Player Matchup

Thor
Thor
Euphor1
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,562 Elo+
Party 1
Nox
Nox
Fiorylagamay
Nox
Level 22
God Stats
65W - 52L
1,792 SR
Queue Stats
182W - 174L
1,593 Elo+
Party 1
Cthulhu
Cthulhu
Grodje
Cthulhu
Level 28
God Stats
11W - 4L
1,529 SR
Queue Stats
25W - 22L
1,507 Elo+
Solo
Hou Yi
Hou Yi
Mo3axist
Hou Yi
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,519 Elo+
Solo
Freya
Freya
木偶人LL
Freya
Level 17
God Stats
5W - 2L
1,464 SR
Queue Stats
8W - 7L
1,539 Elo+
Solo
Team Averages
Level 21
1,557 SR
1,544 Elo+

VS

Team Averages
Level 20
1,366 SR
1,506 Elo+
Fenrir
Fenrir
Carlos4999
Fenrir
Level 28
God Stats
1W - 8L
1,426 SR
Queue Stats
75W - 78L
1,571 Elo+
Solo
Tiamat
Tiamat
Dahrling
Tiamat
Level 28
God Stats
1W - 6L
1,261 SR
Queue Stats
263W - 260L
1,685 Elo+
Solo
Ullr
Ullr
Mokca
Ullr
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 45L
1,496 Elo+
Solo
Ra
Ra
Shweegal
Ra
Level 11
God Stats
5W - 6L
1,500 SR
Queue Stats
33W - 41L
1,373 Elo+
Solo
Khepri
Khepri
SiraloPhostrix
Khepri
Level 6
God Stats
3W - 11L
1,142 SR
Queue Stats
22W - 23L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Euphor1
Thor
10
4 / 2 / 1
5,846
585
3,233
6,451
1,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 3
5,504
550
2,694
4,095
1,243
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Grodje
Cthulhu
8
1 / 0 / 1
5,381
538
2,004
5,882
2,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
Mo3axist
Hou Yi
9
0 / 0 / 2
5,014
501
1,648
4,640
1,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 1 / 0
6,010
601
3,911
5,262
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Carlos4999
Fenrir
8
1 / 2 / 1
5,134
513
1,804
6,269
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Dahrling
Tiamat
9
1 / 2 / 0
5,199
520
4,038
5,361
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ullr
Mokca
Ullr
8
0 / 2 / 1
5,058
506
3,010
5,033
1,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

1
0 / 0 / 0
3,377
338
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 0
4,364
436
2,007
3,981
1,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
2
3
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Carlos4999
Fenrir
1
2
1
0.75
L
Tiamat
Dahrling
Tiamat
1
2
0
0.5
W
Thor
Euphor1
Thor
4
2
1
2.25
W
1
0
3
2.5
W
Cthulhu
Grodje
Cthulhu
1
0
1
1.5
W
Hou Yi
Mo3axist
Hou Yi
0
0
2
1
L
Ullr
Mokca
Ullr
0
2
1
0.25
L
0
0
0
0
L
0
2
0
0
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,490
Damage
10,859
26,330
Taken
20,644
9,044
Mitigated
8,858
8,603
Healing
6,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Carlos4999
Fenrir
1,804
302
0
2,066
6,269
2,042
0
2,342
3,927
0
18,541
L
Tiamat
Dahrling
Tiamat
4,038
527
0
1,678
5,361
3,181
0
2,332
3,029
23,881
0
W
Thor
Euphor1
Thor
3,233
1,022
0
0
6,451
1,875
342
1,333
5,034
0
26,821
W
2,694
644
0
2,578
4,095
1,243
515
992
2,887
24,935
0
W
Cthulhu
Grodje
Cthulhu
2,004
152
0
946
5,882
2,893
475
1,957
3,839
13,948
0
W
Hou Yi
Mo3axist
Hou Yi
1,648
1,287
0
1,955
4,640
1,501
2,174
1,333
3,263
0
24,532
L
Ullr
Mokca
Ullr
3,010
1,733
0
2,017
5,033
1,658
0
2,741
2,292
0
20,749
L
0
0
0
0
0
0
0
0
0
0
0
L
2,007
51
0
310
3,981
1,977
0
1,194
2,787
16,415
0
W
3,911
1,198
0
3,124
5,262
1,532
602
0
5,262
29,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,755
Gold Earned
23,132
242
Minions Killed
147
0
Camps Cleared
0
933,743
Distance Traveled
678,047
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,134
513
35
4
0
185,379
3
L
Tiamat
5,199
520
48
5
0
178,199
6
W
Thor
5,846
585
48
5
0
188,752
1
W
Nox
5,504
550
52
5
0
215,529
4
W
Cthulhu
5,381
538
29
3
0
187,946
3
W
Hou Yi
5,014
501
53
5
0
162,404
4
L
Ullr
5,058
506
45
5
0
112,455
0
L
Ra
3,377
338
0
0
0
16,976
0
L
Khepri
4,364
436
19
2
0
185,038
0
W
Freya
6,010
601
60
6
0
179,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role