
9,548
0
W
2,521
595
0
1,360
5,843
2,729
0
1,091
4,752
13,618
0
L
2,827
793
0
1,290
6,468
1,739
0
1,492
4,894
0
19,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,194
Gold Earned
24,603
272
Minions Killed
210
0
Camps Cleared
0
976,876
Distance Traveled
890,606
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,481
448
42
4
0
165,096
0
W
Tsukuyomi
6,762
676
53
5
0
223,911
0
W
Danzaburou
5,277
528
64
6
0
175,977
1
W
Apollo
6,331
633
82
8
0
163,699
1
L
Izanami
5,339
534
91
9
0
146,580
1
L
The Morrigan
5,392
539
37
4
0
167,288
2
W
Aphrodite
6,278
628
44
4
0
174,981
3
L
Sobek
4,923
492
10
1
0
195,888
1
W
Athena
5,546
555
29
3
0
238,308
4
L
Loki
4,468
447
30
3
0
215,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role