Player Matchup

Nemesis
Nemesis
Ancifius
Nemesis
Level 86
God Stats
2W - 3L
1,306 SR
Queue Stats
21W - 26L
1,332 Elo+
Solo
Hera
Hera
Ishanti
Hera
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 136L
1,501 Elo+
Solo
Xing Tian
Xing Tian
Jaguarmann
Xing Tian
Level 122
God Stats
31W - 28L
1,455 SR
Queue Stats
355W - 351L
1,527 Elo+
Solo
Anhur
Anhur
TakerGame
Anhur
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 48L
1,479 Elo+
Solo
Ares
Ares
Venom2910
Ares
Level 61
God Stats
10W - 8L
1,580 SR
Queue Stats
403W - 416L
1,518 Elo+
Solo
Team Averages
Level 86
1,468 SR
1,472 Elo+

VS

Team Averages
Level 92
1,499 SR
1,455 Elo+
Ne Zha
Ne Zha
Sergioall389
Ne Zha
Level 82
God Stats
14W - 15L
1,651 SR
Queue Stats
762W - 747L
1,520 Elo+
Party 1
Tiamat
Tiamat
Syrjion
Tiamat
Level 126
God Stats
39W - 25L
1,704 SR
Queue Stats
501W - 478L
1,581 Elo+
Solo
Artemis
Artemis
UltimateSharky
Artemis
Level 65
God Stats
64W - 50L
1,517 SR
Queue Stats
89W - 90L
1,456 Elo+
Solo
King Arthur
King Arthur
jumutru
King Arthur
Level 117
God Stats
15W - 19L
1,122 SR
Queue Stats
408W - 395L
1,464 Elo+
Party 1
Geb
Geb
rigel12
Geb
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ancifius
Nemesis
13
2 / 7 / 2
8,926
425
7,151
15,766
5,671
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
Ishanti
Hera
17
7 / 7 / 2
11,259
536
14,627
13,518
4,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Jaguarmann
Xing Tian
16
3 / 6 / 1
9,875
470
11,374
20,258
16,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
TakerGame
Anhur
14
4 / 5 / 4
9,476
451
6,042
15,256
6,299
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
15
3 / 5 / 5
10,070
480
8,255
18,114
14,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
15 / 1 / 5
13,028
620
12,431
13,897
6,129
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Syrjion
Tiamat
20
4 / 3 / 8
12,395
590
16,919
11,966
9,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 7 / 3
9,396
447
8,357
13,764
5,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
jumutru
King Arthur
19
5 / 4 / 4
11,816
563
15,586
25,998
19,973
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
14
2 / 4 / 5
9,110
434
7,326
15,068
10,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
55
19
Kills
30
30
Deaths
19
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ancifius
Nemesis
2
7
2
0.43
L
Hera
Ishanti
Hera
7
7
2
1.14
L
Xing Tian
Jaguarmann
Xing Tian
3
6
1
0.58
W
Ne Zha
15
1
5
17.5
W
Tiamat
Syrjion
Tiamat
4
3
8
2.67
L
Anhur
TakerGame
Anhur
4
5
4
1.2
W
4
7
3
0.79
L
Ares
3
5
5
1.1
W
King Arthur
jumutru
King Arthur
5
4
4
1.75
W
Geb
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,449
Damage
60,619
82,912
Taken
80,693
47,252
Mitigated
50,280
20,585
Healing
21,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ancifius
Nemesis
7,151
3,118
681
5,524
15,766
5,671
0
2,041
13,551
0
34,256
L
Hera
Ishanti
Hera
14,627
3,871
0
750
13,518
4,545
727
6,627
6,891
67,877
0
L
Xing Tian
Jaguarmann
Xing Tian
11,374
1,401
0
4,790
20,258
16,524
0
2,521
17,737
53,814
0
W
Ne Zha
12,431
5,884
0
1,454
13,897
6,129
0
5,540
8,073
0
108,962
W
Tiamat
Syrjion
Tiamat
16,919
3,165
0
4,827
11,966
9,039
421
6,701
4,903
105,911
0
L
Anhur
TakerGame
Anhur
6,042
2,292
0
5,514
15,256
6,299
158
6,441
8,815
0
48,572
W
8,357
4,280
0
2,444
13,764
5,075
667
4,721
8,959
0
69,627
L
Ares
8,255
605
0
3,326
18,114
14,213
180
6,615
11,499
38,729
0
W
King Arthur
jumutru
King Arthur
15,586
1,563
0
10,035
25,998
19,973
0
9,208
16,130
0
85,286
W
Geb
7,326
1,151
0
2,407
15,068
10,064
32
6,654
8,372
29,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,606
Gold Earned
55,745
439
Minions Killed
596
0
Camps Cleared
0
1,760,020
Distance Traveled
2,075,610
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,926
425
58
3
0
341,414
4
L
Hera
11,259
536
140
7
0
342,519
2
L
Xing Tian
9,875
470
91
4
0
315,534
10
W
Ne Zha
13,028
620
156
7
0
472,320
1
W
Tiamat
12,395
590
163
8
0
410,278
5
L
Anhur
9,476
451
97
5
0
362,117
4
W
Artemis
9,396
447
102
5
0
330,166
11
L
Ares
10,070
480
53
3
0
398,436
6
W
King Arthur
11,816
563
148
7
0
418,043
2
W
Geb
9,110
434
27
1
0
444,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role