Player Matchup

Fenrir
Fenrir
Brithwulf
Fenrir
Level 26
God Stats
1W - 1L
1,734 SR
Queue Stats
210W - 189L
1,617 Elo+
Party 1
Ymir
Ymir
DemonCarp31
Ymir
Level 12
God Stats
56W - 44L
1,790 SR
Queue Stats
298W - 285L
1,696 Elo+
Solo
Hun Batz
Hun Batz
Pinaokk
Hun Batz
Level 8
God Stats
0W - 1L
1,275 SR
Queue Stats
26W - 31L
1,485 Elo+
Solo
Nike
Nike
k_mulan18
Nike
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 107L
1,641 Elo+
Party 1
Xbalanque
Xbalanque
lhocococo
Xbalanque
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 55L
1,020 Elo+
Solo
Team Averages
Level 21
1,560 SR
1,492 Elo+

VS

Team Averages
Level 25
1,567 SR
1,527 Elo+
Cthulhu
Cthulhu
GolfinhoJR
Cthulhu
Level 25
God Stats
3W - 1L
1,764 SR
Queue Stats
101W - 79L
1,554 Elo+
Solo
Nike
Nike
LostNido
Nike
Level 29
God Stats
2W - 3L
1,117 SR
Queue Stats
217W - 185L
1,564 Elo+
Solo
Discordia
Discordia
RKHJ
Discordia
Level 20
God Stats
1W - 0L
1,461 SR
Queue Stats
16W - 9L
1,502 Elo+
Solo
Horus
Horus
Unixiaa
Horus
Level 23
God Stats
9W - 5L
1,817 SR
Queue Stats
92W - 89L
1,544 Elo+
Party 2
Anhur
Anhur
leonelsaud64
Anhur
Level 27
God Stats
9W - 8L
1,677 SR
Queue Stats
52W - 47L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brithwulf
Fenrir
10
1 / 1 / 1
5,621
562
1,547
6,882
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 1
5,158
516
2,826
5,742
2,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Pinaokk
Hun Batz
6
0 / 5 / 0
4,371
437
1,036
4,755
1,251
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
9
0 / 2 / 0
5,197
520
3,525
8,201
3,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
lhocococo
Xbalanque
8
1 / 2 / 0
4,810
481
4,358
3,934
1,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GolfinhoJR
Cthulhu
11
1 / 1 / 2
5,895
590
4,016
4,642
3,909
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nike
10
6 / 0 / 1
6,320
632
5,094
5,810
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
RKHJ
Discordia
12
3 / 0 / 2
7,148
715
4,121
3,089
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Unixiaa
Horus
8
1 / 1 / 4
5,558
556
1,558
7,599
3,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 0 / 4
5,134
513
2,580
4,720
1,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
12
12
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Brithwulf
Fenrir
1
1
1
1.5
L
0
2
1
0.25
W
Cthulhu
GolfinhoJR
Cthulhu
1
1
2
2
W
Nike
6
0
1
6.5
L
Hun Batz
Pinaokk
Hun Batz
0
5
0
0
W
Discordia
RKHJ
Discordia
3
0
2
4
W
Horus
Unixiaa
Horus
1
1
4
3
L
Nike
0
2
0
0
W
1
0
4
3
L
Xbalanque
lhocococo
Xbalanque
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,292
Damage
17,369
29,514
Taken
25,860
9,991
Mitigated
12,399
6,489
Healing
9,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Brithwulf
Fenrir
1,547
448
0
2,989
6,882
2,244
0
982
5,826
0
27,047
L
2,826
430
0
969
5,742
2,086
0
51
5,691
18,959
0
W
Cthulhu
GolfinhoJR
Cthulhu
4,016
1,189
136
625
4,642
3,909
0
0
4,642
26,319
0
W
Nike
5,094
1,327
0
2,690
5,810
3,041
0
0
5,810
0
33,184
L
Hun Batz
Pinaokk
Hun Batz
1,036
50
0
0
4,755
1,251
0
2,357
2,258
0
10,207
W
Discordia
RKHJ
Discordia
4,121
536
0
599
3,089
878
102
0
3,089
45,410
0
W
Horus
Unixiaa
Horus
1,558
990
971
3,377
7,599
3,402
0
1,755
5,844
0
11,636
L
Nike
3,525
956
0
1,750
8,201
3,129
0
4,094
4,069
0
24,393
W
2,580
1,024
0
1,587
4,720
1,169
0
1,071
3,649
0
24,421
L
Xbalanque
lhocococo
Xbalanque
4,358
2,249
0
781
3,934
1,281
0
367
3,533
0
18,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,157
Gold Earned
30,055
200
Minions Killed
302
0
Camps Cleared
0
996,164
Distance Traveled
992,823
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,621
562
63
6
0
212,468
1
L
Ymir
5,158
516
22
2
0
204,199
1
W
Cthulhu
5,895
590
53
5
0
181,903
1
W
Nike
6,320
632
69
7
0
196,245
3
L
Hun Batz
4,371
437
18
2
0
189,585
0
W
Discordia
7,148
715
100
10
0
228,779
1
W
Horus
5,558
556
23
2
0
201,943
3
L
Nike
5,197
520
55
6
0
209,755
3
W
Anhur
5,134
513
57
6
0
183,953
0
L
Xbalanque
4,810
481
42
4
0
180,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role