Player Matchup

Fenrir
Fenrir
Platinum II
Adaptson
Fenrir
Platinum II
Level 148
God Stats
3W - 1L
1,517 SR
Queue Stats
113W - 107L
2,104 MMR
Party 1
Tiamat
Tiamat
Masters
Eribiiax
Tiamat
Masters
Level 160
God Stats
35W - 32L
1,621 SR
Queue Stats
540W - 358L
2,602 MMR
Solo
Anhur
Anhur
Diamond V
LLKKMDN948734
Anhur
Diamond V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Eset
Eset
Diamond I
LuvBeautt-
Eset
Diamond I
Level 83
God Stats
14W - 9L
1,756 SR
Queue Stats
174W - 123L
2,431 MMR
Party 3
Bellona
Bellona
Diamond V
Pudgyswoke
Bellona
Diamond V
Level 125
God Stats
1W - 3L
1,049 SR
Queue Stats
246W - 204L
2,018 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,488 SR
2,131 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 118
1,561 SR
2,299 MMR
Mercury
Mercury
Masters
BusyIosingTP
Mercury
Masters
Level 65
God Stats
2W - 1L
1,868 SR
Queue Stats
103W - 74L
2,740 MMR
Party 2
Athena
Athena
Platinum I
Royal2Hu
Athena
Platinum I
Level 143
God Stats
4W - 9L
1,350 SR
Queue Stats
576W - 567L
1,939 MMR
Solo
Osiris
Osiris
Platinum II
iScotyyyy
Osiris
Platinum II
Level 77
God Stats
13W - 15L
1,523 SR
Queue Stats
782W - 775L
2,000 MMR
Solo
Rama
Rama
Masters
l Peking l
Rama
Masters
Level 159
God Stats
20W - 19L
1,678 SR
Queue Stats
372W - 337L
2,741 MMR
Party 2
Merlin
Merlin
Diamond IV
vorschlag1235
Merlin
Diamond IV
Level 148
God Stats
3W - 11L
1,387 SR
Queue Stats
491W - 477L
2,075 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adaptson
Fenrir
15
3 / 0 / 3
9,779
543
7,218
7,965
5,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Eribiiax
Tiamat
18
2 / 0 / 3
11,551
642
10,234
6,205
3,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
7 / 1 / 4
11,990
666
14,105
15,765
6,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 1 / 7
9,449
525
5,896
5,413
2,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Pudgyswoke
Bellona
16
2 / 2 / 1
10,410
578
3,318
9,471
6,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SetScyllaNemesisApollo

VS

Bans
Guan YuJanusGebCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BusyIosingTP
Mercury
17
1 / 2 / 2
9,843
547
2,354
9,163
3,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
Royal2Hu
Athena
12
0 / 5 / 1
6,719
373
4,009
18,276
9,454
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Osiris
iScotyyyy
Osiris
14
2 / 3 / 0
8,312
462
6,222
13,909
10,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 1
8,212
456
4,265
9,471
2,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
0 / 4 / 1
7,975
443
2,296
7,202
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
16
Kills
4
4
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Adaptson
Fenrir
3
0
3
4.5
L
Mercury
BusyIosingTP
Mercury
1
2
2
1
W
Tiamat
Eribiiax
Tiamat
2
0
3
3.5
W
7
1
4
9
W
2
1
7
5.5
W
Bellona
Pudgyswoke
Bellona
2
2
1
1.25
L
Athena
Royal2Hu
Athena
0
5
1
0.1
L
Osiris
iScotyyyy
Osiris
2
3
0
0.67
L
1
3
1
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,771
Damage
19,146
44,819
Taken
58,021
24,854
Mitigated
28,003
20,802
Healing
19,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Adaptson
Fenrir
7,218
1,603
0
679
7,965
5,666
0
814
7,151
0
71,662
L
Mercury
BusyIosingTP
Mercury
2,354
575
0
4,918
9,163
3,101
0
950
8,213
0
78,687
W
Tiamat
Eribiiax
Tiamat
10,234
1,662
143
3,761
6,205
3,856
462
1,615
4,590
109,311
0
W
14,105
8,383
0
9,478
15,765
6,422
3,036
2,305
13,460
0
99,698
W
5,896
699
741
1,635
5,413
2,313
32
2,119
3,294
29,142
0
W
Bellona
Pudgyswoke
Bellona
3,318
1,138
0
4,365
9,471
6,597
618
761
8,710
3,288
52,018
L
Athena
Royal2Hu
Athena
4,009
1,029
405
5,080
18,276
9,454
0
9,634
8,642
21,860
0
L
Osiris
iScotyyyy
Osiris
6,222
1,930
0
4,354
13,909
10,485
0
1,612
12,297
0
48,487
L
4,265
3,217
0
2,976
9,471
2,391
0
618
8,853
0
51,259
L
2,296
117
0
1,625
7,202
2,572
0
3,466
3,736
65,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,179
Gold Earned
41,061
658
Minions Killed
566
0
Camps Cleared
0
1,819,500
Distance Traveled
1,803,889
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,779
543
112
6
0
415,086
5
L
Mercury
9,843
547
152
8
0
465,049
3
W
Tiamat
11,551
642
211
12
0
372,018
3
W
Anhur
11,990
666
154
9
0
315,208
5
W
Eset
9,449
525
40
2
0
359,910
5
W
Bellona
10,410
578
141
8
0
357,278
5
L
Athena
6,719
373
35
2
0
384,048
2
L
Osiris
8,312
462
101
6
0
360,789
1
L
Rama
8,212
456
119
7
0
300,629
4
L
Merlin
7,975
443
159
9
0
293,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role