Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CutNik4410
Neith
Level 48
God Stats
2W - 1L
1,728 SR
Queue Stats
56W - 73L
1,337 Elo+
Solo
Merlin
Merlin
CytroGhost_HadeZ
Merlin
Level 70
God Stats
1W - 6L
1,443 SR
Queue Stats
92W - 84L
1,506 Elo+
Party 1
Osiris
Osiris
House_of_Goblin
Osiris
Level 102
God Stats
10W - 17L
1,489 SR
Queue Stats
149W - 191L
1,440 Elo+
Solo
Geb
Geb
OneSharkGamer
Geb
Level 69
God Stats
4W - 3L
1,899 SR
Queue Stats
65W - 58L
1,508 Elo+
Party 1
Team Averages
Level 90
1,612 SR
1,458 Elo+

VS

Team Averages
Level 91
1,498 SR
1,445 Elo+
Chaac
Chaac
ArsoLaViande
Chaac
Level 49
God Stats
4W - 2L
1,521 SR
Queue Stats
21W - 27L
1,450 Elo+
Solo
Awilix
Awilix
LordGingerSnap
Awilix
Level 88
God Stats
12W - 18L
1,461 SR
Queue Stats
257W - 258L
1,458 Elo+
Solo
Horus
Horus
StangGang93
Horus
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 235L
1,397 Elo+
Solo
Scylla
Scylla
SweetCheeks5742
Scylla
Level 146
God Stats
48W - 57L
1,511 SR
Queue Stats
421W - 412L
1,460 Elo+
Solo
Sol
Sol
gvilla0811
Sol
Level 66
God Stats
4W - 5L
1,497 SR
Queue Stats
231W - 212L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
8
1 / 5 / 1
5,299
482
2,972
9,002
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
9
3 / 1 / 0
5,416
492
5,677
5,584
1,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 2 / 2
5,944
540
4,232
4,951
1,533
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 0
5,853
532
3,066
7,020
4,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 2 / 4
5,460
496
2,616
7,503
4,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,088
553
4,787
5,818
4,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 0 / 2
6,734
612
3,211
7,011
2,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 5
5,609
510
2,271
6,922
3,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 2 / 3
5,437
494
4,577
5,182
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 2 / 1
6,315
574
6,544
7,289
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
7
Kills
11
12
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
5
1
0.3
W
2
1
1
2.5
L
Neith
3
1
0
3
L
2
2
2
1.5
L
1
2
0
0.5
W
5
0
2
6
L
0
2
4
1
W
1
2
5
1.75
W
1
2
3
1.25
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,563
Damage
21,390
34,060
Taken
32,222
15,442
Mitigated
13,856
9,173
Healing
14,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,972
911
0
2,770
9,002
2,741
0
1,618
7,310
0
21,007
W
4,787
1,101
0
2,400
5,818
4,275
37
0
5,443
0
25,471
L
Neith
5,677
2,203
0
2,678
5,584
1,650
0
2,821
2,699
0
25,871
L
4,232
252
0
1,603
4,951
1,533
462
2,964
1,803
23,472
0
L
3,066
1,020
0
385
7,020
4,601
40
0
6,625
0
20,977
W
3,211
838
0
3,354
7,011
2,385
0
1,358
5,538
0
35,867
L
2,616
301
270
1,467
7,503
4,917
0
3,398
4,057
11,194
0
W
2,271
1,435
489
2,987
6,922
3,767
0
1,856
4,812
0
9,170
W
4,577
165
0
1,823
5,182
1,350
0
1,504
3,464
24,483
0
W
6,544
1,411
0
3,229
7,289
2,079
970
1,532
5,717
41,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,972
Gold Earned
30,183
217
Minions Killed
269
0
Camps Cleared
0
1,037,148
Distance Traveled
986,839
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,299
482
52
5
0
210,417
1
W
Chaac
6,088
553
43
4
0
172,446
0
L
Neith
5,416
492
42
4
0
200,220
0
L
Merlin
5,944
540
59
5
0
212,146
3
L
Osiris
5,853
532
43
4
0
199,221
0
W
Awilix
6,734
612
78
7
0
238,497
3
L
Geb
5,460
496
21
2
0
215,144
2
W
Horus
5,609
510
17
2
0
198,989
4
W
Scylla
5,437
494
48
4
0
180,239
1
W
Sol
6,315
574
83
8
0
196,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role