Player Matchup

Serqet
Serqet
Bulimixia
Serqet
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 109L
1,587 Elo+
Party 1
Scylla
Scylla
domesuFarmer
Scylla
Level 109
God Stats
23W - 17L
1,884 SR
Queue Stats
109W - 86L
1,768 Elo+
Party 1
Erlang Shen
Erlang Shen
lllkenkawalll
Erlang Shen
Level 146
God Stats
6W - 5L
1,600 SR
Queue Stats
341W - 239L
1,694 Elo+
Party 1
Aphrodite
Aphrodite
robojam
Aphrodite
Level 155
God Stats
577W - 438L
1,658 SR
Queue Stats
619W - 523L
1,669 Elo+
Party 1
Artemis
Artemis
渡川あおば
Artemis
Level 75
God Stats
5W - 1L
1,700 SR
Queue Stats
277W - 169L
1,561 Elo+
Party 1
Team Averages
Level 118
1,668 SR
1,656 Elo+

VS

Team Averages
Level 86
1,628 SR
1,548 Elo+
Sobek
Sobek
Eod jjsw1ft
Sobek
Level 39
God Stats
29W - 8L
1,823 SR
Queue Stats
261W - 136L
1,623 Elo+
Party 2
Zhong Kui
Zhong Kui
Marauder
Zhong Kui
Level 157
God Stats
7W - 6L
1,573 SR
Queue Stats
856W - 756L
1,574 Elo+
Party 2
Medusa
Medusa
Qrazy2829
Medusa
Level 24
God Stats
0W - 4L
1,741 SR
Queue Stats
84W - 95L
1,482 Elo+
Party 2
Ullr
Ullr
Spc JAY1434
Ullr
Level 105
God Stats
10W - 10L
1,503 SR
Queue Stats
202W - 174L
1,544 Elo+
Party 2
Janus
Janus
XGN LMN PR1NC3
Janus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 244L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bulimixia
Serqet
15
6 / 1 / 10
10,139
596
5,893
16,577
13,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
16
5 / 0 / 6
10,595
623
12,236
5,109
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
lllkenkawalll
Erlang Shen
16
7 / 1 / 7
10,562
621
13,251
17,289
10,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
robojam
Aphrodite
15
3 / 0 / 7
10,230
602
4,465
6,613
6,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 0 / 7
10,808
636
9,838
10,371
5,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,978
410
2,547
11,491
8,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Marauder
Zhong Kui
14
0 / 5 / 0
7,846
462
4,860
12,115
9,653
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Qrazy2829
Medusa
14
2 / 9 / 0
8,673
510
6,269
16,442
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 4 / 0
6,747
397
2,461
11,854
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 6 / 0
7,454
438
4,961
8,937
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
3
26
Kills
2
2
Deaths
26
37
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
Bulimixia
Serqet
6
1
10
11
L
0
2
1
0.25
L
Zhong Kui
Marauder
Zhong Kui
0
5
0
0
L
Medusa
Qrazy2829
Medusa
2
9
0
0.22
L
0
4
0
0
L
0
6
0
0
W
Scylla
5
0
6
8
W
Erlang Shen
lllkenkawalll
Erlang Shen
7
1
7
10.5
W
Aphrodite
robojam
Aphrodite
3
0
7
6.5
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,683
Damage
21,098
55,959
Taken
60,839
38,102
Mitigated
27,758
29,767
Healing
13,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Bulimixia
Serqet
5,893
1,333
0
6,601
16,577
13,463
350
3,527
12,968
0
29,347
L
2,547
116
0
1,898
11,491
8,248
0
4,531
6,698
17,929
0
L
Zhong Kui
Marauder
Zhong Kui
4,860
264
0
4,112
12,115
9,653
0
2,681
9,207
46,695
0
L
Medusa
Qrazy2829
Medusa
6,269
2,336
0
4,404
16,442
4,429
3,042
1,023
15,183
0
56,316
L
2,461
1,081
0
2,648
11,854
3,311
0
3,064
8,200
0
32,559
L
4,961
0
0
373
8,937
2,117
0
4,960
3,817
46,916
0
W
Scylla
12,236
941
0
1,699
5,109
1,876
1,224
1,676
3,321
77,127
0
W
Erlang Shen
lllkenkawalll
Erlang Shen
13,251
7,536
0
5,717
17,289
10,931
553
4,257
12,932
0
71,951
W
Aphrodite
robojam
Aphrodite
4,465
289
4,879
4,577
6,613
6,800
1,238
1,794
4,811
52,881
0
W
9,838
4,822
0
6,294
10,371
5,032
4,215
2,317
8,002
0
92,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,334
Gold Earned
37,698
538
Minions Killed
406
0
Camps Cleared
0
1,778,962
Distance Traveled
1,494,051
28
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,139
596
25
1
0
389,373
9
L
Sobek
6,978
410
27
2
0
360,699
0
L
Zhong Kui
7,846
462
100
6
0
277,434
4
L
Medusa
8,673
510
107
6
0
256,626
0
L
Ullr
6,747
397
66
4
0
304,457
4
L
Janus
7,454
438
106
6
0
294,835
3
W
Scylla
10,595
623
154
9
0
341,352
8
W
Erlang Shen
10,562
621
106
6
0
418,489
7
W
Aphrodite
10,230
602
113
7
0
326,708
3
W
Artemis
10,808
636
140
8
0
303,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role